quantum-space-buddies/QSB/Events/PlayerStatesRequestEvent.cs

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using QSB.Messaging;
using QSB.TransformSync;
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using System.Linq;
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namespace QSB.Events
{
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
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{
public override MessageType Type => MessageType.FullStateRequest;
public override void SetupListener()
{
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GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
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}
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public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
}
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private PlayerMessage CreateMessage() => new PlayerMessage
{
SenderId = PlayerTransformSync.LocalInstance.netId.Value
};
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public override void OnServerReceive(PlayerMessage message)
{
PlayerState.LocalInstance.Send();
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foreach (var item in PlayerRegistry.TransformSyncs.Where(x => x.IsReady && x.ReferenceSector != null))
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{
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GlobalMessenger<uint, Sector.Name, string>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.ReferenceSector.GetName(), item.ReferenceSector.name);
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}
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}
}
}