gl: Uncomment viewport setting code

This commit is contained in:
Vincent Lejeune 2015-11-29 18:22:53 +01:00
parent 399478c2cd
commit 1e9d1c1dd9

View File

@ -586,11 +586,11 @@ void GLGSRender::begin()
__glcheck glDepthMask(rsx::method_registers[NV4097_SET_DEPTH_MASK]);
__glcheck glStencilMask(rsx::method_registers[NV4097_SET_STENCIL_MASK]);
//int viewport_x = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] & 0xffff);
//int viewport_y = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] & 0xffff);
//int viewport_w = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] >> 16);
//int viewport_h = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] >> 16);
//glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
int viewport_x = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] & 0xffff);
int viewport_y = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] & 0xffff);
int viewport_w = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] >> 16);
int viewport_h = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] >> 16);
glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
//scissor test is always enabled
glEnable(GL_SCISSOR_TEST);