quantum-space-buddies/QSB/Player/Events/RequestStateResyncMessage.cs

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using System.Linq;
using OWML.Utils;
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using QSB.CampfireSync.WorldObjects;
using QSB.ClientServerStateSync;
using QSB.Events;
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using QSB.Messaging;
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using QSB.MeteorSync.Messages;
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using QSB.MeteorSync.WorldObjects;
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using QSB.OrbSync.Messages;
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using QSB.OrbSync.WorldObjects;
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using QSB.QuantumSync.Events;
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using QSB.QuantumSync.WorldObjects;
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using QSB.Tools.TranslatorTool.TranslationSync;
using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.Player.Events
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{
// Can be sent by any client (including host) to signal they want latest worldobject, player, and server infomation
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public class RequestStateResyncMessage : QSBMessage
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{
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/// <summary>
/// set to true when we send this, and false when we receive a player info message back. <br/>
/// this prevents message spam a bit.
/// </summary>
internal static bool _waitingForEvent;
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public void Send()
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{
if (_waitingForEvent)
{
return;
}
_waitingForEvent = true;
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QSBMessageManager.Send(this);
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}
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public override void OnReceiveLocal()
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{
QSBCore.UnityEvents.FireInNUpdates(() =>
{
if (_waitingForEvent)
{
DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", OWML.Common.MessageType.Info);
_waitingForEvent = false;
}
}, 60);
}
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public override void OnReceiveRemote()
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{
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// send response only to the requesting client
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QSBEventManager.ForIdOverride = From;
try
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{
// if host, send worldobject and server states
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if (QSBCore.IsHost)
{
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ServerStateManager.Instance.SendChangeServerStateMessage(ServerStateManager.Instance.GetServerState());
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new PlayerInformationMessage().Send();
if (WorldObjectManager.AllObjectsReady)
{
SendWorldObjectInfo();
}
}
// if client, send player and client states
else
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{
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new PlayerInformationMessage().Send();
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}
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if (WorldObjectManager.AllObjectsReady)
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{
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SendAuthorityObjectInfo();
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}
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}
finally
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{
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QSBEventManager.ForIdOverride = uint.MaxValue;
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}
}
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private static void SendWorldObjectInfo()
{
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QSBWorldSync.DialogueConditions.ForEach(condition
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=> QSBEventManager.FireEvent(EventNames.DialogueConditionChanged, condition.Key, condition.Value));
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QSBWorldSync.ShipLogFacts.ForEach(fact
=> QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false));
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foreach (var wallText in QSBWorldSync.GetWorldObjects<QSBWallText>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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wallText.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id));
}
foreach (var computer in QSBWorldSync.GetWorldObjects<QSBComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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computer.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id));
}
foreach (var vesselComputer in QSBWorldSync.GetWorldObjects<QSBVesselComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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vesselComputer.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id));
}
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QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ForEach(x =>
{
x.SendMessage(new QuantumAuthorityMessage(x.ControllingPlayer));
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if (x is QSBQuantumMoon qsbQuantumMoon)
{
int stateIndex;
Vector3 onUnitSphere;
int orbitAngle;
var moon = qsbQuantumMoon.AttachedObject;
var moonBody = moon._moonBody;
stateIndex = moon.GetStateIndex();
var orbit = moon._orbits.First(y => y.GetStateIndex() == stateIndex);
var orbitBody = orbit.GetAttachedOWRigidbody();
var relPos = moonBody.GetWorldCenterOfMass() - orbitBody.GetWorldCenterOfMass();
var relVel = moonBody.GetVelocity() - orbitBody.GetVelocity();
onUnitSphere = relPos.normalized;
var perpendicular = Vector3.Cross(relPos, Vector3.up).normalized;
orbitAngle = (int)OWMath.WrapAngle(OWMath.Angle(perpendicular, relVel, relPos));
QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle);
}
});
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire
=> QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
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QSBWorldSync.GetWorldObjects<QSBFragment>().ForEach(fragment
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=> fragment.SendMessage(new FragmentResyncMessage(fragment)));
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QSBWorldSync.GetWorldObjects<QSBTornado>().ForEach(tornado
=> QSBEventManager.FireEvent(EventNames.QSBTornadoFormState, tornado));
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}
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/// <summary>
/// send info for objects we have authority over
/// </summary>
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private static void SendAuthorityObjectInfo()
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{
foreach (var qsbOrb in QSBWorldSync.GetWorldObjects<QSBOrb>())
{
if (!qsbOrb.TransformSync.enabled ||
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!qsbOrb.TransformSync.HasAuthority)
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{
continue;
}
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qsbOrb.SendMessage(new OrbDragMessage(qsbOrb.AttachedObject._isBeingDragged));
qsbOrb.SendMessage(new OrbSlotMessage(qsbOrb.AttachedObject._slots.IndexOf(qsbOrb.AttachedObject._occupiedSlot)));
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}
}
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}
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}