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https://gitlab.com/OpenMW/openmw.git
synced 2025-03-28 08:37:12 +00:00
Change moveObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
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parent
b1a3fc9399
commit
88a5ca440b
@ -283,10 +283,10 @@ namespace MWBase
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virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
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virtual void undeleteObject (const MWWorld::Ptr& ptr) = 0;
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virtual MWWorld::Ptr moveObject (const MWWorld::Ptr& ptr, float x, float y, float z, bool movePhysics=true, bool moveToActive=false) = 0;
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virtual MWWorld::Ptr moveObject (const MWWorld::Ptr& ptr, const osg::Vec3f& position, bool movePhysics=true, bool moveToActive=false) = 0;
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///< @return an updated Ptr in case the Ptr's cell changes
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virtual MWWorld::Ptr moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore* newCell, float x, float y, float z, bool movePhysics=true) = 0;
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virtual MWWorld::Ptr moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore* newCell, const osg::Vec3f& position, bool movePhysics=true) = 0;
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///< @return an updated Ptr
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virtual MWWorld::Ptr moveObjectBy(const MWWorld::Ptr &ptr, osg::Vec3f vec, bool moveToActive, bool ignoreCollisions) = 0;
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@ -834,9 +834,7 @@ namespace MWClass
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ptr.getRefData().setCustomData(nullptr);
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// Reset to original position
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
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ptr.getCellRef().getPosition().pos[1],
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ptr.getCellRef().getPosition().pos[2]);
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3());
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}
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}
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}
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@ -1388,9 +1388,7 @@ namespace MWClass
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ptr.getRefData().setCustomData(nullptr);
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// Reset to original position
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
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ptr.getCellRef().getPosition().pos[1],
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ptr.getCellRef().getPosition().pos[2]);
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3());
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}
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}
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}
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@ -39,7 +39,7 @@ namespace MWLua
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}
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else
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{
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MWWorld::Ptr newObj = world->moveObject(obj, cell, mPos.x(), mPos.y(), mPos.z());
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MWWorld::Ptr newObj = world->moveObject(obj, cell, mPos);
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world->rotateObject(newObj, mRot.x(), mRot.y(), mRot.z());
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}
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}
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@ -93,11 +93,12 @@ namespace MWMechanics
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void AiTravel::fastForward(const MWWorld::Ptr& actor, AiState& state)
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{
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if (!isWithinMaxRange(osg::Vec3f(mX, mY, mZ), actor.getRefData().getPosition().asVec3()))
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osg::Vec3f pos(mX, mY, mZ);
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if (!isWithinMaxRange(pos, actor.getRefData().getPosition().asVec3()))
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return;
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// does not do any validation on the travel target (whether it's in air, inside collision geometry, etc),
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// that is the user's responsibility
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MWBase::Environment::get().getWorld()->moveObject(actor, mX, mY, mZ);
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MWBase::Environment::get().getWorld()->moveObject(actor, pos);
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actor.getClass().adjustPosition(actor, false);
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reset();
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}
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@ -744,8 +744,8 @@ namespace MWMechanics
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state.moveIn(new AiWanderStorage());
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MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
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static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
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osg::Vec3f pos(static_cast<float>(dest.mX), static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
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MWBase::Environment::get().getWorld()->moveObject(actor, pos);
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actor.getClass().adjustPosition(actor, false);
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}
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@ -958,7 +958,7 @@ namespace MWPhysics
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if (mWaterCollision && mPosition.z() < mWaterlevel && canMoveToWaterSurface(mActorRaw, mWaterlevel, world))
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{
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mPosition.z() = mWaterlevel;
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MWBase::Environment::get().getWorld()->moveObject(mActorRaw->getPtr(), mPosition.x(), mPosition.y(), mPosition.z(), false);
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MWBase::Environment::get().getWorld()->moveObject(mActorRaw->getPtr(), mPosition, false);
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}
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mOldHeight = mPosition.z();
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mRefpos = mActorRaw->getPtr().getRefData().getPosition();
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@ -393,7 +393,7 @@ namespace MWScript
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if(store)
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{
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MWWorld::Ptr base = ptr;
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,osg::Vec3f(x,y,z));
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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float ax = ptr.getRefData().getPosition().rot[0];
