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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-23 06:41:08 +00:00
Merge branch 'radioactive' into 'master'
Container base record mutations See merge request OpenMW/openmw!353 (cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb) 275908a0 mutate container base records 16fca11d add changelog entry
This commit is contained in:
parent
db126a2688
commit
09373a757d
@ -6,6 +6,7 @@
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Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
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Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
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Bug #2473: Unable to overstock merchants
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Bug #2798: Mutable ESM records
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Bug #3676: NiParticleColorModifier isn't applied properly
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Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
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Bug #3862: Random container contents behave differently than vanilla
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@ -36,6 +36,7 @@ namespace ESM
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struct Position;
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struct Cell;
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struct Class;
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struct Container;
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struct Creature;
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struct Potion;
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struct Spell;
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@ -385,6 +386,10 @@ namespace MWBase
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///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
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/// \return pointer to created record
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virtual const ESM::Container *createOverrideRecord (const ESM::Container& record) = 0;
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///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
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/// \return pointer to created record
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virtual void update (float duration, bool paused) = 0;
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virtual void updatePhysics (float duration, bool paused) = 0;
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@ -641,6 +646,8 @@ namespace MWBase
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virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0;
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virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;
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virtual std::vector<MWWorld::Ptr> getAll(const std::string& id) = 0;
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};
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}
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@ -27,6 +27,7 @@
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/npcstats.hpp"
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namespace MWClass
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@ -290,6 +291,11 @@ namespace MWClass
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return !(ref->mBase->mFlags & ESM::Container::Organic);
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}
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void Container::modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const
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{
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MWMechanics::modifyBaseInventory<ESM::Container>(containerId, itemId, amount);
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}
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MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
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@ -84,6 +84,8 @@ namespace MWClass
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool useAnim() const override;
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void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
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};
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}
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@ -3,6 +3,7 @@
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#include <algorithm>
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#include <components/esm/loadcont.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/loadnpc.hpp>
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@ -83,6 +84,7 @@ namespace MWMechanics
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template void setBaseAISetting<ESM::NPC>(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value);
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template void modifyBaseInventory<ESM::Creature>(const std::string& actorId, const std::string& itemId, int amount);
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template void modifyBaseInventory<ESM::NPC>(const std::string& actorId, const std::string& itemId, int amount);
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template void modifyBaseInventory<ESM::Container>(const std::string& containerId, const std::string& itemId, int amount);
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}
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#endif
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@ -19,15 +19,35 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwclass/container.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "ref.hpp"
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namespace
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{
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void addToStore(MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& ptr, MWWorld::ContainerStore& store, bool resolve = true)
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{
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if (itemPtr.getClass().getScript(itemPtr).empty())
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{
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store.add (itemPtr, count, ptr, true, resolve);
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}
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else
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{
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// Adding just one item per time to make sure there isn't a stack of scripted items
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for (int i = 0; i < count; i++)
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store.add (itemPtr, 1, ptr, true, resolve);
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}
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}
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}
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namespace MWScript
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{
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namespace Container
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@ -60,6 +80,13 @@ namespace MWScript
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|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
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item = "gold_001";
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// Check if "item" can be placed in a container
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MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), item, 1);
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MWWorld::Ptr itemPtr = manualRef.getPtr();
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bool isLevelledList = itemPtr.getClass().getTypeName() == typeid(ESM::ItemLevList).name();
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if(!isLevelledList)
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MWWorld::ContainerStore::getType(itemPtr);
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// Explicit calls to non-unique actors affect the base record
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if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
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{
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@ -67,19 +94,36 @@ namespace MWScript
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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// Create a Ptr for the first added item to recover the item name later
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MWWorld::Ptr itemPtr = *store.add (item, 1, ptr);
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if (itemPtr.getClass().getScript(itemPtr).empty())
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// Calls to unresolved containers affect the base record
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if(ptr.getClass().getTypeName() == typeid(ESM::Container).name() && (!ptr.getRefData().getCustomData() ||
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!ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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store.add (item, count-1, ptr);
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}
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else
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{
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// Adding just one item per time to make sure there isn't a stack of scripted items
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for (int i = 1; i < count; i++)
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store.add (item, 1, ptr);
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
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const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for(const auto& container : ptrs)
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{
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// use the new base record
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container.get<ESM::Container>()->mBase = baseRecord;
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if(container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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if(isLevelledList)
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{
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if(store.isResolved())
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{
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// TODO #2404
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}
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}
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else
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addToStore(itemPtr, count, ptr, store, store.isResolved());
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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// TODO #2404
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addToStore(itemPtr, count, ptr, store);
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// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
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if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
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@ -160,7 +204,26 @@ namespace MWScript
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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return;
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}
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// Calls to unresolved containers affect the base record instead
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else if(ptr.getClass().getTypeName() == typeid(ESM::Container).name() &&
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(!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for(const auto& container : ptrs)
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{
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container.get<ESM::Container>()->mBase = baseRecord;
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if(container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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// Note that unlike AddItem, RemoveItem only removes from unresolved containers
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if(!store.isResolved())
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store.remove(item, count, ptr, false);
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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std::string itemName;
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#include "containerstore.hpp"
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#include "cellstore.hpp"
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namespace
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{
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template<class Visitor, class Key>
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bool forEachInStore(const std::string& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore>& cellStore)
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{
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for(auto& cell : cellStore)
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{
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if(cell.second.getState() == MWWorld::CellStore::State_Unloaded)
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cell.second.preload();
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if(cell.second.getState() == MWWorld::CellStore::State_Preloaded)
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{
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if(cell.second.hasId(id))
