CLEANUP - format document

This commit is contained in:
Mister_Nebula 2021-08-22 16:54:48 +01:00
parent 59b2001754
commit 4234631a7b
13 changed files with 20 additions and 20 deletions

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@ -13,7 +13,7 @@ namespace QSB.ClientServerStateSync
public event ChangeStateEvent OnChangeState;
public delegate void ChangeStateEvent(ClientState newState);
private void Awake()
private void Awake()
=> Instance = this;
private void Start()
@ -78,7 +78,7 @@ namespace QSB.ClientServerStateSync
}
}
}
public void OnDeath()
{
var currentScene = QSBSceneManager.CurrentScene;

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@ -21,10 +21,10 @@ namespace QSB.ClientServerStateSync.Events
EnumValue = state
};
public override void OnReceiveLocal(bool server, EnumMessage<ServerState> message)
public override void OnReceiveLocal(bool server, EnumMessage<ServerState> message)
=> OnReceiveRemote(server, message);
public override void OnReceiveRemote(bool server, EnumMessage<ServerState> message)
public override void OnReceiveRemote(bool server, EnumMessage<ServerState> message)
=> ServerStateManager.Instance.ChangeServerState(message.EnumValue);
}
}

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@ -16,7 +16,7 @@ namespace QSB.ClientServerStateSync
private ServerState _currentState;
private void Awake()
private void Awake()
=> Instance = this;
private void Start()
@ -42,7 +42,7 @@ namespace QSB.ClientServerStateSync
OnChangeState?.Invoke(newState);
}
public ServerState GetServerState()
public ServerState GetServerState()
=> _currentState;
private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse)

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@ -20,7 +20,7 @@ namespace QSB.DeathSync.Events
EnumValue = type
};
public override void OnReceiveLocal(bool server, EnumMessage<EndLoopReason> message)
public override void OnReceiveLocal(bool server, EnumMessage<EndLoopReason> message)
=> OnReceiveRemote(server, message);
public override void OnReceiveRemote(bool server, EnumMessage<EndLoopReason> message)

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@ -28,7 +28,7 @@ namespace QSB.DeathSync
private Vector3 _deathPositionRelative;
public Transform DeathClosestAstroObject { get; private set; }
public Vector3 DeathPositionWorld
public Vector3 DeathPositionWorld
=> DeathClosestAstroObject == null
? Vector3.zero
: DeathClosestAstroObject.TransformPoint(_deathPositionRelative);

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@ -32,7 +32,7 @@ namespace QSB.Player
// Tools
public GameObject ProbeBody { get; set; }
public QSBProbe Probe { get; set; }
public QSBFlashlight FlashLight
public QSBFlashlight FlashLight
{
get
{
@ -87,7 +87,7 @@ namespace QSB.Player
}
}
public Flashlight LocalFlashlight
public Flashlight LocalFlashlight
{
get
{

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@ -52,8 +52,8 @@ namespace QSB.ProbeSync.TransformSync
return default;
}
var body = probe.gameObject.activeSelf
? probe.InstantiateInactive()
var body = probe.gameObject.activeSelf
? probe.InstantiateInactive()
: Instantiate(probe);
body.name = "RemoteProbeTransform";

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@ -166,7 +166,7 @@ namespace QSB.Syncs.Sectored.Rigidbodies
return true;
}
public override bool HasMoved()
public override bool HasMoved()
=> CustomHasMoved(
_intermediaryTransform.GetPosition(),
_prevPosition,

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@ -16,7 +16,7 @@ namespace QSB.Syncs.Sectored.Transforms
protected abstract Component InitLocalTransform();
protected abstract Component InitRemoteTransform();
protected override Component SetAttachedObject()
protected override Component SetAttachedObject()
=> HasAuthority ? InitLocalTransform() : InitRemoteTransform();
public override void SerializeTransform(QNetworkWriter writer, bool initialState)
@ -36,7 +36,7 @@ namespace QSB.Syncs.Sectored.Transforms
base.DeserializeTransform(reader, initialState);
if (!QSBCore.WorldObjectsReady)
{
{
reader.ReadVector3();
DeserializeRotation(reader);
return;

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@ -1,4 +1,4 @@
using QuantumUNET.Transport;
using QuantumUNET.Transport;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -236,7 +236,7 @@ namespace QSB.TimeSync
private void UpdateServer()
{
_serverTime = Time.timeSinceLevelLoad;
var serverState = ServerStateManager.Instance.GetServerState();
var clientState = QSBPlayerManager.LocalPlayer.State;

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@ -9,10 +9,10 @@ namespace QSB.Tools.ProbeLauncherTool.Events
{
public override EventType Type => EventType.RetrieveProbe;
public override void SetupListener()
public override void SetupListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.AddListener(EventNames.QSBRetrieveProbe, Handler);
public override void CloseListener()
public override void CloseListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.RemoveListener(EventNames.QSBRetrieveProbe, Handler);
private void Handler(QSBProbeLauncher launcher, bool playEffects) => SendEvent(CreateMessage(launcher, playEffects));

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@ -60,7 +60,7 @@ namespace QSB.Utility
var networkTransform = player.TransformSync;
var sector = networkTransform.ReferenceSector;
GUI.Label(new Rect(420, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}", guiStyle);
offset2 += _debugLineSpacing;
GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}", guiStyle);