mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-28 12:40:28 +00:00
fix item patch
This commit is contained in:
parent
e65bd0d657
commit
c1704b53f0
@ -49,7 +49,7 @@ namespace QSB.ItemSync.Patches
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return true;
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}
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public static bool ItemTool_DropItem(RaycastHit hit, OWRigidbody targetRigidbody, DetachableFragment detachableFragment, ref OWItem ____heldItem)
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public static bool ItemTool_DropItem(RaycastHit hit, OWRigidbody targetRigidbody, IItemDropTarget customDropTarget, ref OWItem ____heldItem)
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{
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Locator.GetPlayerAudioController().PlayDropItem(____heldItem.GetItemType());
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var hitGameObject = hit.collider.gameObject;
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@ -65,13 +65,21 @@ namespace QSB.ItemSync.Patches
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if (sectorGroup != null)
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{
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sector = sectorGroup.GetSector();
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if (sector == null && sectorGroup is SectorCullGroup)
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{
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SectorProxy controllingProxy = (sectorGroup as SectorCullGroup).GetControllingProxy();
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if (controllingProxy != null)
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{
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sector = controllingProxy.GetSector();
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}
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}
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}
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var parent = (detachableFragment != null)
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? detachableFragment.transform
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: targetRigidbody.transform;
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var parent = (customDropTarget == null)
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? targetRigidbody.transform
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: customDropTarget.GetItemDropTargetTransform(hit.collider.gameObject);
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var objectId = QSBWorldSync.GetIdFromTypeSubset(ItemManager.GetObject(____heldItem));
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____heldItem.DropItem(hit.point, hit.normal, parent, sector, detachableFragment);
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____heldItem.DropItem(hit.point, hit.normal, parent, sector, customDropTarget);
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____heldItem = null;
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Locator.GetToolModeSwapper().UnequipTool();
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var parentSector = parent.GetComponentInChildren<Sector>();
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@ -130,6 +130,7 @@ namespace QSB.Patches
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private void Unpatch(MethodInfo method)
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{
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/*
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var dictionary = typeof(HarmonySharedState).Invoke<Dictionary<MethodBase, byte[]>>("GetState", new object[0]);
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var methodBase = dictionary.Keys.First(m =>
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m.DeclaringType == method.DeclaringType
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@ -142,6 +143,7 @@ namespace QSB.Patches
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PatchFunctions.UpdateWrapper(methodBase, patchInfo, QSBCore.Helper.Manifest.UniqueName);
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dictionary[methodBase] = patchInfo.Serialize();
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*/
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}
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}
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}
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210
QSB/QSB.csproj
210
QSB/QSB.csproj
@ -9,9 +9,10 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>QSB</RootNamespace>
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<AssemblyName>QSB</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -33,77 +34,6 @@
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<PropertyGroup>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Animation\NPC\AnimationEvent.cs" />
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<Compile Include="Animation\NPC\CharacterAnimManager.cs" />
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@ -361,7 +291,6 @@
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<Compile Include="Utility\Popcron.Gizmos\Drawers\PolygonDrawer.cs" />
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<Compile Include="Utility\Popcron.Gizmos\Drawers\SquareDrawer.cs" />
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<Compile Include="Utility\RepeatingManager.cs" />
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<Compile Include="Utility\Tuple.cs" />
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<Compile Include="Utility\UnitTestDetector.cs" />
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<Compile Include="WorldSync\Events\BoolWorldObjectMessage.cs" />
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<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
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@ -401,25 +330,144 @@
