quantum-space-buddies/QSB
2022-02-03 11:55:41 +00:00
..
Anglerfish Update AnglerTransformSync.cs 2022-02-02 22:46:49 -08:00
Animation Merge branch 'dev' into echoes-of-the-eye 2022-01-31 22:44:53 +00:00
AssetBundles fix materials 2022-02-03 11:55:41 +00:00
Audio
AuthoritySync we can use generics for qsb message 2022-01-26 20:35:43 -08:00
CampfireSync rename 2022-01-28 20:50:34 -08:00
ClientServerStateSync rename 2022-01-29 01:29:02 -08:00
ConversationSync fix dialogue condition funkiness 2022-01-29 20:41:12 +00:00
DeathSync we can use generics for qsb message 2022-01-26 20:35:43 -08:00
EchoesOfTheEye Update QSBSlideProjector.cs 2022-02-02 23:17:48 -08:00
ElevatorSync rename 2022-01-28 20:50:34 -08:00
EyeOfTheUniverse Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
GeyserSync rename 2022-01-28 20:50:34 -08:00
Inputs Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Instruments rename 2022-01-29 01:29:02 -08:00
ItemSync Merge branch 'echoes-of-the-eye' into better-player-prefab 2022-01-30 09:31:01 +00:00
JellyfishSync SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
LogSync
Menus Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Messaging we can use generics for qsb message 2022-01-26 20:35:43 -08:00
MeteorSync remove this, why not 2022-01-29 01:39:45 -08:00
OrbSync SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
Patches
Player cleanup remote player creation, and use tuple instead of struct 2022-02-02 19:21:31 -08:00
PlayerBodySetup fix materials 2022-02-03 11:55:41 +00:00
PoolSync rename 2022-01-28 20:50:34 -08:00
QuantumSync organize DebugSettings 2022-02-02 22:00:49 -08:00
RespawnSync Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
RoastingSync oops 2022-01-27 01:46:01 -08:00
SatelliteSync Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
SaveSync/Messages write and read work now with arrays and enums 2022-01-27 00:32:30 -08:00
SectorSync rename 2022-01-28 20:50:34 -08:00
ShipSync improve ShipCustomAttach 2022-01-31 17:26:35 -08:00
StatueSync Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Syncs Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened" 2022-02-03 00:03:25 -08:00
TimeSync Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Tools update more stuff 2022-02-03 09:20:14 +00:00
TornadoSync move around occasional stuff 2022-02-01 09:05:37 +00:00
TriggerSync cleanup qsb 2022-01-31 14:23:50 +00:00
Utility organize DebugSettings 2022-02-02 22:00:49 -08:00
WorldSync Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
ZeroGCaveSync rename 2022-01-28 20:50:34 -08:00
debugsettings.json organize DebugSettings 2022-02-02 22:00:49 -08:00
default-config.json
manifest.json bump version 2022-02-01 15:42:53 +00:00
QSB.csproj Update QSB.csproj 2022-02-03 00:18:13 -08:00
QSBCore.cs make empty prefab for prefab generation 2022-02-02 21:09:37 -08:00
QSBNetworkManager.cs cleanup 2022-02-02 21:11:10 -08:00
QSBSceneManager.cs rename 2022-01-29 01:29:02 -08:00