rsx: fix convert_linear_swizzle converting backwards

This commit is contained in:
Jake 2015-12-02 03:15:43 -06:00
parent 178bcfc8df
commit 19cf749944
2 changed files with 5 additions and 6 deletions

View File

@ -134,7 +134,6 @@ write16bTexelsSwizzled(const char *src, char *dst, size_t widthInBlock, size_t h
Result.push_back(currentMipmapLevelInfo);
u16 *castedSrc, *castedDst;
u16 log2width, log2height;
castedSrc = (u16*)src + offsetInSrc;
castedDst = (u16*)dst + offsetInDst;

View File

@ -121,7 +121,7 @@ namespace rsx
extern u32 method_registers[0x10000 >> 2];
u32 get_vertex_type_size(u32 type);
u32 get_vertex_type_size(u32 type);
u32 get_address(u32 offset, u32 location);
@ -153,9 +153,9 @@ namespace rsx
log2width = log2(width);
log2height = log2(height);
// Max mask possible for square texture (should be 2^11, or 22 bits for x and y)
u32 x_mask = 0x555555;
u32 y_mask = 0xAAAAAA;
// Max mask possible for square texture
u32 x_mask = 0x55555555;
u32 y_mask = 0xAAAAAAAA;
// We have to limit the masks to the lower of the two dimensions to allow for non-square textures
u32 limitMask = (log2width < log2height) ? log2width : log2height;
@ -174,7 +174,7 @@ namespace rsx
T *src, *dst;
if (inputIsSwizzled) {
if (!inputIsSwizzled) {
for (int y = 0; y < height; ++y) {
src = (T *)((T*)inputPixels + y*width);
dst = (T *)((T*)outputPixels + offs_y);