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<Compile Include="WorldSync\WorldObjectManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="default-config.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="manifest.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.5.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\HarmonyX.2.5.5\lib\net35\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Mdb, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.Mdb.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Pdb, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.Pdb.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.Rocks.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour, Version=21.8.19.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoMod.RuntimeDetour.21.8.19.1\lib\net40\MonoMod.RuntimeDetour.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.Utils, Version=21.8.19.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoMod.Utils.21.8.19.1\lib\net40\MonoMod.Utils.dll</HintPath>
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</Reference>
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<Reference Include="netstandard">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\netstandard.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Abstractions">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.Abstractions.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Common">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.Common.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Logging">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.Logging.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Assets">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.Assets.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Events">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.Events.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Input">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.Input.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Interaction">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.Interaction.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Menus">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModHelper.Menus.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModLoader">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.ModLoader.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Utils">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\OWML.Utils.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>D:\SteamLibrary\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj">
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<Project>{C8C53004-1508-4F86-A419-4292C188DC2A}</Project>
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<Project>{c8c53004-1508-4f86-a419-4292c188dc2a}</Project>
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<Name>QuantumUNET</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OWML">
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<Version>1.1.8</Version>
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</PackageReference>
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<Content Include="lib\UnityEngine.Networking.dll" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>md "$(OwmlDir)\Mods\$(ProjectName)"
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@ -430,9 +478,11 @@ copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ProjectName)"
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copy /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"
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copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ProjectName)"
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"$(SolutionDir)\QNetWeaver\bin\Debug\QNetWeaver.exe" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll" "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll" "$(SolutionDir)\WeavedFiles" "$(TargetPath)"
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"$(SolutionDir)\QNetWeaver\bin\Debug\QNetWeaver.exe" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll" "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" "$(ProjectDir)\lib\UnityEngine.Networking.dll" "$(SolutionDir)\WeavedFiles" "$(TargetPath)"
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copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" "$(OwmlDir)\Mods\$(ProjectName)"</PostBuildEvent>
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copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" "$(OwmlDir)\Mods\$(ProjectName)"
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xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"</PostBuildEvent>
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</PropertyGroup>
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<ProjectExtensions>
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<VisualStudio>
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@ -79,7 +79,7 @@ namespace QSB
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info);
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MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>("_nebula.MenuFramework");
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//MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>("_nebula.MenuFramework");
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments");
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@ -95,8 +95,9 @@ namespace QSB
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gameObject.AddComponent<RepeatingManager>();
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gameObject.AddComponent<PlayerEntanglementWatcher>();
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gameObject.AddComponent<DebugGUI>();
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gameObject.AddComponent<MenuManager>();
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//gameObject.AddComponent<MenuManager>();
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gameObject.AddComponent<RespawnManager>();
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gameObject.AddComponent<QNetworkManagerHUD>();
