Start using shader_pass struct

This commit is contained in:
twinaphex 2018-05-17 16:52:12 +02:00
parent d369cde6c6
commit 45f409b022
2 changed files with 32 additions and 49 deletions

View File

@ -64,25 +64,6 @@ struct CGVertex
float r, g, b, a;
};
struct cg_pass
{
unsigned last_width, last_height;
struct LinkInfo info;
D3DPOOL pool;
LPDIRECT3DTEXTURE9 tex;
LPDIRECT3DVERTEXBUFFER9 vertex_buf;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
void *attrib_map;
void *vprg;
void *fprg;
};
#define VECTOR_LIST_TYPE struct cg_pass
#define VECTOR_LIST_NAME cg_pass
#include "../../libretro-common/lists/vector_list.c"
#undef VECTOR_LIST_TYPE
#undef VECTOR_LIST_NAME
#include "d3d9_renderchain.h"
typedef struct cg_renderchain
@ -101,7 +82,7 @@ typedef struct cg_renderchain
CGprogram fStock;
LPDIRECT3DDEVICE9 dev;
D3DVIEWPORT9 *final_viewport;
struct cg_pass_vector_list *passes;
struct shader_pass_vector_list *passes;
struct unsigned_vector_list *bound_tex;
struct unsigned_vector_list *bound_vert;
struct lut_info_vector_list *luts;
@ -238,7 +219,7 @@ error:
static void d3d9_cg_renderchain_set_shader_params(
cg_renderchain_t *chain,
struct cg_pass *pass,
struct shader_pass *pass,
unsigned video_w, unsigned video_h,
unsigned tex_w, unsigned tex_h,
unsigned viewport_w, unsigned viewport_h)
@ -277,7 +258,7 @@ static void d3d9_cg_renderchain_set_shader_params(
static bool d3d9_cg_renderchain_init_shader_fvf(
cg_renderchain_t *chain,
struct cg_pass *pass)
struct shader_pass *pass)
{
CGparameter param;
unsigned index, i, count;
@ -422,12 +403,12 @@ static bool d3d9_cg_renderchain_init_shader_fvf(
static void d3d9_cg_renderchain_bind_orig(
cg_renderchain_t *chain,
struct cg_pass *pass)
struct shader_pass *pass)
{
CGparameter param;
float video_size[2];
float texture_size[2];
struct cg_pass *first_pass = (struct cg_pass*)&chain->passes->data[0];
struct shader_pass *first_pass = (struct shader_pass*)&chain->passes->data[0];
video_size[0] = first_pass->last_width;
video_size[1] = first_pass->last_height;
texture_size[0] = first_pass->info.tex_w;
@ -468,7 +449,7 @@ static void d3d9_cg_renderchain_bind_orig(
}
static void d3d9_cg_renderchain_bind_prev(cg_renderchain_t *chain,
struct cg_pass *pass)
struct shader_pass *pass)
{
unsigned i;
float texture_size[2];
@ -558,7 +539,7 @@ static void d3d9_cg_renderchain_add_lut_internal(
static void d3d9_cg_renderchain_bind_pass(
cg_renderchain_t *chain,
struct cg_pass *pass, unsigned pass_index)
struct shader_pass *pass, unsigned pass_index)
{
unsigned i;
@ -572,7 +553,7 @@ static void d3d9_cg_renderchain_bind_pass(
char attr_input_size[64] = {0};
char attr_tex_size[64] = {0};
char attr_coord[64] = {0};
struct cg_pass *curr_pass = (struct cg_pass*)&chain->passes->data[i];
struct shader_pass *curr_pass = (struct shader_pass*)&chain->passes->data[i];
snprintf(pass_base, sizeof(pass_base), "PASS%u", i);
snprintf(attr_texture, sizeof(attr_texture), "%s.texture", pass_base);
@ -707,7 +688,7 @@ void d3d9_cg_renderchain_free(void *data)
free(chain->passes->data[i].attrib_map);
}
cg_pass_vector_list_free(chain->passes);
shader_pass_vector_list_free(chain->passes);
chain->passes = NULL;
}
@ -731,7 +712,7 @@ static void *d3d9_cg_renderchain_new(void)
if (!renderchain)
return NULL;
renderchain->passes = cg_pass_vector_list_new();
renderchain->passes = shader_pass_vector_list_new();
renderchain->luts = lut_info_vector_list_new();
renderchain->bound_tex = unsigned_vector_list_new();
renderchain->bound_vert = unsigned_vector_list_new();
@ -763,7 +744,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
const struct LinkInfo *info, unsigned _fmt)
{
unsigned i;
struct cg_pass pass;
struct shader_pass pass;
struct d3d_matrix ident;
unsigned fmt = (_fmt == RETRO_PIXEL_FORMAT_RGB565) ?
d3d9_get_rgb565_format() : d3d9_get_xrgb8888_format();
@ -816,7 +797,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass))
return false;
cg_pass_vector_list_append(chain->passes, pass);
shader_pass_vector_list_append(chain->passes, pass);
return true;
}
@ -857,8 +838,8 @@ static bool d3d9_cg_renderchain_init(
static bool d3d9_cg_set_pass_size(
