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https://github.com/libretro/RetroArch
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Cleanups
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8361922034
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@ -541,13 +541,10 @@ static void d3d9_cg_renderchain_bind_prev(cg_renderchain_t *chain,
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}
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}
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static void d3d9_cg_renderchain_add_lut_internal(void *data,
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static void d3d9_cg_renderchain_add_lut_internal(
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cg_renderchain_t *chain,
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unsigned index, unsigned i)
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{
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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if (!chain)
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return;
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d3d9_set_texture(chain->dev, index, chain->luts->data[i].tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
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@ -861,8 +858,10 @@ static bool d3d9_cg_renderchain_init(
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return true;
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}
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static bool d3d9_cg_renderchain_set_pass_size(
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cg_renderchain_t *chain, struct cg_pass *pass,
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static bool d3d9_cg_set_pass_size(
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LPDIRECT3DDEVICE9 dev,
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struct cg_pass *pass,
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struct cg_pass *pass2,
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unsigned width, unsigned height)
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{
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if (width != pass->info.tex_w || height != pass->info.tex_h)
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@ -873,10 +872,10 @@ static bool d3d9_cg_renderchain_set_pass_size(
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pass->info.tex_h = height;
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pass->pool = D3DPOOL_DEFAULT;
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pass->tex = (LPDIRECT3DTEXTURE9)
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d3d9_texture_new(chain->dev, NULL,
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d3d9_texture_new(dev, NULL,
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width, height, 1,
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D3DUSAGE_RENDERTARGET,
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chain->passes->data[chain->passes->count - 1].info.pass->fbo.fp_fbo ?
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pass2->info.pass->fbo.fp_fbo ?
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D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(),
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D3DPOOL_DEFAULT, 0, 0, 0,
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NULL, NULL, false);
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@ -884,16 +883,18 @@ static bool d3d9_cg_renderchain_set_pass_size(
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if (!pass->tex)
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return false;
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d3d9_set_texture(chain->dev, 0, pass->tex);
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d3d9_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_texture(chain->dev, 0, NULL);
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d3d9_set_texture(dev, 0, pass->tex);
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d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_texture(dev, 0, NULL);
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}
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return true;
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}
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static void d3d_recompute_pass_sizes(cg_renderchain_t *chain,
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static void d3d_recompute_pass_sizes(
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LPDIRECT3DDEVICE9 dev,
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cg_renderchain_t *chain,
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d3d9_video_t *d3d)
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{
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unsigned i;
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@ -910,8 +911,9 @@ static void d3d_recompute_pass_sizes(cg_renderchain_t *chain,
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link_info.tex_h = current_height;
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if (!d3d9_cg_renderchain_set_pass_size(chain,
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if (!d3d9_cg_set_pass_size(dev,
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(struct cg_pass*)&chain->passes->data[0],
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(struct cg_pass*)&chain->passes->data[chain->passes->count - 1],
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current_width, current_height))
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{
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RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
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@ -928,8 +930,9 @@ static void d3d_recompute_pass_sizes(cg_renderchain_t *chain,
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link_info.tex_w = next_pow2(out_width);
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link_info.tex_h = next_pow2(out_height);
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if (!d3d9_cg_renderchain_set_pass_size(chain,
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if (!d3d9_cg_set_pass_size(dev,
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(struct cg_pass*)&chain->passes->data[i],
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(struct cg_pass*)&chain->passes->data[chain->passes->count - 1],
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link_info.tex_w, link_info.tex_h))
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{
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RARCH_ERR("[D3D9 Cg]: Failed to set pass size.\n");
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@ -953,7 +956,7 @@ static void d3d9_cg_renderchain_set_final_viewport(
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if (chain && final_viewport)
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chain->final_viewport = (D3DVIEWPORT9*)final_viewport;
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d3d_recompute_pass_sizes(chain, d3d);
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d3d_recompute_pass_sizes(chain->dev, chain, d3d);
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}
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static bool d3d9_cg_renderchain_add_pass(
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