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@ -444,11 +444,11 @@ namespace MWScript
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if (ptr == MWMechanics::getPlayer())
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{
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, cell, osg::Vec3(x, y, z));
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}
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else
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{
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z, true, true);
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, osg::Vec3f(x, y, z), true, true);
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}
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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@ -689,8 +689,7 @@ namespace MWScript
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MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
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ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3()));
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}
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};
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@ -55,10 +55,10 @@ namespace MWWorld
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int cellY;
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world->positionToIndex(mPosition.pos[0],mPosition.pos[1],cellX,cellY);
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world->moveObject(actor,world->getExterior(cellX,cellY),
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mPosition.pos[0],mPosition.pos[1],mPosition.pos[2]);
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mPosition.asVec3());
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}
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else
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world->moveObject(actor,world->getInterior(mCellName),mPosition.pos[0],mPosition.pos[1],mPosition.pos[2]);
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world->moveObject(actor,world->getInterior(mCellName),mPosition.asVec3());
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}
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}
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@ -190,7 +190,7 @@ namespace
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const ESM::Position & newpos = iter->mData.getPosition();
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const MWWorld::Ptr ptr(&*iter, cellstore);
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if ((oldscale != iter->mRef.getScale() || oldpos.asVec3() != newpos.asVec3() || oldpos.rot[0] != newpos.rot[0] || oldpos.rot[1] != newpos.rot[1] || oldpos.rot[2] != newpos.rot[2]) && !ptr.getClass().isActor())
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MWBase::Environment::get().getWorld()->moveObject(ptr, newpos.pos[0], newpos.pos[1], newpos.pos[2]);
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MWBase::Environment::get().getWorld()->moveObject(ptr, newpos.asVec3());
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if (!iter->mData.isEnabled())
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{
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iter->mData.enable();
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@ -842,7 +842,7 @@ namespace MWWorld
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mRendering.updatePlayerPtr(player);
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if (adjustPlayerPos) {
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world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
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world->moveObject(player, pos.asVec3());
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float x = pos.rot[0];
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float y = pos.rot[1];
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@ -921,7 +921,7 @@ namespace MWWorld
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if(mCurrentCell != nullptr && *mCurrentCell == *cell)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]);
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world->moveObject(world->getPlayerPtr(), position.asVec3());
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float x = position.rot[0];
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float y = position.rot[1];
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@ -1128,18 +1128,16 @@ namespace MWWorld
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}
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}
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MWWorld::Ptr World::moveObject(const Ptr &ptr, CellStore* newCell, float x, float y, float z, bool movePhysics)
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MWWorld::Ptr World::moveObject(const Ptr &ptr, CellStore* newCell, const osg::Vec3f& position, bool movePhysics)
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{
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ESM::Position pos = ptr.getRefData().getPosition();
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pos.pos[0] = x;
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pos.pos[1] = y;
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pos.pos[2] = z;
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pos.pos[0] = position.x();
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pos.pos[1] = position.y();
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pos.pos[2] = position.z();
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ptr.getRefData().setPosition(pos);
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osg::Vec3f vec(x, y, z);
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CellStore *currCell = ptr.isInCell() ? ptr.getCell() : nullptr; // currCell == nullptr should only happen for player, during initial startup
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bool isPlayer = ptr == mPlayer->getPlayer();
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bool haveToMove = isPlayer || (currCell && mWorldScene->isCellActive(*currCell));
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@ -1228,7 +1226,7 @@ namespace MWWorld
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}
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if (haveToMove && newPtr.getRefData().getBaseNode())
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{
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mWorldScene->updateObjectPosition(newPtr, vec, movePhysics);
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mWorldScene->updateObjectPosition(newPtr, position, movePhysics);
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if (movePhysics)
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{
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if (const auto object = mPhysics->getObject(ptr))
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@ -1237,7 +1235,7 @@ namespace MWWorld
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}
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if (isPlayer)
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mWorldScene->playerMoved(vec);
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mWorldScene->playerMoved(position);
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else
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{
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mRendering->pagingBlacklistObject(mStore.find(ptr.getCellRef().getRefId()), ptr);
