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CLEANUP - format document
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@ -13,7 +13,7 @@ namespace QSB.ClientServerStateSync
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public event ChangeStateEvent OnChangeState;
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public delegate void ChangeStateEvent(ClientState newState);
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private void Awake()
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private void Awake()
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=> Instance = this;
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private void Start()
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@ -78,7 +78,7 @@ namespace QSB.ClientServerStateSync
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}
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}
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}
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public void OnDeath()
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{
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var currentScene = QSBSceneManager.CurrentScene;
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@ -21,10 +21,10 @@ namespace QSB.ClientServerStateSync.Events
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EnumValue = state
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};
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public override void OnReceiveLocal(bool server, EnumMessage<ServerState> message)
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public override void OnReceiveLocal(bool server, EnumMessage<ServerState> message)
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=> OnReceiveRemote(server, message);
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public override void OnReceiveRemote(bool server, EnumMessage<ServerState> message)
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public override void OnReceiveRemote(bool server, EnumMessage<ServerState> message)
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=> ServerStateManager.Instance.ChangeServerState(message.EnumValue);
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}
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}
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@ -16,7 +16,7 @@ namespace QSB.ClientServerStateSync
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private ServerState _currentState;
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private void Awake()
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private void Awake()
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=> Instance = this;
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private void Start()
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@ -42,7 +42,7 @@ namespace QSB.ClientServerStateSync
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OnChangeState?.Invoke(newState);
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}
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public ServerState GetServerState()
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public ServerState GetServerState()
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=> _currentState;
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse)
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@ -20,7 +20,7 @@ namespace QSB.DeathSync.Events
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EnumValue = type
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};
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public override void OnReceiveLocal(bool server, EnumMessage<EndLoopReason> message)
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public override void OnReceiveLocal(bool server, EnumMessage<EndLoopReason> message)
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=> OnReceiveRemote(server, message);
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public override void OnReceiveRemote(bool server, EnumMessage<EndLoopReason> message)
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@ -28,7 +28,7 @@ namespace QSB.DeathSync
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private Vector3 _deathPositionRelative;
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public Transform DeathClosestAstroObject { get; private set; }
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public Vector3 DeathPositionWorld
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public Vector3 DeathPositionWorld
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=> DeathClosestAstroObject == null
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? Vector3.zero
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: DeathClosestAstroObject.TransformPoint(_deathPositionRelative);
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@ -32,7 +32,7 @@ namespace QSB.Player
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// Tools
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public GameObject ProbeBody { get; set; }
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public QSBProbe Probe { get; set; }
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public QSBFlashlight FlashLight
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public QSBFlashlight FlashLight
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{
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get
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{
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@ -87,7 +87,7 @@ namespace QSB.Player
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}
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}
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public Flashlight LocalFlashlight
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public Flashlight LocalFlashlight
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{
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get
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{
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@ -52,8 +52,8 @@ namespace QSB.ProbeSync.TransformSync
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return default;
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}
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var body = probe.gameObject.activeSelf
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? probe.InstantiateInactive()
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var body = probe.gameObject.activeSelf
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? probe.InstantiateInactive()
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: Instantiate(probe);
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body.name = "RemoteProbeTransform";
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@ -166,7 +166,7 @@ namespace QSB.Syncs.Sectored.Rigidbodies
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return true;
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}
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public override bool HasMoved()
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public override bool HasMoved()
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=> CustomHasMoved(
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_intermediaryTransform.GetPosition(),
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_prevPosition,
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@ -16,7 +16,7 @@ namespace QSB.Syncs.Sectored.Transforms
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protected abstract Component InitLocalTransform();
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protected abstract Component InitRemoteTransform();
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protected override Component SetAttachedObject()
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protected override Component SetAttachedObject()
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=> HasAuthority ? InitLocalTransform() : InitRemoteTransform();
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public override void SerializeTransform(QNetworkWriter writer, bool initialState)
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@ -36,7 +36,7 @@ namespace QSB.Syncs.Sectored.Transforms
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base.DeserializeTransform(reader, initialState);
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if (!QSBCore.WorldObjectsReady)
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{
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{
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reader.ReadVector3();
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DeserializeRotation(reader);
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return;
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@ -1,4 +1,4 @@
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using QuantumUNET.Transport;
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using QuantumUNET.Transport;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -236,7 +236,7 @@ namespace QSB.TimeSync
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private void UpdateServer()
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{
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_serverTime = Time.timeSinceLevelLoad;
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var serverState = ServerStateManager.Instance.GetServerState();
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var clientState = QSBPlayerManager.LocalPlayer.State;
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@ -9,10 +9,10 @@ namespace QSB.Tools.ProbeLauncherTool.Events
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{
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public override EventType Type => EventType.RetrieveProbe;
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public override void SetupListener()
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public override void SetupListener()
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=> GlobalMessenger<QSBProbeLauncher, bool>.AddListener(EventNames.QSBRetrieveProbe, Handler);
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public override void CloseListener()
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public override void CloseListener()
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=> GlobalMessenger<QSBProbeLauncher, bool>.RemoveListener(EventNames.QSBRetrieveProbe, Handler);
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private void Handler(QSBProbeLauncher launcher, bool playEffects) => SendEvent(CreateMessage(launcher, playEffects));
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@ -60,7 +60,7 @@ namespace QSB.Utility
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var networkTransform = player.TransformSync;
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var sector = networkTransform.ReferenceSector;
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GUI.Label(new Rect(420, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}", guiStyle);
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offset2 += _debugLineSpacing;
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GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}", guiStyle);
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