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d3d12: Add support for F_X32 surface format
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@ -328,6 +328,7 @@ DXGI_FORMAT get_color_surface_format(u8 format) noexcept
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{
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case CELL_GCM_SURFACE_A8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM;
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case CELL_GCM_SURFACE_F_W16Z16Y16X16: return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case CELL_GCM_SURFACE_F_X32: return DXGI_FORMAT_R32_FLOAT;
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}
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unreachable("Wrong color surface format");
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}
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