Vincent Lejeune
0e27b68ba7
System: Add a test mode that fakes running emulator.
2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37
system: Do not send dbg command if dbg hook is not present.
2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac
llvm: Make Compiler class a module builder only class.
2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753
llvm: Remove PPULLVMRecompilerTests.cpp
2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0
GUI: Fix wx assert on first right-click in game list
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Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d
GUI: Fix removing game from game list
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Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
38709058a3
Add AlexAltea to mention bot blacklist.
2015-12-05 14:22:52 +02:00
Raul Tambre
efe430733b
Fix cellGcmSetTile(Info)
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I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456
Shared PCH (experimental)
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"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
24128ba450
Optimization
2015-12-04 23:37:42 +03:00
Nekotekina
298eb46a31
AutoPauseManager, SaveDataUtility fix
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Redundant stringstream removed
2015-12-04 23:37:41 +03:00
Nekotekina
f245799479
Custom hashers for ID manager
2015-12-04 23:37:40 +03:00
Nekotekina
82cb8fe5bd
SharedMutex improved
2015-12-04 23:37:39 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
f3311bb5e5
GL render crash fix
2015-12-04 23:37:36 +03:00
Nekotekina
8a1ce6ba64
MINGW64 fix
2015-12-04 23:37:35 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Ivan
78bfd54ad4
Merge pull request #1327 from jarveson/rsxSwizzleFixes
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RSX improvements and gl fix
2015-12-03 18:17:00 +03:00
Jake
52be47ca89
rsx: Style changes
2015-12-02 07:06:40 -06:00
Jake
19cf749944
rsx: fix convert_linear_swizzle converting backwards
2015-12-02 04:22:19 -06:00
Jake
178bcfc8df
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
2015-12-02 04:22:18 -06:00
Jake
83cb137721
rsx: add missing transfer enums
2015-12-02 04:22:17 -06:00
Jake
8edf35a9e3
gl: remove incorrect/unneeded glenable enum
2015-12-02 04:22:16 -06:00
Ivan
6930cbc064
Merge pull request #1324 from vlj/d3d12
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D3d12: Fixes
2015-12-02 12:43:02 +03:00
Zangetsu38
450c8245ed
Fix Jet Set Radio
2015-12-01 23:18:29 +01:00
Vincent Lejeune
88d7feda5c
d3d12: Support unormalized texture coordinates
2015-12-01 23:18:27 +01:00
Vincent Lejeune
c9c436e6fc
d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
2015-12-01 22:42:36 +01:00
Vincent Lejeune
f4091b1027
d3d12: Fix fragment shader accessing to gl_Position
2015-12-01 22:42:34 +01:00
Vincent Lejeune
174fb97172
d3d12: Fix for case where fragment shaders samples textures starting from non first unit.
2015-12-01 22:42:33 +01:00
Ivan
ed3ac91263
Merge pull request #1322 from vlj/rsx-debug
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Rsx debug: UI improvement and more opcode disasm supported
2015-12-01 11:28:37 +03:00
Vincent Lejeune
377bdae6a9
rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes
2015-11-30 19:09:45 +01:00
Vincent Lejeune
3d2386f903
rsx-debug: Display color buffer content in separate frame.
2015-11-30 19:09:44 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Ivan
cdcef4c8ee
Merge pull request #1318 from vlj/gl
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Gl: Use common code for fragment constants.
2015-11-30 18:13:06 +03:00
Vincent Lejeune
1e9d1c1dd9
gl: Uncomment viewport setting code
2015-11-29 18:22:53 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
Ivan
f438554fc1
Merge pull request #1313 from danilaml/dep-upd
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Some dependency info updated
2015-11-28 08:38:17 +03:00
Danila Malyutin
8d5d545f3f
Some dependency info updated
2015-11-28 00:08:38 +03:00
Ivan
d511fd6529
Merge pull request #1316 from vlj/d3d12
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D3d12: some fixes
2015-11-28 00:02:05 +03:00
Vincent Lejeune
a19a9b5585
d3d12: fallback to linear filter when mag filter is not known.
2015-11-26 20:21:26 +01:00
Vincent Lejeune
f3dd9596cf
d3d12: Use address instead of context_dma value to determine whether to write buffers
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Fixed depth read test when write color buffer is enabled
2015-11-26 18:10:21 +01:00
Vincent Lejeune
115255c162
d3d12: Fallback to bilinear filtering if convolution min one is used.
2015-11-26 18:05:27 +01:00
Vincent Lejeune
984f5c6914
d3d12: Fix depth readback format
2015-11-26 18:05:26 +01:00
Vincent Lejeune
fa845fa5c0
d3d12: Add support for F_X32 surface format
2015-11-26 18:05:25 +01:00
Vincent Lejeune
579096c6a8
d3d12: Discard rtt if format has changed.
2015-11-26 18:05:23 +01:00
Vincent Lejeune
7e938b2363
d3d12: Use INCR for stencil op when an unknow op is used.
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Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune
0d2c4c24b4
d3d12: Use a single big buffer to store readback data
2015-11-25 17:54:58 +01:00
B1ackDaemon
d0338cddf7
Merge pull request #1291 from vlj/rsx-debug
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Rsx debug: Add some features
2015-11-25 02:24:52 +02:00