This commit is contained in:
Mister_Nebula 2021-12-18 10:33:18 +00:00
parent 8e530ed5ca
commit 82d5e1ee91
4 changed files with 38 additions and 24 deletions

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@ -120,8 +120,8 @@ namespace QSB.Player
// Misc
public bool IsReady { get; set; }
public bool IsInMoon; // MOVE : move into PlayerStates?
public bool IsInShrine; // MOVE : move into PlayerStates?
public bool IsInMoon;
public bool IsInShrine;
public IQSBQuantumObject EntangledObject;
public bool IsDead { get; set; }
public ClientState State { get; set; }

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@ -1,5 +1,4 @@
using OWML.Common;
using OWML.Utils;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
@ -48,7 +47,8 @@ namespace QSB.SectorSync
_sectorDetector.OnEnterSector += AddSector;
_sectorDetector.OnExitSector += RemoveSector;
_attachedOWRigidbody = _sectorDetector.GetValue<OWRigidbody>("_attachedRigidbody");
_attachedOWRigidbody = _sectorDetector._attachedRigidbody;
if (_attachedOWRigidbody == null)
{
DebugLog.ToConsole($"Warning - OWRigidbody for {_sectorDetector.name} is null!", MessageType.Warning);
@ -62,7 +62,7 @@ namespace QSB.SectorSync
private void PopulateSectorList()
{
var currentList = _sectorDetector.GetValue<List<Sector>>("_sectorList");
var currentList = _sectorDetector._sectorList;
SectorList.Clear();
foreach (var sector in currentList)
@ -149,6 +149,7 @@ namespace QSB.SectorSync
var activeNotNullNotBlacklisted = listToCheck.Where(sector => sector.AttachedObject != null
&& sector.ShouldSyncTo(_targetType));
if (activeNotNullNotBlacklisted.Count() == 0)
{
return default;
@ -157,28 +158,35 @@ namespace QSB.SectorSync
var ordered = activeNotNullNotBlacklisted
.OrderBy(sector => CalculateSectorScore(sector, trans, _attachedOWRigidbody));
// TODO : clean up this shit???
if (
numSectorsCurrentlyIn != 0 &&
// if any fake sectors are *roughly* in the same place as other sectors - we want fake sectors to override other sectors
QSBSectorManager.Instance.FakeSectors.Any(
x => OWMath.ApproxEquals(Vector3.Distance(x.Position, trans.position), Vector3.Distance(ordered.FirstOrDefault().Position, trans.position), 0.01f)
&& activeNotNullNotBlacklisted.Any(
y => y.AttachedObject == (x.AttachedObject as FakeSector).AttachedSector)))
var inASector = numSectorsCurrentlyIn != 0;
bool IsApproxCloseToFirstSector(QSBSector sectorToCheck)
=> OWMath.ApproxEquals(Vector3.Distance(sectorToCheck.Position, trans.position),
Vector3.Distance(ordered.FirstOrDefault().Position, trans.position),
0.01f);
bool IsFakeSectorActive(QSBSector sectorToCheck)
=> activeNotNullNotBlacklisted.Any(y => y.AttachedObject == (sectorToCheck.AttachedObject as FakeSector).AttachedSector);
var fakeToSyncTo = QSBSectorManager.Instance.FakeSectors.FirstOrDefault(x => IsApproxCloseToFirstSector(x) && IsFakeSectorActive(x));
if (!inASector)
{
return QSBSectorManager.Instance.FakeSectors.First(x => OWMath.ApproxEquals(Vector3.Distance(x.Position, trans.position), Vector3.Distance(ordered.FirstOrDefault().Position, trans.position), 0.01f));
fakeToSyncTo = default;
}
return ordered.FirstOrDefault();
return fakeToSyncTo != default
? fakeToSyncTo
: ordered.FirstOrDefault();
}
public static float CalculateSectorScore(QSBSector sector, Transform trans, OWRigidbody rigidbody)
{
var distance = Vector3.Distance(sector.Position, trans.position); // want to be small
var radius = GetRadius(sector); // want to be small
var velocity = GetRelativeVelocity(sector, rigidbody); // want to be small
var distance = (sector.Position - trans.position).sqrMagnitude;
var radius = GetRadius(sector);
var velocity = GetRelativeVelocity(sector, rigidbody);
return Mathf.Pow(distance, 2) + Mathf.Pow(radius, 2) + Mathf.Pow(velocity, 2);
return distance + Mathf.Pow(radius, 2) + velocity;
}
public static float GetRadius(QSBSector sector)
@ -206,8 +214,7 @@ namespace QSB.SectorSync
if (sectorRigidBody != null && rigidbody != null)
{
var relativeVelocity = sectorRigidBody.GetRelativeVelocity(rigidbody);
var relativeVelocityMagnitude = relativeVelocity.sqrMagnitude; // Remember this is squared for efficiency!
return relativeVelocityMagnitude;
return relativeVelocity.sqrMagnitude;
}
return 0;

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@ -1,5 +1,4 @@
using OWML.Common;
using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
using System;
@ -86,7 +85,7 @@ namespace QSB.SectorSync.WorldObjects
return false;
}
if (!shuttleController.GetValue<bool>("_isPlayerInside"))
if (!shuttleController._isPlayerInside)
{
return false;
}

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@ -1,10 +1,12 @@
using OWML.Common;
using QSB.LogSync.Events;
using QSB.Player;
using QSB.SectorSync;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Transport;
using System.Diagnostics;
namespace QSB.Syncs.Sectored
{
@ -144,6 +146,12 @@ namespace QSB.Syncs.Sectored
public override void DeserializeTransform(QNetworkReader reader, bool initialState)
{
if (HasAuthority)
{
reader.ReadInt32();
return;
}
int sectorId;
if (!WorldObjectManager.AllObjectsReady)
{
@ -203,7 +211,7 @@ namespace QSB.Syncs.Sectored
var closestSector = SectorSync.GetClosestSector(AttachedObject.transform);
if (closestSector != null)
{
SetReferenceTransform(closestSector.Transform);
SetReferenceSector(closestSector);
return true;
}
else