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@ -1247,10 +1245,10 @@ namespace MWWorld
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return newPtr;
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}
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MWWorld::Ptr World::moveObject (const Ptr& ptr, float x, float y, float z, bool movePhysics, bool moveToActive)
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MWWorld::Ptr World::moveObject(const Ptr& ptr, const osg::Vec3f& position, bool movePhysics, bool moveToActive)
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{
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int cellX, cellY;
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positionToIndex(x, y, cellX, cellY);
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positionToIndex(position.x(), position.y(), cellX, cellY);
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CellStore* cell = ptr.getCell();
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CellStore* newCell = getExterior(cellX, cellY);
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@ -1259,7 +1257,7 @@ namespace MWWorld
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if (cell->isExterior() || (moveToActive && isCellActive && ptr.getClass().isActor()))
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cell = newCell;
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return moveObject(ptr, cell, x, y, z, movePhysics);
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return moveObject(ptr, cell, position, movePhysics);
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}
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MWWorld::Ptr World::moveObjectBy(const Ptr& ptr, osg::Vec3f vec, bool moveToActive, bool ignoreCollisions)
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@ -1269,8 +1267,8 @@ namespace MWWorld
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if (actor)
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actor->adjustPosition(vec, ignoreCollisions);
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if (ptr.getClass().isActor())
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return moveObject(ptr, newpos.x(), newpos.y(), newpos.z(), false, moveToActive && ptr != getPlayerPtr());
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return moveObject(ptr, newpos.x(), newpos.y(), newpos.z());
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return moveObject(ptr, newpos, false, moveToActive && ptr != getPlayerPtr());
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return moveObject(ptr, newpos);
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}
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void World::scaleObject (const Ptr& ptr, float scale)
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@ -1377,7 +1375,7 @@ namespace MWWorld
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pos.z() = std::min(pos.z(), traced.z());
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}
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moveObject(ptr, ptr.getCell(), pos.x(), pos.y(), pos.z());
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moveObject(ptr, ptr.getCell(), pos);
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}
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void World::fixPosition()
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@ -1536,7 +1534,7 @@ namespace MWWorld
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auto* physactor = mPhysics->getActor(actor);
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assert(physactor);
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const auto position = physactor->getSimulationPosition();
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moveObject(actor, position.x(), position.y(), position.z(), false, false);
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moveObject(actor, position, false, false);
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}
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}
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@ -1546,7 +1544,7 @@ namespace MWWorld
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auto* physactor = mPhysics->getActor(*player);
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assert(physactor);
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const auto position = physactor->getSimulationPosition();
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moveObject(*player, position.x(), position.y(), position.z(), false, false);
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moveObject(*player, position, false, false);
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}
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}
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@ -2279,7 +2277,7 @@ namespace MWWorld
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pos.pos[0] -= adjust.x();
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pos.pos[1] -= adjust.y();
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pos.pos[2] -= adjust.z();
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moveObject(dropped, pos.pos[0], pos.pos[1], pos.pos[2]);
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moveObject(dropped, pos.asVec3());
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}
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}
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@ -3859,7 +3857,7 @@ namespace MWWorld
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return true;
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const ESM::Position& origPos = ptr.getCellRef().getPosition();
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MWBase::Environment::get().getWorld()->moveObject(ptr, origPos.pos[0], origPos.pos[1], origPos.pos[2]);
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MWBase::Environment::get().getWorld()->moveObject(ptr, origPos.asVec3());
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MWBase::Environment::get().getWorld()->rotateObject(ptr, origPos.rot[0], origPos.rot[1], origPos.rot[2]);
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ptr.getClass().adjustPosition(ptr, true);
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}
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@ -372,10 +372,10 @@ namespace MWWorld
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void undeleteObject (const Ptr& ptr) override;
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MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z, bool movePhysics=true, bool moveToActive=false) override;
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MWWorld::Ptr moveObject (const Ptr& ptr, const osg::Vec3f& position, bool movePhysics=true, bool moveToActive=false) override;
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///< @return an updated Ptr in case the Ptr's cell changes
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MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z, bool movePhysics=true) override;
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MWWorld::Ptr moveObject (const Ptr& ptr, CellStore* newCell, const osg::Vec3f& position, bool movePhysics=true) override;
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///< @return an updated Ptr
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MWWorld::Ptr moveObjectBy(const Ptr& ptr, osg::Vec3f vec, bool moveToActive, bool ignoreCollisions) override;
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