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{
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cell.second.load();
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}
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else
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continue;
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}
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bool cont = cell.second.forEach([&] (MWWorld::Ptr ptr)
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{
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if(*ptr.getCellRef().getRefIdPtr() == id)
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{
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return visitor(ptr);
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}
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return true;
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});
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if(!cont)
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return false;
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}
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return true;
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}
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struct PtrCollector
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{
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std::vector<MWWorld::Ptr> mPtrs;
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bool operator()(MWWorld::Ptr ptr)
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{
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mPtrs.emplace_back(ptr);
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return true;
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}
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};
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}
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MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
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{
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if (cell->mData.mFlags & ESM::Cell::Interior)
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@ -330,6 +374,14 @@ void MWWorld::Cells::getInteriorPtrs(const std::string &name, std::vector<MWWorl
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}
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}
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std::vector<MWWorld::Ptr> MWWorld::Cells::getAll(const std::string& id)
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{
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PtrCollector visitor;
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if(forEachInStore(id, visitor, mInteriors))
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forEachInStore(id, visitor, mExteriors);
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return visitor.mPtrs;
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}
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int MWWorld::Cells::countSavedGameRecords() const
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{
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int count = 0;
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/// @note name must be lower case
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void getInteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out);
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std::vector<MWWorld::Ptr> getAll(const std::string& id);
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int countSavedGameRecords() const;
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void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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@ -290,11 +290,11 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &
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return add(ref.getPtr(), count, actorPtr);
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/)
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/, bool resolve)
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{
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Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWWorld::ContainerStoreIterator it = addImp(itemPtr, count);
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MWWorld::ContainerStoreIterator it = addImp(itemPtr, count, resolve);
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// The copy of the original item we just made
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MWWorld::Ptr item = *it;
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@ -463,14 +463,15 @@ void MWWorld::ContainerStore::updateRechargingItems()
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}
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}
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int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor)
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int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor, bool resolveFirst)
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{
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resolve();
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if(resolveFirst)
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resolve();
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int toRemove = count;
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for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
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if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
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toRemove -= remove(*iter, toRemove, actor);
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toRemove -= removeImp(*iter, toRemove, actor);
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flagAsModified();
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@ -494,6 +495,11 @@ int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor
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assert(this == item.getContainerStore());
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resolve();
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return removeImp(item, count, actor);
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}
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int MWWorld::ContainerStore::removeImp(const Ptr& item, int count, const Ptr& actor)
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{
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int toRemove = count;
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RefData& itemRef = item.getRefData();
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@ -129,6 +129,8 @@ namespace MWWorld
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void addInitialItem (const std::string& id, const std::string& owner, int count, Misc::Rng::Seed* seed, bool topLevel=true, const std::string& levItem = "");
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void addInitialItemImp (const MWWorld::Ptr& ptr, const std::string& owner, int count, Misc::Rng::Seed* seed, bool topLevel=true, const std::string& levItem = "");
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int removeImp(const Ptr& item, int count, const Ptr& actor);
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template<typename T>
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ContainerStoreIterator getState (CellRefList<T>& collection,
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const ESM::ObjectState& state);
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@ -165,7 +167,7 @@ namespace MWWorld
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bool hasVisibleItems() const;
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virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true);
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virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true, bool resolve = true);
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///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
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///
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/// \note The item pointed to is not required to exist beyond this function call.
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@ -178,7 +180,7 @@ namespace MWWorld
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ContainerStoreIterator add(const std::string& id, int count, const Ptr& actorPtr);
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///< Utility to construct a ManualRef and call add(ptr, count, actorPtr, true)
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int remove(const std::string& itemId, int count, const Ptr& actor);
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int remove(const std::string& itemId, int count, const Ptr& actor, bool resolve = true);
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///< Remove \a count item(s) designated by \a itemId from this container.
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///
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/// @return the number of items actually removed
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@ -132,9 +132,9 @@ MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStor
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return *this;
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}
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip)
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip, bool resolve)
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{
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const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, allowAutoEquip);
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const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, allowAutoEquip, resolve);
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// Auto-equip items if an armor/clothing item is added, but not for the player nor werewolves
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if (allowAutoEquip && actorPtr != MWMechanics::getPlayer()
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@ -125,7 +125,7 @@ namespace MWWorld
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InventoryStore* clone() override { return new InventoryStore(*this); }
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ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true) override;
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ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true, bool resolve = true) override;
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///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
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/// Auto-equip items if specific conditions are fulfilled and allowAutoEquip is true (see the implementation).
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///
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@ -1735,6 +1735,11 @@ namespace MWWorld
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return mStore.overrideRecord(record);
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}
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const ESM::Container *World::createOverrideRecord(const ESM::Container &record)
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{
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return mStore.overrideRecord(record);
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}
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const ESM::NPC *World::createRecord(const ESM::NPC &record)
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{
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bool update = false;
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@ -3910,4 +3915,9 @@ namespace MWWorld
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ESM::EpochTimeStamp currentDate = mCurrentDate->getEpochTimeStamp();
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mRendering->skySetDate(currentDate.mDay, currentDate.mMonth);
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}
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std::vector<MWWorld::Ptr> World::getAll(const std::string& id)
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{
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return mCells.getAll(id);
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}
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}
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@ -488,6 +488,10 @@ namespace MWWorld
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///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
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/// \return pointer to created record
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const ESM::Container *createOverrideRecord (const ESM::Container& record) override;
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///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
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/// \return pointer to created record
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void update (float duration, bool paused) override;
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void updatePhysics (float duration, bool paused) override;
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@ -733,6 +737,8 @@ namespace MWWorld
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bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override;
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;
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std::vector<MWWorld::Ptr> getAll(const std::string& id) override;
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};
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}
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