quantum-space-buddies/QSB/Player/Events/PlayerStatesRequestEvent.cs

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using QSB.Events;
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using QSB.Messages;
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using QSB.SectorSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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namespace QSB.Player.Events
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{
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
{
public override EventType Type => EventType.PlayerStatesRequest;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, Handler);
public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, Handler);
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private void Handler() => SendEvent(CreateMessage());
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private PlayerMessage CreateMessage() => new PlayerMessage
{
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AboutId = LocalPlayerId,
OnlySendToServer = true
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};
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public override void OnReceiveRemote(bool server, PlayerMessage message)
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{
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DebugLog.DebugWrite($"Get state request from {message.FromId}");
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GlobalMessenger.FireEvent(EventNames.QSBServerSendPlayerStates);
foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
{
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
}
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foreach (var condition in QSBWorldSync.DialogueConditions)
{
GlobalMessenger<string, bool>.FireEvent(EventNames.DialogueCondition, condition.Key, condition.Value);
}
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}
}
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}