mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-20 15:41:01 +00:00
cleanup (tabs, whitespace, usings)
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parent
78fd19430e
commit
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@ -1,5 +1,5 @@
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using QSB.WorldSync;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.Animation.NPC.WorldObjects
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@ -15,10 +15,10 @@ namespace QSB.Animation.NPC.WorldObjects
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public abstract CharacterDialogueTree GetDialogueTree();
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public virtual void StartConversation()
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=> GetDialogueTree().RaiseEvent("OnStartConversation");
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public virtual void StartConversation()
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=> GetDialogueTree().RaiseEvent("OnStartConversation");
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public virtual void EndConversation()
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public virtual void EndConversation()
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=> GetDialogueTree().RaiseEvent("OnEndConversation");
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public abstract bool InConversation();
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@ -96,19 +96,19 @@ namespace QSB.Animation.Patches
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else if (____leftFootGrounded && leftFootLift > 0.666f)
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{
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____leftFootGrounded = false;
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__instance.RaiseEvent("OnLeftFootLift");
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__instance.RaiseEvent("OnLeftFootLift");
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}
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var rightFootLift = ____animator.GetFloat("RightFootLift");
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if (!____rightFootGrounded && rightFootLift < 0.333f)
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{
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____rightFootGrounded = true;
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__instance.RaiseEvent("OnRightFootGrounded");
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__instance.RaiseEvent("OnRightFootGrounded");
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}
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else if (____rightFootGrounded && rightFootLift > 0.666f)
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{
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____rightFootGrounded = false;
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__instance.RaiseEvent("OnRightFootLift");
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__instance.RaiseEvent("OnRightFootLift");
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}
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}
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@ -1,7 +1,7 @@
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using QSB.Events;
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using QSB.Patches;
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using QSB.WorldSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.OrbSync.Patches
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@ -52,7 +52,7 @@ namespace QSB.OrbSync.Patches
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{
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QSBWorldSync.HandleSlotStateChange(__instance, orb, false);
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____occupyingOrb = null;
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__instance.RaiseEvent("OnSlotDeactivated", __instance);
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__instance.RaiseEvent("OnSlotDeactivated", __instance);
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__result = false;
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return false;
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}
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@ -1,7 +1,7 @@
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using OWML.Utils;
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using QSB.Events;
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using QSB.WorldSync;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.OrbSync.WorldObjects
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{
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@ -38,7 +38,7 @@ namespace QSB.OrbSync.WorldObjects
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var occOrb = state ? QSBWorldSync.OldOrbList[orbId] : null;
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AttachedObject.SetValue("_occupyingOrb", occOrb);
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var ev = state ? "OnSlotActivated" : "OnSlotDeactivated";
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AttachedObject.RaiseEvent(ev, AttachedObject);
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AttachedObject.RaiseEvent(ev, AttachedObject);
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Activated = state;
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}
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}
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@ -36,26 +36,26 @@ namespace QSB.Player.Events
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return;
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}
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// TODO : CLEAN. THIS. SHIT.
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QSBWorldSync.DialogueConditions.ForEach(condition => QSBEventManager.FireEvent(EventNames.DialogueCondition, condition.Key, condition.Value));
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// TODO : CLEAN. THIS. SHIT.
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QSBWorldSync.DialogueConditions.ForEach(condition => QSBEventManager.FireEvent(EventNames.DialogueCondition, condition.Key, condition.Value));
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QSBWorldSync.ShipLogFacts.ForEach(fact => QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false));
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//We could add a nested ForEach here, but, in my opinion, it would reduce readbility in this case - ShoosGun(Locochoco)
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QSBWorldSync.ShipLogFacts.ForEach(fact => QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false));
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//We could add a nested ForEach here, but, in my opinion, it would reduce readbility in this case - ShoosGun(Locochoco)
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foreach (var wallText in QSBWorldSync.GetWorldObjects<QSBWallText>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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wallText.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id));
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wallText.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id));
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foreach (var computer in QSBWorldSync.GetWorldObjects<QSBComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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computer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id));
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computer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id));
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foreach (var vesselComputer in QSBWorldSync.GetWorldObjects<QSBVesselComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
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vesselComputer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id));
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vesselComputer.GetTranslatedIds().ForEach(id => QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id));
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var list = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ToList();
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for (var i = 0; i < list.Count; i++)
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QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, i, list[i].ControllingPlayer);
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire => QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire => QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
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}
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}
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}
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@ -8,10 +8,10 @@ namespace QSB.ProbeSync.Events
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{
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public override EventType Type => EventType.ProbeEvent;
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public override void SetupListener()
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public override void SetupListener()
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=> GlobalMessenger<ProbeEvent>.AddListener(EventNames.QSBProbeEvent, Handler);
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public override void CloseListener()
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public override void CloseListener()
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=> GlobalMessenger<ProbeEvent>.RemoveListener(EventNames.QSBProbeEvent, Handler);
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private void Handler(ProbeEvent probeEvent) => SendEvent(CreateMessage(probeEvent));
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@ -8,10 +8,10 @@ namespace QSB.ProbeSync.Events
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{
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public override EventType Type => EventType.ProbeStartRetrieve;
