Rename pass_vector_list to cg_pass_vector_list

This commit is contained in:
twinaphex 2018-05-14 18:48:47 +02:00
parent 8a607e72af
commit c1d949b017

View File

@ -85,7 +85,7 @@ struct cg_pass
};
#define VECTOR_LIST_TYPE struct cg_pass
#define VECTOR_LIST_NAME pass
#define VECTOR_LIST_NAME cg_pass
#include "../../libretro-common/lists/vector_list.c"
#undef VECTOR_LIST_TYPE
#undef VECTOR_LIST_NAME
@ -108,7 +108,7 @@ typedef struct cg_renderchain
CGprogram fStock;
LPDIRECT3DDEVICE9 dev;
D3DVIEWPORT9 *final_viewport;
struct pass_vector_list *passes;
struct cg_pass_vector_list *passes;
struct unsigned_vector_list *bound_tex;
struct unsigned_vector_list *bound_vert;
struct lut_info_vector_list *luts;
@ -724,7 +724,7 @@ void d3d9_cg_renderchain_free(void *data)
free(cg_data->passes->data[i].attrib_map);
}
pass_vector_list_free(cg_data->passes);
cg_pass_vector_list_free(cg_data->passes);
cg_data->passes = NULL;
}
@ -748,7 +748,7 @@ static void *d3d9_cg_renderchain_new(void)
if (!renderchain)
return NULL;
renderchain->passes = pass_vector_list_new();
renderchain->passes = cg_pass_vector_list_new();
renderchain->luts = lut_info_vector_list_new();
renderchain->bound_tex = unsigned_vector_list_new();
renderchain->bound_vert = unsigned_vector_list_new();
@ -833,7 +833,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass))
return false;
pass_vector_list_append(chain->passes, pass);
cg_pass_vector_list_append(chain->passes, pass);
return true;
}
@ -1056,7 +1056,7 @@ static bool d3d9_cg_renderchain_add_pass(
d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d9_set_texture(chain->dev, 0, NULL);
pass_vector_list_append(chain->passes, pass);
cg_pass_vector_list_append(chain->passes, pass);
return true;
}