mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
get all required game assemblies from nuget
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c9a7e2dfcc
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@ -79,80 +79,21 @@ copy /y "$(OwmlDir)\OWML.Abstractions.dll" $(UnityAssetsDir)
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</None>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp_publicized">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="netstandard">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="lib\UnityEngine.Networking.dll" />
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<PackageReference Include="HarmonyX" Version="2.*" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.*" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="HarmonyX" Version="2.5.5" />
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<PackageReference Include="OWML" Version="2.0.0" />
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</ItemGroup>
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<ItemGroup>
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<None Update="AssetBundles\">
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<None Update="AssetBundles\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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@ -29,9 +29,7 @@
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<PackageReference Include="MSTest.TestFramework" Version="1.4.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<PackageReference Include="OuterWildsGameLibs" Version="*" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QSB\QSB.csproj" />
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@ -12,7 +12,7 @@
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</PropertyGroup>
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<PropertyGroup>
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<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
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<TargetFramework>net35</TargetFramework>
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<TargetFramework>net48</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
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@ -24,34 +24,11 @@
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Json.Net.Unity3D" Version="9.0.1" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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</ItemGroup>
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</Project>
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