45 Commits

Author SHA1 Message Date
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
801e56063c SmoothPosition and SmoothRotation 2021-12-18 14:42:15 -08:00
JohnCorby
93274af6e5 remove reparenting transform sync 2021-12-18 14:25:12 -08:00
JohnCorby
c9d2dfd733 fix 2021-12-18 12:47:37 -08:00
JohnCorby
07caf6129b Merge branch 'dev' into orb-overhaul
# Conflicts:
#	QSB/SectorSync/QSBSectorManager.cs
#	QSB/Syncs/Sectored/BaseSectoredSync.cs
2021-12-18 12:46:38 -08:00
JohnCorby
e8b219164f more cleanup 2021-12-18 12:08:26 -08:00
Mister_Nebula
82d5e1ee91 aaa 2021-12-18 10:33:18 +00:00
JohnCorby
83e6d26f44 revert sector sync, since there's a bug in dev 2021-12-17 21:34:43 -08:00
JohnCorby
5664b24730 cleaned sector sync 2021-12-13 21:00:53 -08:00
JohnCorby
4c535fd544 rename relative transform stuff 2021-12-13 16:02:31 -08:00
JohnCorby
5b2559c4ce correct lerping 2021-12-13 14:33:41 -08:00
JohnCorby
0806ee23b0 check for null ReferenceTransform 2021-12-13 14:28:08 -08:00
JohnCorby
b0e15fb557 SmartSmoothDamp for rotation 2021-12-13 13:33:18 -08:00
JohnCorby
adad302ba0 use proper pos/rot stuff 2021-12-13 13:26:54 -08:00
JohnCorby
b5f12796af make syncbase generic 2021-12-13 13:05:49 -08:00
Mister_Nebula
0bb136a68c stuffz 2021-12-12 10:03:33 +00:00
Mister_Nebula
2935d77ef5 fix ship 2021-12-12 10:02:19 +00:00
JohnCorby
078ac3b863 SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync 2021-12-05 02:26:58 -08:00
JohnCorby
3d3ad0a22a Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD 2021-12-04 03:30:01 -08:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
Mister_Nebula
03f615525b cleanup 2021-11-25 15:32:34 +00:00
Mister_Nebula
d2e43827fa merge dev into some-cleanup 2021-11-22 14:29:54 +00:00
Mister_Nebula
8a27aefb44 remove PlayerState, add launch code event 2021-11-20 11:48:46 +00:00
JohnCorby
0fe6dce0db remove IntermediaryTransform 2021-11-19 01:01:51 -08:00
JohnCorby
495f814739 easier logging 2021-11-10 21:51:14 -08:00
JohnCorby
b351dd9109 deez nuts 2021-11-10 02:06:29 -08:00
JohnCorby
333f23d797 back to using custom SetVelocity 2021-11-10 02:03:21 -08:00
JohnCorby
03314fd4ad - implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
2021-11-09 16:26:06 -08:00
Mister_Nebula
256830e557 cleanup 2021-10-29 23:00:13 +01:00
Mister_Nebula
7dd7967834 more fixes goddamn 2021-10-25 10:42:25 +01:00
Mister_Nebula
54b2cca481 closes #324 2021-10-23 21:17:49 +01:00
Mister_Nebula
2024e5fcd9 cleanup 2021-10-15 21:08:17 +01:00
Mister_Nebula
efb000c524 update OW code references 2021-10-12 15:31:02 +01:00
Mister_Nebula
0611286301 extract out some code in basesectoredsync and sectoredrigidbodysync 2021-09-13 19:22:39 +01:00
Mister_Nebula
6aad05e842 stop trying to get closest sector if sectorsync isnt ready 2021-09-02 11:26:04 +01:00
Mister_Nebula
265be6ba98 don't try using reference transform in updatetransform if it's null 2021-09-02 11:25:41 +01:00
Mister_Nebula
0b42ec4262 CLEANUP - add new lines 2021-08-22 17:17:46 +01:00
Mister_Nebula
ab23ed826b CLEANUP - remove unnecessary usings 2021-08-22 16:57:09 +01:00
Mister_Nebula
4234631a7b CLEANUP - format document 2021-08-22 16:54:48 +01:00
Mister_Nebula
59b2001754 CLEANUP - sort usings 2021-08-22 16:53:46 +01:00
Mister_Nebula
776eadb3d9 add rigidbody sync (sectored and unsectored) 2021-08-22 16:42:43 +01:00
Mister_Nebula
fc47464688 change input to sectorsync init from actual sync to just the targettype 2021-08-21 19:53:37 +01:00
Mister_Nebula
bdef0e428c remove logs 2021-08-19 16:32:18 +01:00
Mister_Nebula
120b430cd1 add new transform syncs 2021-08-14 15:03:01 +01:00