2021-11-27 01:28:22 +00:00
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<Project Sdk="Microsoft.NET.Sdk">
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2021-11-20 19:49:50 +00:00
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<PropertyGroup>
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2021-11-27 01:28:22 +00:00
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<AssemblyTitle>Quantum Space Buddies</AssemblyTitle>
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<Description>Multiplayer mod for Outer Wilds</Description>
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2021-11-27 03:17:03 +00:00
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<Product>Quantum Space Buddies</Product>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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2020-02-10 22:03:28 +00:00
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<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
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2022-01-14 22:14:40 +00:00
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<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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2022-02-03 08:18:13 +00:00
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<NoWarn>CS1998;CS0649</NoWarn>
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2020-02-10 22:03:28 +00:00
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</PropertyGroup>
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2022-02-02 00:09:57 +00:00
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<Target Name="weave qsb" BeforeTargets="PostBuildEvent">
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<Exec Command=""$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver" "$(OutputPath)\QSB.dll" "$(SolutionDir)\UnityEngine"" />
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2022-01-14 22:14:40 +00:00
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</Target>
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2021-05-03 21:40:52 +00:00
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<PropertyGroup>
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2021-11-27 03:17:03 +00:00
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<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
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2022-02-03 04:44:36 +00:00
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copy /y "$(OutputPath)\*.dll" "$(UnityAssetsDir)"
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2022-02-08 23:05:26 +00:00
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copy /y "$(OutputPath)\*.exe" "$(UnityAssetsDir)"
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2022-02-09 00:39:21 +00:00
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp*.dll" "$(UnityAssetsDir)"
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2022-02-01 22:44:01 +00:00
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Autofac.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Newtonsoft.Json.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\0Harmony.dll" "$(UnityAssetsDir)"
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2022-02-03 04:44:36 +00:00
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copy /y "$(OwmlDir)\MonoMod.*.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Mono.Cecil*.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\OWML.*.dll" "$(UnityAssetsDir)"
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2022-02-01 22:44:01 +00:00
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copy /y "$(OwmlDir)\NAudio-Unity.dll" "$(UnityAssetsDir)"
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2022-02-09 00:39:21 +00:00
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copy /y "$(OwmlDir)\Gameloop.Vdf.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\dn*.dll" "$(UnityAssetsDir)"
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2022-02-01 22:44:01 +00:00
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</PostBuildEvent>
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2021-11-27 01:28:22 +00:00
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</PropertyGroup>
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2020-02-10 22:03:28 +00:00
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<ItemGroup>
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2020-12-20 23:17:31 +00:00
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<None Include="default-config.json">
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2022-02-03 06:02:10 +00:00
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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2020-12-20 23:17:31 +00:00
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</None>
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<None Include="manifest.json">
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2022-02-03 06:02:10 +00:00
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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2020-12-20 23:17:31 +00:00
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</None>
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2021-10-12 15:56:07 +00:00
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</ItemGroup>
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<ItemGroup>
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2022-02-04 14:33:49 +00:00
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.168" IncludeAssets="compile" />
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2022-01-16 05:32:27 +00:00
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<Reference Include="..\Mirror\*.dll" />
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2022-01-29 02:37:28 +00:00
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<Reference Include="..\UniTask\*.dll" />
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2022-02-06 02:52:24 +00:00
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<ProjectReference Include="..\EpicOnlineTransport\EpicOnlineTransport.csproj" />
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2022-02-07 05:38:14 +00:00
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<ProjectReference Include="..\EpicRerouter\EpicRerouter.csproj" />
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2022-01-16 05:49:59 +00:00
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<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />
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2022-02-07 08:01:28 +00:00
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<PackageReference Include="HarmonyX" Version="2.9.0" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.3.2" IncludeAssets="compile" />
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2021-11-27 01:28:22 +00:00
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</ItemGroup>
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<ItemGroup>
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2021-11-27 02:43:28 +00:00
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<None Update="AssetBundles\*">
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2021-11-27 01:28:22 +00:00
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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2021-10-12 20:03:21 +00:00
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</ItemGroup>
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2021-11-27 10:16:39 +00:00
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<ItemGroup>
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<None Update="debugsettings.json">
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2022-02-03 06:02:10 +00:00
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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2021-11-27 10:16:39 +00:00
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</None>
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</ItemGroup>
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2021-11-30 01:23:35 +00:00
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</Project>
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