mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-16 07:10:35 +00:00
update the code that uses player prefab stuff
This commit is contained in:
parent
d65c4db781
commit
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@ -182,7 +182,7 @@ namespace QSB.Player.TransformSync
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REMOTE_Player_Body.GetComponent<PlayerHUDMarker>().Init(Player);
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REMOTE_Player_Body.GetComponent<PlayerMapMarker>().PlayerName = Player.Name;
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Player._ditheringAnimator = REMOTE_Player_Body.AddComponent<DitheringAnimator>();
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Player._ditheringAnimator = REMOTE_Player_Body.GetComponent<DitheringAnimator>();
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// get inactive renderers too
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Delay.RunNextFrame(() =>
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Player._ditheringAnimator._renderers = Player._ditheringAnimator
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@ -196,10 +196,7 @@ namespace QSB.Player.TransformSync
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*/
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REMOTE_PlayerCamera.GetComponent<Camera>().enabled = false;
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var owcamera = REMOTE_PlayerCamera.AddComponent<OWCamera>();
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owcamera.fieldOfView = 70;
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owcamera.nearClipPlane = 0.1f;
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owcamera.farClipPlane = 50000f;
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var owcamera = REMOTE_PlayerCamera.GetComponent<OWCamera>();
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Player.Camera = owcamera;
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Player.CameraBody = REMOTE_PlayerCamera;
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_visibleCameraRoot = REMOTE_PlayerCamera.transform;
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@ -13,44 +13,37 @@
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</Target>
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<PropertyGroup>
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<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
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:: copy output to unity project
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copy /y "$(OutputPath)" "$(UnityAssetsDir)"
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:: copy game assembly to unity project
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" "$(UnityAssetsDir)"
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:: copy owml files to unity project
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copy /y "$(OwmlDir)\Autofac.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Newtonsoft.Json.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\0Harmony.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\MonoMod.Utils.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\MonoMod.RuntimeDetour.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Mdb.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Pdb.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Rocks.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\dnpatch.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\dnlib.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Gameloop.Vdf.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\NAudio-Unity.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Common.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Assets.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Events.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Menus.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Input.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Interaction.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Utils.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Common.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Logging.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModLoader.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Patcher.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.GameFinder.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Abstractions.dll" "$(UnityAssetsDir)"
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</PostBuildEvent>
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copy /y "$(OutputPath)" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Autofac.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Newtonsoft.Json.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\0Harmony.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\MonoMod.Utils.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\MonoMod.RuntimeDetour.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Mdb.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Pdb.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil.Rocks.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Common.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Assets.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Events.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Menus.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Input.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModHelper.Interaction.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Utils.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Common.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Logging.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.ModLoader.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Patcher.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.GameFinder.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.Abstractions.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\NAudio-Unity.dll" "$(UnityAssetsDir)"
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</PostBuildEvent>
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||||
</PropertyGroup>
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<ItemGroup>
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||||
<None Include="default-config.json">
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