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public override void SetupListener()
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public override void SetupListener()
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=> GlobalMessenger<float>.AddListener(EventNames.QSBProbeStartRetrieve, Handler);
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public override void CloseListener()
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public override void CloseListener()
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=> GlobalMessenger<float>.RemoveListener(EventNames.QSBProbeStartRetrieve, Handler);
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private void Handler(float duration) => SendEvent(CreateMessage(duration));
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@ -59,10 +59,10 @@ namespace QSB.ProbeSync
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Deactivate();
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}
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public bool IsRetrieving()
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public bool IsRetrieving()
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=> IsLaunched() && _isRetrieving;
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public bool IsLaunched()
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public bool IsLaunched()
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=> gameObject.activeSelf;
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public void HandleEvent(ProbeEvent probeEvent)
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@ -21,8 +21,8 @@ namespace QSB.QuantumSync.Patches
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Postfix(nameof(Shape_OnDisable));
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}
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public static void Shape_OnEnable(Shape __instance)
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=> __instance.RaiseEvent("OnShapeActivated", __instance);
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public static void Shape_OnEnable(Shape __instance)
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=> __instance.RaiseEvent("OnShapeActivated", __instance);
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public static void Shape_OnDisable(Shape __instance)
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=> __instance.RaiseEvent("OnShapeDeactivated", __instance);
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@ -2,7 +2,6 @@
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using QSB.Events;
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using QSB.Patches;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ShipSync.Patches
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@ -21,7 +21,7 @@ namespace QSB.Syncs.TransformSync
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private readonly static Dictionary<PlayerInfo, Dictionary<Type, BaseTransformSync>> _storedTransformSyncs = new Dictionary<PlayerInfo, Dictionary<Type, BaseTransformSync>>();
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public static T GetPlayers<T>(PlayerInfo player)
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where T : BaseTransformSync
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where T : BaseTransformSync
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{
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var dictOfOwnedSyncs = _storedTransformSyncs[player];
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var wantedSync = dictOfOwnedSyncs[typeof(T)];
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@ -1,10 +1,8 @@
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using OWML.Utils;
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using QSB.SectorSync;
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using QSB.SectorSync;
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using QSB.SectorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET.Transport;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Syncs.TransformSync
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@ -1,12 +1,7 @@
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.ProbeSync.TransformSync;
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using QSB.QuantumSync;
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using QSB.ShipSync;
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using QSB.ShipSync.TransformSync;
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using QSB.Syncs.TransformSync;
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using QSB.TimeSync;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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@ -91,31 +91,31 @@ namespace QSB.Utility
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public static float Map(this float value, float inputFrom, float inputTo, float outputFrom, float outputTo)
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=> ((value - inputFrom) / (inputTo - inputFrom) * (outputTo - outputFrom)) + outputFrom;
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public static void ForEach<T>(this System.Collections.Generic.IEnumerable<T> enumerable, Action<T> action)
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{
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foreach (var item in enumerable)
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action(item);
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}
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public static void ForEach<T>(this System.Collections.Generic.IEnumerable<T> enumerable, Action<T> action)
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{
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foreach (var item in enumerable)
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action(item);
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}
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private const BindingFlags Flags = BindingFlags.Instance
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| BindingFlags.Static
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| BindingFlags.Public
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| BindingFlags.NonPublic
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| BindingFlags.DeclaredOnly;
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private const BindingFlags Flags = BindingFlags.Instance
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| BindingFlags.Static
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| BindingFlags.Public
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| BindingFlags.NonPublic
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| BindingFlags.DeclaredOnly;
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public static void RaiseEvent<T>(this T instance, string eventName, params object[] args) // TODO : move this to qsb.utility
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{
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if (!(typeof(T)
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.GetField(eventName, Flags)?
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.GetValue(instance) is MulticastDelegate multiDelegate))
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{
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return;
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}
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public static void RaiseEvent<T>(this T instance, string eventName, params object[] args) // TODO : move this to qsb.utility
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{
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if (!(typeof(T)
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.GetField(eventName, Flags)?
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.GetValue(instance) is MulticastDelegate multiDelegate))
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{
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return;
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}
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multiDelegate.GetInvocationList().ToList().ForEach(dl => dl.DynamicInvoke(args));
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}
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multiDelegate.GetInvocationList().ToList().ForEach(dl => dl.DynamicInvoke(args));
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}
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public static void CallBase<ThisType, BaseType>(this ThisType obj, string methodName)
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where ThisType : BaseType
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{
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace QSB.WorldSync
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@ -119,7 +118,7 @@ namespace QSB.WorldSync
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WorldObjects.Add(worldObject);
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return worldObject;
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}
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public static void HandleSlotStateChange(NomaiInterfaceSlot slot, NomaiInterfaceOrb affectingOrb, bool state)
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{
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var slotList = GetWorldObjects<QSBOrbSlot>().ToList();
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@ -215,7 +215,7 @@ namespace QuantumUNET.Components
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_targetSyncPosition = reader.ReadVector3();
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_targetSyncRotation3D = QNetworkTransform.DeserializeRotation(reader);
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}
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}
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}
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private bool HasMoved()
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{
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