twinaphex
b2c7fae912
desc.Flags should also be commented out for now
2021-06-26 05:46:37 +02:00
twinaphex
13e88ebe74
(D3D11) Disable tear control support for UWP for now
2021-06-26 05:40:41 +02:00
twinaphex
55afe18872
Move D3D11Draw call back for now - should make OSK work again and
...
shaders
2021-06-23 19:34:06 +02:00
Connor McLaughlin
322aeb4e46
(d3d11) Don't pass ALLOW_TEARING to present when unsupported
2021-06-22 14:04:32 +10:00
Connor McLaughlin
ed2d6b1730
(d3d11) Don't draw content without a texture bound
2021-06-22 14:04:32 +10:00
Connor McLaughlin
9afa30af5e
(d3d11) Disable DXGI's ALT+ENTER handling
2021-06-22 14:04:31 +10:00
twinaphex
a30a86a09c
(D3D11) Fixes Xbox again, do tear control checks only for non-UWP
...
- TODO/FIXME still has to be resolved, see comment at line 1362
2021-06-22 00:41:56 +02:00
twinaphex
8b6e58eebd
Buildfix for D3D11 - courtesy of Stenzek
2021-06-16 16:07:38 +02:00
Connor McLaughlin
946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains ( #12529 )
2021-06-16 15:19:27 +02:00
Tony
3647bdef0f
(D3D) Logging + dupe code cleanups ( #12501 )
2021-06-09 06:33:14 +02:00
JustMeDaFaq
f1347829c2
Update d3d11.c
2021-06-07 12:03:58 +02:00
sonninnos
04962e1741
(D3D) Add common window title for D3D9+
2021-06-06 22:24:47 +03:00
sonninnos
8584b122e1
(D3D11+12) Allow fastforward in fullscreen
2021-06-04 04:31:11 +03:00
LazyFunker
4e0f8bf621
Fix typo
2021-05-16 20:44:31 +02:00
LazyFunker
8ff0430370
Disable mipmap generation for UWP
2021-04-20 10:29:17 +02:00
twinaphex
611efea2bf
More CXX_BUILD fixes
2021-03-22 15:20:51 +01:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
...
Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex
7d313647ae
(D3D11) Add flip model support - fallback to blit model for OSes
...
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
...
the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
093dc30ffd
Refactor d3d11_init_swapchain some more
2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c
(D3D11) Split init swapchain code up into own function
2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645
(D3D11) Change this back
2020-12-15 08:09:48 +01:00
twinaphex
625f0d4fc6
Improve conditional
2020-12-05 04:54:22 +01:00
twinaphex
9688554921
(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
2020-12-05 04:48:11 +01:00
aliaspider
c6b77f6c62
(D3D11) get the hwrender texture format from the view desc
...
the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider
b3134fc05a
(D3D11) fix slang shaders
2020-11-15 13:04:24 +01:00
aliaspider
b7d3efc503
(D3D11) rename D3D11SetState to D3D11SetRasterizerState.
2020-11-14 04:29:44 +01:00
twinaphex
44b7234756
Move cheat_manager and state_manager to root folder
2020-10-15 05:29:20 +02:00
twinaphex
d1dd0e9d60
Not sure why this printf was there
2020-10-05 16:01:40 +02:00
Connor McLaughlin
696df6e916
(video/d3d11) Skip shader/stock blend when we don't have a texture
...
This happens if the core calls video_cb with the frame set to null on
the first frame, and was causing black screens/driver resets.
The ffmpeg core seems to do this.
2020-10-01 19:19:13 +10:00
Connor McLaughlin
10bbe119a7
(video/d3d11): Fix shaders with scaled framebuffers
...
The scissor rectangle was left as whatever the core last used.
2020-10-01 16:53:19 +10:00
Connor McLaughlin
30c6f90c93
(video/d3d11) Use cached view as the slang source texture
...
Fixes shaders in D3D11 driver.
2020-10-01 00:19:11 +10:00
Connor McLaughlin
12382c057a
(video/d3d11) Cache view left bound by hw renderers
...
Fixes garbage/black screen when menu is active.
2020-10-01 00:19:11 +10:00
twinaphex
4d1cfa9c41
Make the 'raw' versions the generic function for the message loop
...
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex
32279c3a70
Split up wnd_proc_common_internal into two - one for dinput,
...
one for raw
2020-08-28 02:21:13 +02:00
twinaphex
6b3fcf79f0
(DXGI) Turn these into macros
2020-08-24 00:04:12 +02:00
twinaphex
6b978eb057
(D3D11) Cleanups
2020-08-19 11:26:30 +02:00
twinaphex
aeeff7f350
(D3D11) Cleanup
2020-08-16 03:11:00 +02:00
twinaphex
2a9915f80d
(D3D) Buildfix
2020-08-08 19:12:01 +02:00
twinaphex
ade58fc8b6
(UWP) Buildfix
2020-08-08 18:17:40 +02:00
twinaphex
72afa2f932
Cleanups
2020-08-03 16:33:54 +02:00
twinaphex
332bcc7f9e
Remove dxgi_update_title
2020-08-03 15:48:08 +02:00
twinaphex
db80281b0f
(D3D11) Move static global variables to D3D11 state
2020-08-03 12:36:51 +02:00
twinaphex
3e41cbc381
Revert "Add get_metrics to poke interface"
...
This reverts commit 119689c9405b5e4a321fafc340f6f0294b0338c3.
2020-08-02 23:44:28 +02:00
twinaphex
119689c940
Add get_metrics to poke interface
2020-08-02 19:25:45 +02:00
twinaphex
60f3265017
Cleanups
2020-07-27 13:16:14 +02:00
twinaphex
3d893b7602
Add extra parameter to unload_texture
2020-07-27 10:15:28 +02:00
twinaphex
9f20a48602
(D3D10/11/12) Implement resolution callback functions
2020-07-25 11:47:49 +02:00
twinaphex
7c66f0adbc
Simplify win32_check_window
2020-07-18 17:09:07 +02:00
twinaphex
87b9c2a367
Add HAVE_REWIND switch
2020-07-01 21:04:05 +02:00