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Anglerfish
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Update AnglerTransformSync.cs
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2022-02-02 22:46:49 -08:00 |
Animation
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Merge branch 'dev' into echoes-of-the-eye
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2022-01-31 22:44:53 +00:00 |
AssetBundles
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fix materials
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2022-02-03 11:55:41 +00:00 |
Audio
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AuthoritySync
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
CampfireSync
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rename
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2022-01-28 20:50:34 -08:00 |
ClientServerStateSync
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rename
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2022-01-29 01:29:02 -08:00 |
ConversationSync
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fix dialogue condition funkiness
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2022-01-29 20:41:12 +00:00 |
DeathSync
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
EchoesOfTheEye
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Update QSBSlideProjector.cs
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2022-02-02 23:17:48 -08:00 |
ElevatorSync
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rename
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2022-01-28 20:50:34 -08:00 |
EyeOfTheUniverse
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
GeyserSync
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rename
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2022-01-28 20:50:34 -08:00 |
Inputs
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Instruments
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rename
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2022-01-29 01:29:02 -08:00 |
ItemSync
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Merge branch 'echoes-of-the-eye' into better-player-prefab
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2022-01-30 09:31:01 +00:00 |
JellyfishSync
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
LogSync
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Menus
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Messaging
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
MeteorSync
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remove this, why not
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2022-01-29 01:39:45 -08:00 |
OrbSync
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
Patches
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Player
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cleanup remote player creation, and use tuple instead of struct
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2022-02-02 19:21:31 -08:00 |
PlayerBodySetup
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fix materials
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2022-02-03 11:55:41 +00:00 |
PoolSync
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rename
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2022-01-28 20:50:34 -08:00 |
QuantumSync
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organize DebugSettings
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2022-02-02 22:00:49 -08:00 |
RespawnSync
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
RoastingSync
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oops
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2022-01-27 01:46:01 -08:00 |
SatelliteSync
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
SaveSync/Messages
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write and read work now with arrays and enums
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2022-01-27 00:32:30 -08:00 |
SectorSync
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rename
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2022-01-28 20:50:34 -08:00 |
ShipSync
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improve ShipCustomAttach
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2022-01-31 17:26:35 -08:00 |
StatueSync
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Syncs
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Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened"
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2022-02-03 00:03:25 -08:00 |
TimeSync
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Tools
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update more stuff
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2022-02-03 09:20:14 +00:00 |
TornadoSync
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move around occasional stuff
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2022-02-01 09:05:37 +00:00 |
TriggerSync
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
Utility
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organize DebugSettings
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2022-02-02 22:00:49 -08:00 |
WorldSync
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
ZeroGCaveSync
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rename
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2022-01-28 20:50:34 -08:00 |
debugsettings.json
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organize DebugSettings
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2022-02-02 22:00:49 -08:00 |
default-config.json
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manifest.json
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bump version
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2022-02-01 15:42:53 +00:00 |
QSB.csproj
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Update QSB.csproj
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2022-02-03 00:18:13 -08:00 |
QSBCore.cs
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make empty prefab for prefab generation
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2022-02-02 21:09:37 -08:00 |
QSBNetworkManager.cs
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cleanup
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2022-02-02 21:11:10 -08:00 |
QSBSceneManager.cs
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rename
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2022-01-29 01:29:02 -08:00 |