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Update RespawnManager.cs
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@ -32,7 +32,11 @@ namespace QSB.RespawnSync
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QSBNetworkManager.singleton.OnClientConnected += OnConnected;
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QSBNetworkManager.singleton.OnClientDisconnected += OnDisconnected;
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QSBPlayerManager.OnRemovePlayer += player => _playersPendingRespawn.Remove(player);
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QSBPlayerManager.OnRemovePlayer += player =>
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{
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_playersPendingRespawn.Remove(player);
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UpdateRespawnNotification();
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};
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}
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private void OnConnected()
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