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|
||||
// WorldObject managers
|
||||
gameObject.AddComponent<QuantumManager>();
|
||||
|
@ -29,6 +29,8 @@ namespace QSB.Utility
|
||||
|
||||
public void Update()
|
||||
{
|
||||
return;
|
||||
|
||||
if (!QSBCore.DebugMode)
|
||||
{
|
||||
return;
|
||||
|
11
QSB/app.config
Normal file
11
QSB/app.config
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Mono.Cecil" publicKeyToken="50cebf1cceb9d05e" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-0.11.4.0" newVersion="0.11.4.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
BIN
QSB/lib/UnityEngine.Networking.dll
Normal file
BIN
QSB/lib/UnityEngine.Networking.dll
Normal file
Binary file not shown.
@ -9,6 +9,5 @@
|
||||
},
|
||||
"uniqueName": "Raicuparta.QuantumSpaceBuddies",
|
||||
"version": "0.12.0-pr2",
|
||||
"owmlVersion": "1.1.8",
|
||||
"dependencies": [ "_nebula.MenuFramework" ]
|
||||
"owmlVersion": "2.0.0"
|
||||
}
|
7
QSB/packages.config
Normal file
7
QSB/packages.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HarmonyX" version="2.5.5" targetFramework="net40" />
|
||||
<package id="Mono.Cecil" version="0.11.4" targetFramework="net40" />
|
||||
<package id="MonoMod.RuntimeDetour" version="21.8.19.1" targetFramework="net40" />
|
||||
<package id="MonoMod.Utils" version="21.8.19.1" targetFramework="net40" />
|
||||
</packages>
|
@ -58,6 +58,7 @@
|
||||
<Compile Include="UtilityTests.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<GameDir>D:\EpicGames\OuterWilds</GameDir>
|
||||
<GameDir>D:\SteamLibrary\steamapps\common\Outer Wilds</GameDir>
|
||||
<OwmlDir>C:\Users\Henry\AppData\Roaming\OuterWildsModManager\OWML</OwmlDir>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
|
11
QSBTests/app.config
Normal file
11
QSBTests/app.config
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Mono.Cecil" publicKeyToken="50cebf1cceb9d05e" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-0.11.4.0" newVersion="0.11.4.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
131
QuantumUNET/Components/QNetworkManagerHUD.cs
Normal file
131
QuantumUNET/Components/QNetworkManagerHUD.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking.Match;
|
||||
|
||||
namespace QuantumUNET.Components
|
||||
{
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public class QNetworkManagerHUD : MonoBehaviour
|
||||
{
|
||||
private void Awake()
|
||||
{
|
||||
this.manager = base.GetComponent<QNetworkManager>();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (this.showGUI)
|
||||
{
|
||||
int num = 10 + this.offsetX;
|
||||
int num2 = 40 + this.offsetY;
|
||||
bool flag = this.manager.client == null || this.manager.client.connection == null || this.manager.client.connection.connectionId == -1;
|
||||
if (!this.manager.IsClientConnected() && !QNetworkServer.active)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
if (Application.platform != RuntimePlatform.WebGLPlayer)
|
||||
{
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "LAN Host(H)"))
|
||||
{
|
||||
this.manager.StartHost();
|
||||
}
|
||||
num2 += 24;
|
||||
}
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 105f, 20f), "LAN Client(C)"))
|
||||
{
|
||||
this.manager.StartClient();
|
||||
}
|
||||
this.manager.networkAddress = GUI.TextField(new Rect((float)(num + 100), (float)num2, 95f, 20f), this.manager.networkAddress);
|
||||
num2 += 24;
|
||||
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||||
{
|
||||
GUI.Box(new Rect((float)num, (float)num2, 200f, 25f), "( WebGL cannot be server )");
|
||||
num2 += 24;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "LAN Server Only(S)"))
|
||||
{
|
||||
this.manager.StartServer();
|
||||
}
|
||||
num2 += 24;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.Label(new Rect((float)num, (float)num2, 200f, 20f), string.Concat(new object[]
|
||||
{
|
||||
"Connecting to ",
|
||||
this.manager.networkAddress,
|
||||
":",
|
||||
this.manager.networkPort,
|
||||
".."
|
||||
}));
|
||||
num2 += 24;
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Cancel Connection Attempt"))
|
||||
{
|
||||
this.manager.StopClient();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (QNetworkServer.active)
|
||||
{
|
||||
string text = "Server: port=" + this.manager.networkPort;
|
||||
GUI.Label(new Rect((float)num, (float)num2, 300f, 20f), text);
|
||||
num2 += 24;
|
||||
}
|
||||
if (this.manager.IsClientConnected())
|
||||
{
|
||||
GUI.Label(new Rect((float)num, (float)num2, 300f, 20f), string.Concat(new object[]
|
||||
{
|
||||
"Client: address=",
|
||||
this.manager.networkAddress,
|
||||
" port=",
|
||||
this.manager.networkPort
|
||||
}));
|
||||
num2 += 24;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.manager.IsClientConnected() && !QClientScene.ready)
|
||||
{
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Client Ready"))
|
||||
{
|
||||
QClientScene.Ready(this.manager.client.connection);
|
||||
if (QClientScene.localPlayers.Count == 0)
|
||||
{
|
||||
QClientScene.AddPlayer(0);
|
||||
}
|
||||
}
|
||||
num2 += 24;
|
||||
}
|
||||
|
||||
if (QNetworkServer.active || this.manager.IsClientConnected())
|
||||
{
|
||||
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Stop (X)"))
|
||||
{
|
||||
this.manager.StopHost();
|
||||
}
|
||||
num2 += 24;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public QNetworkManager manager;
|
||||
|
||||
[SerializeField]
|
||||
public bool showGUI = true;
|
||||
|
||||
[SerializeField]
|
||||
public int offsetX;
|
||||
|
||||
[SerializeField]
|
||||
public int offsetY;
|
||||
|
||||
private bool m_ShowServer;
|
||||
}
|
||||
}
|
@ -65,6 +65,7 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Components\QNetworkManagerHUD.cs" />
|
||||
<Compile Include="Components\QNetworkTransformChild.cs" />
|
||||
<Compile Include="Messages\QMsgType.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
BIN
UnityEngine.Networking.dll
Normal file
BIN
UnityEngine.Networking.dll
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user