mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-04 03:39:55 +00:00
did handler stuff
This commit is contained in:
parent
4fc6d55537
commit
cd2c8dcf5f
@ -9,16 +9,19 @@ namespace QSB.Animation
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.SuitUp, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.AddListener(EventNames.RemoveSuit, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.AddListener(EventNames.SuitUp, HandleSuitUp);
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GlobalMessenger.AddListener(EventNames.RemoveSuit, HandleSuitDown);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.SuitUp, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.RemoveListener(EventNames.RemoveSuit, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.RemoveListener(EventNames.SuitUp, HandleSuitUp);
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GlobalMessenger.RemoveListener(EventNames.RemoveSuit, HandleSuitDown);
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}
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private void HandleSuitUp() => SendEvent(CreateMessage(true));
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private void HandleSuitDown() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -10,14 +10,16 @@ namespace QSB.DeathSync
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public override void SetupListener()
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{
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GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, type => SendEvent(CreateMessage(type)));
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GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, type => SendEvent(CreateMessage(type)));
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GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
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}
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private void Handler(DeathType type) => SendEvent(CreateMessage(type));
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private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage
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{
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SenderId = LocalPlayerId,
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@ -10,14 +10,16 @@ namespace QSB.ElevatorSync
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public override void SetupListener()
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{
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GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, (id, direction) => SendEvent(CreateMessage(id, direction)));
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GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<int, ElevatorDirection>.RemoveListener(EventNames.QSBStartLift, (id, direction) => SendEvent(CreateMessage(id, direction)));
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GlobalMessenger<int, ElevatorDirection>.RemoveListener(EventNames.QSBStartLift, Handler);
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}
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private void Handler(int id, ElevatorDirection direction) => SendEvent(CreateMessage(id, direction));
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private ElevatorMessage CreateMessage(int id, ElevatorDirection direction) => new ElevatorMessage
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{
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SenderId = PlayerRegistry.LocalPlayer.NetId,
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@ -3,14 +3,11 @@ using QSB.Animation;
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using QSB.DeathSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.Messaging;
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using QSB.TimeSync;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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using System.Collections.Generic;
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using UnityEngine.Assertions.Must;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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@ -1,10 +1,6 @@
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.Utility;
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using OWML.ModHelper.Events;
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using System;
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using System.Reflection;
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using System.Collections;
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namespace QSB.Events
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{
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@ -14,15 +10,17 @@ namespace QSB.Events
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public override void SetupListener()
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{
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GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, name => StartSendEvent(CreateMessage(name)));
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GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, Handler);
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}
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public override void CloseListener()
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{
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DebugLog.ToConsole("Close listener for join event");
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GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, name => StartSendEvent(CreateMessage(name)));
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GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, Handler);
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}
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private void Handler(string name) => StartSendEvent(CreateMessage(name));
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private void StartSendEvent(PlayerJoinMessage message)
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{
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DebugLog.ToConsole("Got fire event for player join, sending message");
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@ -12,14 +12,16 @@ namespace QSB.Events
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public override void SetupListener()
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{
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GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, (id, objects) => SendEvent(CreateMessage(id, objects)));
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GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<uint, uint[]>.RemoveListener(EventNames.QSBPlayerLeave, (id, objects) => SendEvent(CreateMessage(id, objects)));
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GlobalMessenger<uint, uint[]>.RemoveListener(EventNames.QSBPlayerLeave, Handler);
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}
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private void Handler(uint id, uint[] objects) => SendEvent(CreateMessage(id, objects));
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private PlayerLeaveMessage CreateMessage(uint id, uint[] objects) => new PlayerLeaveMessage
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{
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SenderId = id,
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@ -9,15 +9,17 @@ namespace QSB.Events
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public override void SetupListener()
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{
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GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, ready => SendEvent(CreateMessage(ready)));
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GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, Handler);
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}
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public override void CloseListener()
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{
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DebugLog.ToConsole("Close listener for ready event");
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GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, ready => SendEvent(CreateMessage(ready)));
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GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, Handler);
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}
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private void Handler(bool ready) => SendEvent(CreateMessage(ready));
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private ToggleMessage CreateMessage(bool ready) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -10,14 +10,16 @@ namespace QSB.Events
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
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GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
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GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, Handler);
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}
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private void Handler() => SendEvent(CreateMessage());
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private PlayerMessage CreateMessage() => new PlayerMessage
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{
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SenderId = PlayerTransformSync.LocalInstance.netId.Value
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@ -10,14 +10,16 @@ namespace QSB.GeyserSync
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public override void SetupListener()
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{
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GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, (id, state) => SendEvent(CreateMessage(id, state)));
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GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, (id, state) => SendEvent(CreateMessage(id, state)));
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GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, Handler);
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}
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private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
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private GeyserMessage CreateMessage(int id, bool state) => new GeyserMessage
