JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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801e56063c
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SmoothPosition and SmoothRotation
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2021-12-18 14:42:15 -08:00 |
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JohnCorby
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93274af6e5
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remove reparenting transform sync
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2021-12-18 14:25:12 -08:00 |
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JohnCorby
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c9d2dfd733
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fix
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2021-12-18 12:47:37 -08:00 |
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JohnCorby
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07caf6129b
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/SectorSync/QSBSectorManager.cs
# QSB/Syncs/Sectored/BaseSectoredSync.cs
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2021-12-18 12:46:38 -08:00 |
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JohnCorby
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e8b219164f
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more cleanup
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2021-12-18 12:08:26 -08:00 |
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Mister_Nebula
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82d5e1ee91
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aaa
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2021-12-18 10:33:18 +00:00 |
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JohnCorby
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83e6d26f44
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revert sector sync, since there's a bug in dev
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2021-12-17 21:34:43 -08:00 |
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JohnCorby
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5664b24730
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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5b2559c4ce
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correct lerping
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2021-12-13 14:33:41 -08:00 |
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JohnCorby
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0806ee23b0
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check for null ReferenceTransform
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2021-12-13 14:28:08 -08:00 |
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JohnCorby
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b0e15fb557
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SmartSmoothDamp for rotation
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2021-12-13 13:33:18 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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Mister_Nebula
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0bb136a68c
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stuffz
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2021-12-12 10:03:33 +00:00 |
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Mister_Nebula
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2935d77ef5
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fix ship
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2021-12-12 10:02:19 +00:00 |
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JohnCorby
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078ac3b863
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SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync
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2021-12-05 02:26:58 -08:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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Mister_Nebula
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d2e43827fa
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merge dev into some-cleanup
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2021-11-22 14:29:54 +00:00 |
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Mister_Nebula
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8a27aefb44
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remove PlayerState, add launch code event
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2021-11-20 11:48:46 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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495f814739
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easier logging
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2021-11-10 21:51:14 -08:00 |
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JohnCorby
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b351dd9109
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deez nuts
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2021-11-10 02:06:29 -08:00 |
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JohnCorby
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333f23d797
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back to using custom SetVelocity
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2021-11-10 02:03:21 -08:00 |
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JohnCorby
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03314fd4ad
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- implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
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2021-11-09 16:26:06 -08:00 |
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Mister_Nebula
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256830e557
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cleanup
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2021-10-29 23:00:13 +01:00 |
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Mister_Nebula
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7dd7967834
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more fixes goddamn
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2021-10-25 10:42:25 +01:00 |
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Mister_Nebula
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54b2cca481
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closes #324
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2021-10-23 21:17:49 +01:00 |
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Mister_Nebula
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2024e5fcd9
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cleanup
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2021-10-15 21:08:17 +01:00 |
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Mister_Nebula
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efb000c524
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update OW code references
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2021-10-12 15:31:02 +01:00 |
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Mister_Nebula
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0611286301
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extract out some code in basesectoredsync and sectoredrigidbodysync
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2021-09-13 19:22:39 +01:00 |
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Mister_Nebula
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6aad05e842
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stop trying to get closest sector if sectorsync isnt ready
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2021-09-02 11:26:04 +01:00 |
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Mister_Nebula
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265be6ba98
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don't try using reference transform in updatetransform if it's null
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2021-09-02 11:25:41 +01:00 |
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Mister_Nebula
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0b42ec4262
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CLEANUP - add new lines
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2021-08-22 17:17:46 +01:00 |
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Mister_Nebula
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ab23ed826b
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CLEANUP - remove unnecessary usings
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2021-08-22 16:57:09 +01:00 |
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Mister_Nebula
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4234631a7b
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CLEANUP - format document
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2021-08-22 16:54:48 +01:00 |
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Mister_Nebula
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59b2001754
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CLEANUP - sort usings
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2021-08-22 16:53:46 +01:00 |
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Mister_Nebula
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776eadb3d9
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add rigidbody sync (sectored and unsectored)
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2021-08-22 16:42:43 +01:00 |
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Mister_Nebula
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fc47464688
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change input to sectorsync init from actual sync to just the targettype
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2021-08-21 19:53:37 +01:00 |
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Mister_Nebula
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bdef0e428c
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remove logs
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2021-08-19 16:32:18 +01:00 |
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Mister_Nebula
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120b430cd1
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add new transform syncs
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2021-08-14 15:03:01 +01:00 |
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