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https://github.com/libretro/RetroArch
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Cleanups
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15f2cde260
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@ -766,11 +766,13 @@ static bool d3d9_cg_renderchain_init_shader(d3d9_video_t *d3d,
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static bool d3d9_cg_renderchain_create_first_pass(
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LPDIRECT3DDEVICE9 dev,
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cg_renderchain_t *chain,
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const struct LinkInfo *info, unsigned fmt)
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const struct LinkInfo *info, unsigned _fmt)
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{
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unsigned i;
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struct cg_pass pass;
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struct d3d_matrix ident;
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unsigned fmt = (_fmt == RETRO_PIXEL_FORMAT_RGB565) ?
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d3d9_get_rgb565_format() : d3d9_get_xrgb8888_format();
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d3d_matrix_identity(&ident);
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@ -799,9 +801,8 @@ static bool d3d9_cg_renderchain_create_first_pass(
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chain->prev.tex[i] = (LPDIRECT3DTEXTURE9)
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d3d9_texture_new(chain->dev, NULL,
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info->tex_w, info->tex_h, 1, 0,
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(fmt == RETRO_PIXEL_FORMAT_RGB565) ?
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d3d9_get_rgb565_format() : d3d9_get_xrgb8888_format(),
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info->tex_w, info->tex_h, 1, 0, fmt,
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fmt,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
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if (!chain->prev.tex[i])
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@ -95,9 +95,13 @@ static bool hlsl_d3d9_renderchain_init_shader_fvf(LPDIRECT3DDEVICE9 dev,
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static bool hlsl_d3d9_renderchain_create_first_pass(
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LPDIRECT3DDEVICE9 dev,
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hlsl_d3d9_renderchain_t *chain,
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const video_info_t *info,
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unsigned fmt)
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const struct LinkInfo *info,
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unsigned _fmt)
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{
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unsigned fmt =
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(_fmt == RETRO_PIXEL_FORMAT_RGB565) ?
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d3d9_get_rgb565_format() : d3d9_get_xrgb8888_format();
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chain->vertex_buf = d3d9_vertex_buffer_new(
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dev, 4 * sizeof(Vertex),
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D3DUSAGE_WRITEONLY,
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@ -109,9 +113,7 @@ static bool hlsl_d3d9_renderchain_create_first_pass(
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return false;
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chain->tex = d3d9_texture_new(dev, NULL,
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chain->tex_w, chain->tex_h, 1, 0,
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info->rgb32 ?
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d3d9_get_xrgb8888_format() : d3d9_get_rgb565_format(),
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chain->tex_w, chain->tex_h, 1, 0, fmt,
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0, 0, 0, 0, NULL, NULL, false);
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if (!chain->tex)
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@ -350,7 +352,8 @@ static bool hlsl_d3d9_renderchain_init(
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chain->tex_w = info->tex_w;
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chain->tex_h = info->tex_h;
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if (!hlsl_d3d9_renderchain_create_first_pass(dev, chain, video_info, fmt))
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if (!hlsl_d3d9_renderchain_create_first_pass(dev, chain, info, fmt))
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return false;
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return true;
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