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https://github.com/libretro/RetroArch
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Cleanup
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c0cd08fa11
commit
8361922034
@ -426,10 +426,11 @@ static void d3d9_cg_renderchain_bind_orig(
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CGparameter param;
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float video_size[2];
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float texture_size[2];
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video_size[0] = chain->passes->data[0].last_width;
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video_size[1] = chain->passes->data[0].last_height;
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texture_size[0] = chain->passes->data[0].info.tex_w;
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texture_size[1] = chain->passes->data[0].info.tex_h;
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struct cg_pass *first_pass = (struct cg_pass*)&chain->passes->data[0];
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video_size[0] = first_pass->last_width;
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video_size[1] = first_pass->last_height;
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texture_size[0] = first_pass->info.tex_w;
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texture_size[1] = first_pass->info.tex_h;
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set_cg_param(pass->vPrg, "ORIG.video_size", video_size);
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set_cg_param(pass->fPrg, "ORIG.video_size", video_size);
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@ -441,11 +442,11 @@ static void d3d9_cg_renderchain_bind_orig(
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if (param)
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{
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unsigned index = cgGetParameterResourceIndex(param);
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d3d9_set_texture(chain->dev, index, chain->passes->data[0].tex);
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d3d9_set_texture(chain->dev, index, first_pass->tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(first_pass->info.pass->filter));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(first_pass->info.pass->filter));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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unsigned_vector_list_append(chain->bound_tex, index);
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@ -454,8 +455,7 @@ static void d3d9_cg_renderchain_bind_orig(
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param = cgGetNamedParameter(pass->vPrg, "ORIG.tex_coord");
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if (param)
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{
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LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)
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chain->passes->data[0].vertex_buf;
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LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)first_pass->vertex_buf;
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struct unsigned_vector_list *attrib_map = (struct unsigned_vector_list*)
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pass->attrib_map;
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unsigned index = attrib_map->data[cgGetParameterResourceIndex(param)];
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@ -573,11 +573,12 @@ static void d3d9_cg_renderchain_bind_pass(
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CGparameter param;
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float video_size[2];
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float texture_size[2];
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char pass_base[64] = {0};
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char attr_texture[64] = {0};
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char attr_input_size[64] = {0};
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char attr_tex_size[64] = {0};
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char attr_coord[64] = {0};
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char pass_base[64] = {0};
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char attr_texture[64] = {0};
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char attr_input_size[64] = {0};
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char attr_tex_size[64] = {0};
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char attr_coord[64] = {0};
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struct cg_pass *curr_pass = (struct cg_pass*)&chain->passes->data[i];
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snprintf(pass_base, sizeof(pass_base), "PASS%u", i);
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snprintf(attr_texture, sizeof(attr_texture), "%s.texture", pass_base);
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@ -585,10 +586,10 @@ static void d3d9_cg_renderchain_bind_pass(
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snprintf(attr_tex_size, sizeof(attr_tex_size), "%s.texture_size", pass_base);
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snprintf(attr_coord, sizeof(attr_coord), "%s.tex_coord", pass_base);
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video_size[0] = chain->passes->data[i].last_width;
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video_size[1] = chain->passes->data[i].last_height;
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texture_size[0] = chain->passes->data[i].info.tex_w;
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texture_size[1] = chain->passes->data[i].info.tex_h;
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video_size[0] = curr_pass->last_width;
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video_size[1] = curr_pass->last_height;
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texture_size[0] = curr_pass->info.tex_w;
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texture_size[1] = curr_pass->info.tex_h;
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set_cg_param(pass->vPrg, attr_input_size, video_size);
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set_cg_param(pass->fPrg, attr_input_size, video_size);
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@ -601,11 +602,11 @@ static void d3d9_cg_renderchain_bind_pass(
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unsigned index = cgGetParameterResourceIndex(param);
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unsigned_vector_list_append(chain->bound_tex, index);
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d3d9_set_texture(chain->dev, index, chain->passes->data[i].tex);
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d3d9_set_texture(chain->dev, index, curr_pass->tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d_translate_filter(curr_pass->info.pass->filter));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d_translate_filter(curr_pass->info.pass->filter));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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}
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@ -617,8 +618,7 @@ static void d3d9_cg_renderchain_bind_pass(
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(struct unsigned_vector_list*)pass->attrib_map;
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unsigned index = attrib_map->data[cgGetParameterResourceIndex(param)];
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d3d9_set_stream_source(chain->dev, index,
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chain->passes->data[i].vertex_buf,
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d3d9_set_stream_source(chain->dev, index, curr_pass->vertex_buf,
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0, sizeof(struct CGVertex));
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unsigned_vector_list_append(chain->bound_vert, index);
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}
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