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https://gitlab.com/OpenMW/openmw.git
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Do not wander to occupied area by other actor
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85414e2353
commit
4a0c056489
@ -625,6 +625,8 @@ namespace MWBase
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virtual osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const = 0;
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virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
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virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0;
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};
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}
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@ -81,6 +81,14 @@ namespace MWMechanics
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| MWPhysics::CollisionType_Actor;
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return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor);
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}
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bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr &actor, const osg::Vec3f& destination)
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{
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const auto world = MWBase::Environment::get().getWorld();
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const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
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const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
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return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor);
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}
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}
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AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat):
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@ -351,6 +359,9 @@ namespace MWMechanics
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if (isDestinationHidden(actor, mDestination))
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continue;
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if (isAreaOccupiedByOtherActor(actor, mDestination))
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continue;
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if (isWaterCreature || isFlyingCreature)
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mPathFinder.buildStraightPath(mDestination);
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else
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72
apps/openmw/mwphysics/hasspherecollisioncallback.hpp
Normal file
72
apps/openmw/mwphysics/hasspherecollisioncallback.hpp
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@ -0,0 +1,72 @@
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#ifndef OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
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#define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
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#include <LinearMath/btVector3.h>
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#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <algorithm>
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namespace MWPhysics
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{
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// https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
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bool testAabbAgainstSphere(const btVector3& aabbMin, const btVector3& aabbMax,
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const btVector3& position, const btScalar radius)
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{
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const btVector3 nearest(
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std::max(aabbMin.x(), std::min(aabbMax.x(), position.x())),
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std::max(aabbMin.y(), std::min(aabbMax.y(), position.y())),
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std::max(aabbMin.z(), std::min(aabbMax.z(), position.z()))
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);
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return nearest.distance(position) < radius;
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}
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class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
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{
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public:
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HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object,
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const int mask, const int group)
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: mPosition(position),
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mRadius(radius),
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mCollisionObject(object),
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mCollisionFilterMask(mask),
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mCollisionFilterGroup(group)
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{
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}
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bool process(const btBroadphaseProxy* proxy) final
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{
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if (mResult)
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return false;
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const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
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if (collisionObject == mCollisionObject)
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return true;
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if (needsCollision(*proxy))
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mResult = testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius);
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return !mResult;
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}
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bool getResult() const
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{
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return mResult;
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}
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private:
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btVector3 mPosition;
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btScalar mRadius;
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btCollisionObject* mCollisionObject;
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int mCollisionFilterMask;
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int mCollisionFilterGroup;
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bool mResult = false;
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bool needsCollision(const btBroadphaseProxy& proxy) const
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{
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bool collides = (proxy.m_collisionFilterGroup & mCollisionFilterMask) != 0;
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collides = collides && (mCollisionFilterGroup & proxy.m_collisionFilterMask);
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return collides;
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}
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};
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}
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#endif
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@ -45,6 +45,7 @@
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#include "trace.h"
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#include "object.hpp"
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#include "heightfield.hpp"
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#include "hasspherecollisioncallback.hpp"
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namespace MWPhysics
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{
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@ -1444,4 +1445,20 @@ namespace MWPhysics
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mCollisionWorld->addCollisionObject(mWaterCollisionObject.get(), CollisionType_Water,
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CollisionType_Actor);
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}
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bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
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{
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btCollisionObject* object = nullptr;
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const auto it = mActors.find(ignore);
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if (it != mActors.end())
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object = it->second->getCollisionObject();
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const auto bulletPosition = Misc::Convert::toBullet(position);
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const auto aabbMin = bulletPosition - btVector3(radius, radius, radius);
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const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
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const int mask = MWPhysics::CollisionType_Actor;
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const int group = 0xff;
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HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group);
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mCollisionWorld->getBroadphase()->aabbTest(aabbMin, aabbMax, callback);
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return callback.getResult();
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}
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}
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@ -187,6 +187,8 @@ namespace MWPhysics
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std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
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}
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bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const;
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private:
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void updateWater();
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@ -3914,4 +3914,9 @@ namespace MWWorld
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btVector3 hitNormal;
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return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
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}
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bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
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{
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return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore);
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}
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}
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@ -728,6 +728,8 @@ namespace MWWorld
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osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const override;
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bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
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bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override;
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};
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}
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