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{
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SenderId = PlayerRegistry.LocalPlayer.NetId,
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@ -9,14 +9,16 @@ namespace QSB.TimeSync
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public override void SetupListener()
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{
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GlobalMessenger<float, int>.AddListener(EventNames.QSBServerTime, (time, count) => SendEvent(CreateMessage(time, count)));
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GlobalMessenger<float, int>.AddListener(EventNames.QSBServerTime, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<float, int>.RemoveListener(EventNames.QSBServerTime, (time, count) => SendEvent(CreateMessage(time, count)));
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GlobalMessenger<float, int>.RemoveListener(EventNames.QSBServerTime, Handler);
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}
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private void Handler(float time, int count) => SendEvent(CreateMessage(time, count));
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private ServerTimeMessage CreateMessage(float time, int count) => new ServerTimeMessage
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{
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SenderId = PlayerRegistry.LocalPlayer.NetId,
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@ -9,16 +9,19 @@ namespace QSB.Tools
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
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GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
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GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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private void HandleTurnOn() => SendEvent(CreateMessage(true));
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private void HandleTurnOff() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -9,16 +9,19 @@ namespace QSB.Tools
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public override void SetupListener()
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{
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GlobalMessenger<SurveyorProbe>.AddListener(EventNames.LaunchProbe, probe => SendEvent(CreateMessage(true)));
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GlobalMessenger<SurveyorProbe>.AddListener(EventNames.RetrieveProbe, probe => SendEvent(CreateMessage(false)));
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GlobalMessenger<SurveyorProbe>.AddListener(EventNames.LaunchProbe, HandleLaunch);
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GlobalMessenger<SurveyorProbe>.AddListener(EventNames.RetrieveProbe, HandleRetrieve);
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}
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public override void CloseListener()
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{
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GlobalMessenger<SurveyorProbe>.RemoveListener(EventNames.LaunchProbe, probe => SendEvent(CreateMessage(true)));
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GlobalMessenger<SurveyorProbe>.RemoveListener(EventNames.RetrieveProbe, probe => SendEvent(CreateMessage(false)));
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GlobalMessenger<SurveyorProbe>.RemoveListener(EventNames.LaunchProbe, HandleLaunch);
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GlobalMessenger<SurveyorProbe>.RemoveListener(EventNames.RetrieveProbe, HandleRetrieve);
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}
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private void HandleLaunch(SurveyorProbe probe) => SendEvent(CreateMessage(true));
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private void HandleRetrieve(SurveyorProbe probe) => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -1,6 +1,5 @@
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Tools
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{
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@ -10,16 +9,19 @@ namespace QSB.Tools
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public override void SetupListener()
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{
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, var => SendEvent(CreateMessage(true)));
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, var => SendEvent(CreateMessage(false)));
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, HandleEquip);
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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public override void CloseListener()
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{
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, var => SendEvent(CreateMessage(true)));
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, var => SendEvent(CreateMessage(false)));
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, HandleEquip);
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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private void HandleEquip(ProbeLauncher var) => SendEvent(CreateMessage(true));
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private void HandleUnequip(ProbeLauncher var) => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -1,6 +1,5 @@
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Tools
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{
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@ -10,16 +9,19 @@ namespace QSB.Tools
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public override void SetupListener()
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{
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GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, var => SendEvent(CreateMessage(true)));
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GlobalMessenger.AddListener(EventNames.UnequipSignalscope, () => SendEvent(CreateMessage(false)));
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GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, HandleEquip);
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GlobalMessenger.AddListener(EventNames.UnequipSignalscope, HandleUnequip);
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}
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public override void CloseListener()
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{
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GlobalMessenger<Signalscope>.RemoveListener(EventNames.EquipSignalscope, var => SendEvent(CreateMessage(true)));
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GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, () => SendEvent(CreateMessage(false)));
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GlobalMessenger<Signalscope>.RemoveListener(EventNames.EquipSignalscope, HandleEquip);
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GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, HandleUnequip);
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}
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private void HandleEquip(Signalscope var) => SendEvent(CreateMessage(true));
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private void HandleUnequip() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -1,6 +1,5 @@
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Tools
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{
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@ -10,16 +9,19 @@ namespace QSB.Tools
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.EquipTranslator, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.AddListener(EventNames.UnequipTranslator, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.AddListener(EventNames.EquipTranslator, HandleEquip);
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GlobalMessenger.AddListener(EventNames.UnequipTranslator, HandleUnequip);
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.EquipTranslator, () => SendEvent(CreateMessage(true)));
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GlobalMessenger.RemoveListener(EventNames.UnequipTranslator, () => SendEvent(CreateMessage(false)));
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GlobalMessenger.RemoveListener(EventNames.EquipTranslator, HandleEquip);
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GlobalMessenger.RemoveListener(EventNames.UnequipTranslator, HandleUnequip);
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}
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private void HandleEquip() => SendEvent(CreateMessage(true));
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private void HandleUnequip() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
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{
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SenderId = LocalPlayerId,
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@ -10,14 +10,16 @@ namespace QSB.TransformSync
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public override void SetupListener()
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{
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GlobalMessenger<uint, Sector.Name, string>.AddListener(EventNames.QSBSectorChange, (netId, sectorId, sectorName) => SendEvent(CreateMessage(netId, sectorId, sectorName)));
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GlobalMessenger<uint, Sector.Name, string>.AddListener(EventNames.QSBSectorChange, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<uint, Sector.Name, string>.RemoveListener(EventNames.QSBSectorChange, (netId, sectorId, sectorName) => SendEvent(CreateMessage(netId, sectorId, sectorName)));
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GlobalMessenger<uint, Sector.Name, string>.RemoveListener(EventNames.QSBSectorChange, Handler);
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}
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private void Handler(uint netId, Sector.Name sectorId, string sectorName) => SendEvent(CreateMessage(netId, sectorId, sectorName));
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private SectorMessage CreateMessage(uint netId, Sector.Name sectorId, string sectorName) => new SectorMessage
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{
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SenderId = netId,
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