quantum-space-buddies/QSB/QSB.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyTitle>Quantum Space Buddies</AssemblyTitle>
<Description>Multiplayer mod for Outer Wilds</Description>
<Product>Quantum Space Buddies</Product>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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<NoWarn>CS1998;CS0649</NoWarn>
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</PropertyGroup>
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<Target Name="weave qsb" BeforeTargets="PostBuildEvent">
<Exec Command="&quot;$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver&quot; &quot;$(OutputPath)\QSB.dll&quot; &quot;$(SolutionDir)\UnityEngine&quot;" />
</Target>
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<PropertyGroup>
<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
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copy /y "$(OutputPath)\*.dll" "$(UnityAssetsDir)"
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copy /y "$(OutputPath)\*.exe" "$(UnityAssetsDir)"
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copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp*.dll" "$(UnityAssetsDir)"
copy /y "$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll" "$(UnityAssetsDir)"
copy /y "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll" "$(UnityAssetsDir)"
copy /y "$(GameDir)\OuterWilds_Data\Managed\EOS-SDK.dll" "$(UnityAssetsDir)"
copy /y "$(GameDir)\OuterWilds_Data\Managed\UniSense.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\Autofac.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\Newtonsoft.Json.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\0Harmony.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\MonoMod.*.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\Mono.Cecil*.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\OWML.*.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\NAudio-Unity.dll" "$(UnityAssetsDir)"
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copy /y "$(OwmlDir)\Gameloop.Vdf.dll" "$(UnityAssetsDir)"
copy /y "$(OwmlDir)\dn*.dll" "$(UnityAssetsDir)"
</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
<None Include="default-config.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="manifest.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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</ItemGroup>
<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.168" IncludeAssets="compile" />
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<Reference Include="..\Mirror\*.dll" />
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<Reference Include="..\UniTask\*.dll" />
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<ProjectReference Include="..\EpicOnlineTransport\EpicOnlineTransport.csproj" />
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<ProjectReference Include="..\EpicRerouter\EpicRerouter.csproj" />
<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />
<PackageReference Include="HarmonyX" Version="2.9.0" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.3.2" IncludeAssets="compile" />
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</ItemGroup>
<ItemGroup>
<None Update="AssetBundles\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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</ItemGroup>
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<ItemGroup>
<None Update="debugsettings.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
</ItemGroup>
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</Project>