LPDIRECT3DDEVICE9 dev,
struct cg_pass *pass,
struct cg_pass *pass2,
struct shader_pass *pass,
struct shader_pass *pass2,
unsigned width, unsigned height)
{
if (width != pass->info.tex_w || height != pass->info.tex_h)
@ -909,8 +890,8 @@ static void d3d9_cg_recompute_pass_sizes(
if (!d3d9_cg_set_pass_size(dev,
(struct cg_pass*)&chain->passes->data[0],
(struct cg_pass*)&chain->passes->data[chain->passes->count - 1],
(struct shader_pass*)&chain->passes->data[0],
(struct shader_pass*)&chain->passes->data[chain->passes->count - 1],
current_width, current_height))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
@ -928,8 +909,8 @@ static void d3d9_cg_recompute_pass_sizes(
link_info.tex_h = next_pow2(out_height);
if (!d3d9_cg_set_pass_size(dev,
(struct cg_pass*)&chain->passes->data[i],
(struct cg_pass*)&chain->passes->data[chain->passes->count - 1],
(struct shader_pass*)&chain->passes->data[i],
(struct shader_pass*)&chain->passes->data[chain->passes->count - 1],
link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
@ -960,7 +941,7 @@ static bool d3d9_cg_renderchain_add_pass(
void *data,
const struct LinkInfo *info)
{
struct cg_pass pass;
struct shader_pass pass;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
pass.info = *info;
@ -1003,7 +984,7 @@ static bool d3d9_cg_renderchain_add_pass(
d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d9_set_texture(chain->dev, 0, NULL);
cg_pass_vector_list_append(chain->passes, pass);
shader_pass_vector_list_append(chain->passes, pass);
return true;
}
@ -1086,7 +1067,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
static void cg_d3d9_renderchain_set_vertices(
const video_frame_info_t *video_info,
cg_renderchain_t *chain,
struct cg_pass *pass,
struct shader_pass *pass,
unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned vp_width, unsigned vp_height,
@ -1211,7 +1192,7 @@ static void cg_d3d9_renderchain_unbind_all(cg_renderchain_t *chain)
static void cg_d3d9_renderchain_set_params(
cg_renderchain_t *chain,
struct cg_pass *pass,
struct shader_pass *pass,
state_tracker_t *tracker,
unsigned pass_index)
{
@ -1238,7 +1219,7 @@ static void cg_d3d9_renderchain_set_params(
static void cg_d3d9_renderchain_render_pass(
cg_renderchain_t *chain,
struct cg_pass *pass,
struct shader_pass *pass,
state_tracker_t *tracker,
unsigned pass_index)
{
@ -1318,9 +1299,9 @@ static bool d3d9_cg_renderchain_render(
{
LPDIRECT3DSURFACE9 back_buffer, target;
unsigned i, current_width, current_height, out_width = 0, out_height = 0;
struct cg_pass *last_pass = NULL;
struct cg_pass *first_pass = NULL;
cg_renderchain_t *chain = d3d ?
struct shader_pass *last_pass = NULL;
struct shader_pass *first_pass = NULL;
cg_renderchain_t *chain = d3d ?
(cg_renderchain_t*)d3d->renderchain_data : NULL;
d3d9_cg_renderchain_start_render(chain);
@ -1328,7 +1309,7 @@ static bool d3d9_cg_renderchain_render(
current_width = width;
current_height = height;
first_pass = (struct cg_pass*)&chain->passes->data[0];
first_pass = (struct shader_pass*)&chain->passes->data[0];
d3d9_convert_geometry(
&first_pass->info,
@ -1352,8 +1333,8 @@ static bool d3d9_cg_renderchain_render(
for (i = 0; i < chain->passes->count - 1; i++)
{
D3DVIEWPORT9 viewport = {0};
struct cg_pass *from_pass = (struct cg_pass*)&chain->passes->data[i];
struct cg_pass *to_pass = (struct cg_pass*)&chain->passes->data[i + 1];
struct shader_pass *from_pass = (struct shader_pass*)&chain->passes->data[i];
struct shader_pass *to_pass = (struct shader_pass*)&chain->passes->data[i + 1];
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
@ -1394,7 +1375,7 @@ static bool d3d9_cg_renderchain_render(
/* Final pass */
d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer);
last_pass = (struct cg_pass*)&chain->passes->
last_pass = (struct shader_pass*)&chain->passes->
data[chain->passes->count - 1];
d3d9_convert_geometry(&last_pass->info,

View File

@ -43,6 +43,8 @@ struct shader_pass
LPDIRECT3DVERTEXBUFFER9 vertex_buf;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
void *attrib_map;
void *vprg;
void *fprg;
};
#define D3D_PI 3.14159265358979323846264338327