- merge common properties into Directory.Build.props
- set output directory to `$(OwmlDir)\Mods\QSB` if `$(OwmlDir)` exists to avoid using post build events to achieve the same thing
This commit is contained in:
Chris Yeninas 2021-11-26 22:17:03 -05:00
parent 4f1c65c7d6
commit 4de835914c
4 changed files with 28 additions and 50 deletions

19
Directory.Build.props Normal file
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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Common Properties">
<TargetFramework>net48</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath>bin\$(Configuration)\</OutputPath>
<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
<NeutralLanguage>en-GB</NeutralLanguage>
<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
</PropertyGroup>
</Project>

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@ -1,21 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>9</LangVersion>
<AssemblyTitle>Quantum Space Buddies</AssemblyTitle>
<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
<Product>Quantum Space Buddies</Product>
<NeutralLanguage>en-GB</NeutralLanguage>
<Description>Multiplayer mod for Outer Wilds</Description>
<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<OutputPath>bin\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<PropertyGroup>
<Product>Quantum Space Buddies</Product>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
<TargetFramework>net48</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
@ -25,14 +14,9 @@
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent Condition="$(CopyToAssets) == 1">
:: copy dll to unity project
copy /y "$(TargetPath)" $(UnityAssetsDir)
:: copy quantumunet to unity project
copy /y "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" $(UnityAssetsDir)
<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
:: copy output to unity project
copy /y "$(OutputPath)" $(UnityAssetsDir)
:: copy game assembly to unity project
copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll" $(UnityAssetsDir)
copy /y "$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll" $(UnityAssetsDir)
@ -84,11 +68,7 @@ copy /y "$(OwmlDir)\OWML.Abstractions.dll" $(UnityAssetsDir)
<SpecificVersion>False</SpecificVersion>
</Reference>
<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.*" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.*" IncludeAssets="compile" />
</ItemGroup>

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@ -1,20 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyTitle>QSBTests</AssemblyTitle>
<Product>QSBTests</Product>
<ProjectGuid>{2FE8256C-0CB6-48F1-A4C0-5FA18A1846A3}</ProjectGuid>
<TargetFramework>net48</TargetFramework>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<AssemblyTitle>QSBTests</AssemblyTitle>
<Product>QSBTests</Product>
<Copyright>Copyright © 2021</Copyright>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<OutputPath>bin\$(Configuration)\</OutputPath>
<PostBuildEvent>dotnet test QSBTests.dll</PostBuildEvent>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath>bin\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
@ -27,13 +22,9 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="MSTest.TestAdapter" Version="1.4.0" />
<PackageReference Include="MSTest.TestFramework" Version="1.4.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="*" />
<PackageReference Include="OWML" Version="2.*" />
<PackageReference Include="HarmonyX" Version="2.*" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\QSB\QSB.csproj" />
</ItemGroup>
</Project>

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@ -1,18 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>9</LangVersion>
<AssemblyTitle>QuantumUNET</AssemblyTitle>
<Company>HP Inc.</Company>
<Product>QuantumUNET</Product>
<Copyright>Copyright © HP Inc. 2020</Copyright>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<OutputPath>bin\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
<TargetFramework>net48</TargetFramework>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
@ -20,9 +11,6 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
<Reference Include="System.Data.DataSetExtensions" />