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fix
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@ -15,7 +15,7 @@ namespace QSB.SectorSync
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public bool IsReady { get; private set; }
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public readonly List<QSBSector> FakeSectors = new();
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public readonly List<BaseSectoredSync> SectoredSyncs = new();
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public readonly List<IBaseSectoredSync> SectoredSyncs = new();
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#region repeating timer
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@ -1,12 +1,11 @@
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using OWML.Common;
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using QSB.LogSync.Events;
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using QSB.Player;
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using QSB.SectorSync;
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using QSB.SectorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET.Transport;
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using System.Diagnostics;
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using UnityEngine;
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namespace QSB.Syncs.Sectored
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{
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