1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-24 22:43:47 +00:00

Do not wander to occupied area by other actor

This commit is contained in:
elsid 2020-02-09 18:24:08 +01:00
parent 85414e2353
commit 4a0c056489
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40
7 changed files with 111 additions and 0 deletions

View File

@ -625,6 +625,8 @@ namespace MWBase
virtual osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const = 0;
virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0;
};
}

View File

@ -81,6 +81,14 @@ namespace MWMechanics
| MWPhysics::CollisionType_Actor;
return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor);
}
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr &actor, const osg::Vec3f& destination)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor);
}
}
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat):
@ -351,6 +359,9 @@ namespace MWMechanics
if (isDestinationHidden(actor, mDestination))
continue;
if (isAreaOccupiedByOtherActor(actor, mDestination))
continue;
if (isWaterCreature || isFlyingCreature)
mPathFinder.buildStraightPath(mDestination);
else

View File

@ -0,0 +1,72 @@
#ifndef OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#include <LinearMath/btVector3.h>
#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <algorithm>
namespace MWPhysics
{
// https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
bool testAabbAgainstSphere(const btVector3& aabbMin, const btVector3& aabbMax,
const btVector3& position, const btScalar radius)
{
const btVector3 nearest(
std::max(aabbMin.x(), std::min(aabbMax.x(), position.x())),
std::max(aabbMin.y(), std::min(aabbMax.y(), position.y())),
std::max(aabbMin.z(), std::min(aabbMax.z(), position.z()))
);
return nearest.distance(position) < radius;
}
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{
public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object,
const int mask, const int group)
: mPosition(position),
mRadius(radius),
mCollisionObject(object),
mCollisionFilterMask(mask),
mCollisionFilterGroup(group)
{
}
bool process(const btBroadphaseProxy* proxy) final
{
if (mResult)
return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (collisionObject == mCollisionObject)
return true;
if (needsCollision(*proxy))
mResult = testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius);
return !mResult;
}
bool getResult() const
{
return mResult;
}
private:
btVector3 mPosition;
btScalar mRadius;
btCollisionObject* mCollisionObject;
int mCollisionFilterMask;
int mCollisionFilterGroup;
bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const
{
bool collides = (proxy.m_collisionFilterGroup & mCollisionFilterMask) != 0;
collides = collides && (mCollisionFilterGroup & proxy.m_collisionFilterMask);
return collides;
}
};
}
#endif

View File

@ -45,6 +45,7 @@
#include "trace.h"
#include "object.hpp"
#include "heightfield.hpp"
#include "hasspherecollisioncallback.hpp"
namespace MWPhysics
{
@ -1444,4 +1445,20 @@ namespace MWPhysics
mCollisionWorld->addCollisionObject(mWaterCollisionObject.get(), CollisionType_Water,
CollisionType_Actor);
}
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
{
btCollisionObject* object = nullptr;
const auto it = mActors.find(ignore);
if (it != mActors.end())
object = it->second->getCollisionObject();
const auto bulletPosition = Misc::Convert::toBullet(position);
const auto aabbMin = bulletPosition - btVector3(radius, radius, radius);
const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
const int mask = MWPhysics::CollisionType_Actor;
const int group = 0xff;
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group);
mCollisionWorld->getBroadphase()->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}
}

View File

@ -187,6 +187,8 @@ namespace MWPhysics
std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
}
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const;
private:
void updateWater();

View File

@ -3914,4 +3914,9 @@ namespace MWWorld
btVector3 hitNormal;
return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
}
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
{
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore);
}
}

View File

@ -728,6 +728,8 @@ namespace MWWorld
osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const override;
bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override;
};
}