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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Remove dxgi_update_title
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89461eb6a5
commit
332bcc7f9e
@ -297,25 +297,6 @@ void dxgi_copy(
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#pragma warning(default : 4293)
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#endif
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void dxgi_update_title(void)
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{
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#ifndef __WINRT__
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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#endif
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}
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DXGI_FORMAT glslang_format_to_dxgi(glslang_format fmt)
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{
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#undef FMT_
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@ -830,8 +830,6 @@ void dxgi_copy(
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int dst_pitch,
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void* dst_data);
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void dxgi_update_title(void);
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DXGI_FORMAT glslang_format_to_dxgi(glslang_format fmt);
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RETRO_END_DECLS
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@ -277,20 +277,6 @@ typedef REASON_CONTEXT POWER_REQUEST_CONTEXT, *PPOWER_REQUEST_CONTEXT, *LPPOWER_
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#define INT_PTR_COMPAT INT_PTR
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#endif
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/* TODO/FIXME - globals */
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bool g_win32_restore_desktop = false;
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static bool taskbar_is_created = false;
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bool g_win32_inited = false;
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unsigned g_win32_resize_width = 0;
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unsigned g_win32_resize_height = 0;
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ui_window_win32_t main_window;
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static HMONITOR win32_monitor_last;
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static HMONITOR win32_monitor_all[MAX_MONITORS];
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typedef struct win32_common_state
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{
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int pos_x;
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@ -303,6 +289,18 @@ typedef struct win32_common_state
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bool resized;
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} win32_common_state_t;
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/* TODO/FIXME - globals */
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bool g_win32_restore_desktop = false;
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bool g_win32_inited = false;
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unsigned g_win32_resize_width = 0;
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unsigned g_win32_resize_height = 0;
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ui_window_win32_t main_window;
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/* TODO/FIXME - static globals */
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static bool taskbar_is_created = false;
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static HMONITOR win32_monitor_last;
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static HMONITOR win32_monitor_all[MAX_MONITORS];
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static win32_common_state_t win32_st =
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{
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CW_USEDEFAULT, /* pos_x */
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@ -315,7 +313,6 @@ static win32_common_state_t win32_st =
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false /* resized */
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};
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bool win32_taskbar_is_created(void)
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{
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return taskbar_is_created;
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@ -57,25 +57,23 @@
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#define MOVERESIZE_X_SHIFT 8
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#define MOVERESIZE_Y_SHIFT 9
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#define V_DBLSCAN 0x20
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#define V_DBLSCAN 0x20
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/* TODO/FIXME - globals */
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bool g_x11_entered = false;
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Display *g_x11_dpy = NULL;
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unsigned g_x11_screen = 0;
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Window g_x11_win = None;
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Colormap g_x11_cmap;
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/* TODO/FIXME - static globals */
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static XF86VidModeModeInfo desktop_mode;
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static bool xdg_screensaver_available = true;
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bool g_x11_entered = false;
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static bool g_x11_has_focus = false;
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static bool g_x11_true_full = false;
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Display *g_x11_dpy = NULL;
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unsigned g_x11_screen = 0;
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Colormap g_x11_cmap;
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Window g_x11_win = None;
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static Atom XA_NET_WM_STATE;
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static Atom XA_NET_WM_STATE_FULLSCREEN;
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static Atom XA_NET_MOVERESIZE_WINDOW;
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static Atom g_x11_quit_atom;
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static XIM g_x11_xim;
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static XIC g_x11_xic;
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@ -1519,7 +1519,22 @@ static bool d3d10_gfx_frame(
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D3D10SetBlendState(d3d10->device, d3d10->blend_enable, NULL, D3D10_DEFAULT_SAMPLE_MASK);
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D3D10SetVertexBuffer(d3d10->device, 0, d3d10->sprites.vbo, sizeof(d3d10_sprite_t), 0);
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font_driver_render_msg(d3d10, msg, NULL, NULL);
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dxgi_update_title();
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d10->sprites.enabled = false;
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@ -1594,7 +1594,22 @@ static bool d3d11_gfx_frame(
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D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
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D3D11SetVertexBuffer(context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0);
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font_driver_render_msg(d3d11, msg, NULL, NULL);
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dxgi_update_title();
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d11->sprites.enabled = false;
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@ -1584,7 +1584,22 @@ static bool d3d12_gfx_frame(
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D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->sprites.vbo_view);
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font_driver_render_msg(d3d12, msg, NULL, NULL);
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dxgi_update_title();
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d12->sprites.enabled = false;
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