twinaphex
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fe1d3306af
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Cleanups
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2018-05-17 18:20:36 +02:00 |
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twinaphex
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a9cede28b4
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remove some Cg references from log messages
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2018-05-17 18:03:18 +02:00 |
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twinaphex
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08425d978c
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Create d3d9_renderchain_destroy_passes_and_luts
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2018-05-17 17:59:42 +02:00 |
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twinaphex
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c022190895
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Cleanups
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2018-05-17 17:52:44 +02:00 |
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twinaphex
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041d51b8d1
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Cleanups
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2018-05-17 17:50:33 +02:00 |
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twinaphex
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f8b7104ef2
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Move more common code to d3d9_renderchain.h
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2018-05-17 17:38:42 +02:00 |
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twinaphex
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a024da61f4
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More code de-duplication
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2018-05-17 17:27:56 +02:00 |
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twinaphex
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e01a028e24
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Move add_lut_internal to d3d9_renderchain.h
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2018-05-17 17:25:46 +02:00 |
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twinaphex
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c46d84b799
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Create d3d9_renderchain_add_lut
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2018-05-17 17:23:53 +02:00 |
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twinaphex
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6d2b5c8052
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Move read_viewport function back to d3d9.c
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2018-05-17 17:17:08 +02:00 |
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twinaphex
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ad3cedfff1
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Create d3d9_init_renderchain
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2018-05-17 17:15:04 +02:00 |
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twinaphex
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ea5e4e9ae4
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Create struct D3D9Vertex
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2018-05-17 17:10:44 +02:00 |
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twinaphex
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30b6366158
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(d3d9_cg_renderchain.c) Reuse same struct
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2018-05-17 17:09:23 +02:00 |
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twinaphex
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45f409b022
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Start using shader_pass struct
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2018-05-17 16:52:12 +02:00 |
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twinaphex
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d369cde6c6
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(Cg renderchain) Cleanups
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2018-05-17 16:50:02 +02:00 |
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twinaphex
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bc59b0345d
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Start unifying the structs across the two renderchains
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2018-05-17 16:42:27 +02:00 |
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twinaphex
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517e42c9c7
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Pass d3d pointer to set_mvp
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2018-05-17 05:46:49 +02:00 |
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twinaphex
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8161add9e4
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(D3D renderchains) Updates
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2018-05-17 05:36:56 +02:00 |
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twinaphex
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7afad7a84b
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Add start/end render
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2018-05-17 04:19:35 +02:00 |
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twinaphex
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fef586b887
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Comment out align texels for now
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2018-05-17 02:21:40 +02:00 |
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twinaphex
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8686c5e037
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(HLSL) Use HLSLVertex everywhere in the file
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2018-05-17 02:18:57 +02:00 |
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twinaphex
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91fc81e76a
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(D3D9 HLSL) Prevents crash with game frame
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2018-05-17 02:17:47 +02:00 |
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twinaphex
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62a2af1848
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(HLSL) Update set_vertices
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2018-05-17 02:16:19 +02:00 |
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twinaphex
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a999bff175
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Cleanups
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2018-05-17 02:07:15 +02:00 |
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twinaphex
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47551cec84
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(HLSL) set_vertices - more work
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2018-05-17 02:01:32 +02:00 |
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twinaphex
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47f3855e1b
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Cleanups
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2018-05-16 16:06:00 +02:00 |
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twinaphex
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4b5ea2877e
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Cleanups
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2018-05-16 16:03:22 +02:00 |
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twinaphex
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efbfe85da4
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Cleanups
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2018-05-16 15:58:46 +02:00 |
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twinaphex
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3aba080434
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Integrate HLSL code into d3d9_hlsl_renderchain.c
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2018-05-16 15:52:11 +02:00 |
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twinaphex
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2d540264e8
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Start hooking up set_shader_mvp function
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2018-05-15 06:02:10 +02:00 |
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twinaphex
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6afd100d2f
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(D3D9 HLSL) Add calc_and_set_shader_mvp
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2018-05-15 05:53:15 +02:00 |
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twinaphex
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52fcdd183a
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(HLSL) Add more functions
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2018-05-14 23:14:26 +02:00 |
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twinaphex
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5cba3f0b25
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(D3D) Updates
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2018-05-14 22:24:02 +02:00 |
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twinaphex
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9e63b108ae
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Cleanups
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2018-05-14 22:20:26 +02:00 |
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twinaphex
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8361922034
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Cleanup
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2018-05-14 22:07:07 +02:00 |
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twinaphex
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c0cd08fa11
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Cleanups
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2018-05-14 22:01:21 +02:00 |
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twinaphex
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4e572d6f87
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Simplify calc_and_set_shader_mvp
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2018-05-14 21:54:28 +02:00 |
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twinaphex
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e1368a9209
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(Cg D3D9) Buildfix
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2018-05-14 21:42:14 +02:00 |
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twinaphex
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39f45a17d2
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create d3d9_convert_geometry
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2018-05-14 21:32:14 +02:00 |
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twinaphex
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c941b4e922
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Update D3D9 HLSL code
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2018-05-14 21:26:52 +02:00 |
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twinaphex
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f37f8a1076
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(HLSL renderchain) Refactor code
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2018-05-14 21:10:14 +02:00 |
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twinaphex
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dc61c08006
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Cleanups
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2018-05-14 20:50:02 +02:00 |
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twinaphex
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15f2cde260
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(HLSL) Start adding renderchain code
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2018-05-14 20:42:28 +02:00 |
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twinaphex
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111aeb46b3
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Make blit_texture a generic function used by both Cg and HLSL
renderchains
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2018-05-14 19:11:45 +02:00 |
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twinaphex
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c1d949b017
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Rename pass_vector_list to cg_pass_vector_list
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2018-05-14 18:48:47 +02:00 |
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twinaphex
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8a607e72af
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(D3D9 Cg) Cleanups
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2018-05-14 18:46:06 +02:00 |
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twinaphex
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e646366fd4
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Cleanups
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2018-05-14 18:42:53 +02:00 |
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twinaphex
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e8ae1e324f
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Cleanups
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2018-05-14 18:40:36 +02:00 |
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twinaphex
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7a9bfa52b0
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Add comments
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2018-05-14 17:51:50 +02:00 |
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twinaphex
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e9054159ec
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Remove set_font_rect callback
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2018-05-14 16:57:34 +02:00 |
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