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Update MoveToCarryMessage.cs
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@ -35,7 +35,7 @@ namespace QSB.ItemSync.Messages
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player.AnimationSync.VisibleAnimator.SetTrigger("HoldScroll");
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break;
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case ItemType.WarpCore:
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if ((WorldObject as QSBWarpCoreItem).IsVesselCoreType())
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if (((QSBWarpCoreItem)WorldObject).IsVesselCoreType())
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{
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DebugLog.DebugWrite($"HOLD VESSEL CORE");
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player.AnimationSync.VisibleAnimator.SetTrigger("HoldAdvWarpCore");
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