2685 Commits

Author SHA1 Message Date
JohnCorby
b7ccec2745 Update LightSensorPatches.cs 2022-02-04 19:54:00 -08:00
JohnCorby
ac86f843be make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player 2022-02-04 17:35:13 -08:00
JohnCorby
9c4bf4de46 Update MoveToCarryMessage.cs 2022-02-04 16:24:19 -08:00
JohnCorby
7472eb6936 Update ShipCustomAttach.cs 2022-02-04 14:45:43 -08:00
JohnCorby
1441dc4a32 Revert "Revert "QSBNetworkBehaviour: SendInitialState""
This reverts commit 6eb8b144b3b0bfe906b3b69a4475823842d9b7db.
2022-02-04 14:17:23 -08:00
JohnCorby
d7bc77f54b Update debugsettings.json.example 2022-02-04 14:13:52 -08:00
JohnCorby
3674d19de1 make playerIdInLogs not require debugMode=true 2022-02-04 14:12:35 -08:00
JohnCorby
b7af00d162 Update debugsettings.json.example 2022-02-04 13:59:09 -08:00
JohnCorby
c7879c5b22 ignore debugsettings.json 2022-02-04 13:57:31 -08:00
JohnCorby
6eb8b144b3 Revert "QSBNetworkBehaviour: SendInitialState"
This reverts commit c571d3eba789a0cde7d752443a7a50f8ec11a51c.
2022-02-04 00:15:23 -08:00
JohnCorby
e27f4ba14e update usings 2022-02-03 18:31:09 -08:00
JohnCorby
dae0198bc4 Update RespawnManager.cs 2022-02-03 18:12:23 -08:00
JohnCorby
912e90c1bf remove player from pending respawn when they leave 2022-02-03 17:54:42 -08:00
JohnCorby
b4085d5346 Update ShipCustomAttach.cs
check for grounded
2022-02-03 17:24:55 -08:00
JohnCorby
c571d3eba7 QSBNetworkBehaviour: SendInitialState 2022-02-03 16:43:50 -08:00
JohnCorby
7d0ae8fcec GetNetworkConnection 2022-02-03 16:43:26 -08:00
JohnCorby
df45c3764a Update NomaiOrbTransformSync.cs 2022-02-03 15:33:20 -08:00
JohnCorby
54a6bfd21e Update NomaiOrbTransformSync.cs 2022-02-03 15:14:16 -08:00
JohnCorby
719783b22e update assetbundles 2022-02-03 15:06:39 -08:00
JohnCorby
a650263a30 update owml 2022-02-03 15:03:17 -08:00
JohnCorby
89c85eb098 Update FixMaterialsInAllChildren.cs 2022-02-03 14:53:20 -08:00
Mister_Nebula
0acfb43fc2 update translator 2022-02-03 20:19:42 +00:00
Mister_Nebula
5c219902e3 update assetbundles 2022-02-03 12:50:27 +00:00
Mister_Nebula
3116e76dad Merge branch 'prefab-redo' of https://github.com/misternebula/quantum-space-buddies into prefab-redo 2022-02-03 12:48:26 +00:00
Mister_Nebula
7e20565a2c fix materials 2022-02-03 11:55:41 +00:00
JohnCorby
09495464ad update assetbundles? 2022-02-03 02:38:32 -08:00
Mister_Nebula
34e67dad6d Merge branch 'prefab-redo' of https://github.com/misternebula/quantum-space-buddies into prefab-redo 2022-02-03 09:30:18 +00:00
Mister_Nebula
f3220ae02f update more stuff 2022-02-03 09:20:14 +00:00
JohnCorby
b34c45604a Update QSB.csproj
NoWarn
2022-02-03 00:18:13 -08:00
JohnCorby
bfafb9ea84 Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened"
This reverts commit f89000f7ac75af203e6b440ae480e8189344d2c7.
2022-02-03 00:03:25 -08:00
JohnCorby
f2c9040b3b Update QSBSlideProjector.cs 2022-02-02 23:17:48 -08:00
JohnCorby
204b957cbd Update ProjectorPatches.cs 2022-02-02 23:16:18 -08:00
JohnCorby
14807bec2b Update AnglerTransformSync.cs 2022-02-02 22:46:49 -08:00
JohnCorby
f89000f7ac SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened 2022-02-02 22:44:40 -08:00
JohnCorby
00a81f7bd9 SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
JohnCorby
014ff17ca1 *.csproj: copy if newer 2022-02-02 22:02:10 -08:00
JohnCorby
c06cdb8906 organize DebugSettings 2022-02-02 22:00:49 -08:00
JohnCorby
eacd8c8fb3 cleanup 2022-02-02 21:11:10 -08:00
JohnCorby
192db9ec62 make empty prefab for prefab generation 2022-02-02 21:09:37 -08:00
JohnCorby
98643680dd improve dll copying 2022-02-02 20:47:00 -08:00
JohnCorby
b4bab95474 remove try/catch in SyncBase.Init, i promise you don't want this 2022-02-02 19:22:01 -08:00
JohnCorby
65199f0da0 cleanup remote player creation, and use tuple instead of struct 2022-02-02 19:21:31 -08:00
Mister_Nebula
dd83b4b9e8 move player creation code to seperate namespace 2022-02-02 20:33:53 +00:00
Mister_Nebula
4b75ff81d3 update flashlight, signalscope and roasting stick 2022-02-02 11:58:00 +00:00
JohnCorby
ae8b6915ae dont rely on GameDir for mirror weaver 2022-02-01 16:09:57 -08:00
Mister_Nebula
b46279af00 update the code that uses player prefab stuff 2022-02-01 22:44:01 +00:00
JohnCorby
d65c4db781 null check in DebugCameraSettings 2022-02-01 14:31:53 -08:00
JohnCorby
4f12462f82 Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
JohnCorby
16f3210016 remove unused setters in DebugSettings 2022-02-01 14:10:30 -08:00
JohnCorby
dd01ea497a remove the rest of the debug settings 2022-02-01 14:08:00 -08:00