aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
...
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
...
drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
73c36c47e2
(XDK) Xbox buildfixes
2018-01-04 17:00:21 +01:00
twinaphex
c495ca924d
(MSVC 2010) Buildfix for x64
2018-01-04 16:53:54 +01:00
twinaphex
41d9a8fd75
Make D3DX optional
2018-01-04 14:42:13 +01:00
orbea
2d19885a17
C89_BUILD: Fix some clang compiler errors
...
Fixes the following -Werror warnings with C89_BUILD=1 and clang.
gfx/common/x11_common.c:407:17: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
Status status = 0;
^
libretro-common/formats/libchdr/chd.c:639:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
libretro-common/formats/libchdr/chd.c:723:12: warning: ISO C90 forbids mixing declarations and code [-Wdeclaration-after-statement]
uint8_t *sector = &dest[framenum * CD_FRAME_SIZE];
^
2018-01-03 16:53:11 -08:00
twinaphex
0c13961f9e
Updates
2018-01-03 20:48:33 +01:00
twinaphex
a3b9f0ab63
(D3DX8) d3dx8 always has to be statically linked
2018-01-03 20:35:24 +01:00
twinaphex
b925603eff
(D3D9) Buildfix
2018-01-03 20:26:13 +01:00
twinaphex
5d5115941f
(d3d_common.c) Fix D3D8 codepaths
2018-01-03 20:16:19 +01:00
twinaphex
aa255a9ad2
(D3D) Make d3dx dynamically loadable
2018-01-03 19:55:00 +01:00
twinaphex
d3480e6365
Create d3d_font_indirect
2018-01-03 19:03:19 +01:00
twinaphex
94b04828f9
Add ability to dynamically load d3d DLL
2018-01-03 18:53:13 +01:00
twinaphex
3a3776ba24
Create d3d_initialize_symbols
2018-01-03 18:38:13 +01:00
twinaphex
f19ff885f4
Cleanups
2018-01-03 18:23:04 +01:00
twinaphex
2424ffaa26
Dehardcode D3D_SDK_VERSION
2018-01-03 18:14:54 +01:00
twinaphex
30ba656f5c
Create d3d_create
2018-01-03 18:09:31 +01:00
twinaphex
b37ea96969
Cleanup
2018-01-03 16:09:44 +01:00
twinaphex
966053be60
Fix some of the major remaining issues with the D3D8 codepath
2018-01-03 15:57:47 +01:00
twinaphex
06366c9c85
Correct this
2018-01-03 15:22:17 +01:00
twinaphex
6e22e2b4fc
Add d3d_device_get_backbuffer
2018-01-03 15:21:48 +01:00
twinaphex
59050709a9
(Xbox OG) Fix d3d_frame_postprocess
2018-01-03 14:18:57 +01:00
twinaphex
c81ad957fa
(D3D8/Xbox OG) Buildfix for d3d_set_vertex_declaration
2018-01-03 14:04:37 +01:00
twinaphex
010148ce9c
(D3D8/Xbox OG) Buildfix for d3d_set_vertex_shader
2018-01-03 14:02:54 +01:00
twinaphex
0ece7015e7
C buildfix
2018-01-03 13:59:42 +01:00
twinaphex
f6cb15f410
Buildfix for HAVE_D3D8
2018-01-03 13:59:15 +01:00
twinaphex
bf1f201e5a
Add another HAVE_D3D8 conditional
2018-01-03 13:57:01 +01:00
twinaphex
777e96f2ea
(Xbox OG) Buildfixes
2018-01-03 13:52:57 +01:00
Brad Parker
e62e0c83da
win32: Show progress meter on taskbar for downloads (Windows 7 and up)
2018-01-01 02:08:09 -05:00
Alcaro
abf4e50e6d
These warnings aren't needed
2017-12-31 14:33:57 +01:00
aliaspider
0a32642f17
(WIIU) shader: use a single attribute stream.
2017-12-31 14:06:49 +01:00
Brad Parker
8a8687ec9c
add missing ifdef for device change fix and include 2K in the version check
2017-12-30 23:07:59 -05:00
twinaphex
4c608ca994
Buildfix
2017-12-31 03:44:28 +01:00
radius
acdb5efdcd
try to fix msvc2003 builds
2017-12-30 21:38:00 -05:00
twinaphex
f7744d812e
Turn this into a static variable
2017-12-31 03:18:10 +01:00
twinaphex
88cac16409
(MSVC 2003) Compile griffin.c as C code
2017-12-31 03:16:08 +01:00
Twinaphex
d9c0f769c7
Merge pull request #6006 from aliaspider/master
...
(WIIU) update shader and add alpha blending to menu + overlays.
2017-12-31 00:21:53 +01:00
aliaspider
b371f4bb32
(WIIU) add a color attribute to tex_shader.
...
+ some fixes to overlay and menu display code.
2017-12-30 23:21:32 +01:00
twinaphex
292d506ed8
Fix more MSVC Griffin build errors
2017-12-30 13:35:47 +01:00
twinaphex
b10616ffb7
Fix C89_BUILD
2017-12-27 21:49:56 +01:00
radius
e7616f2dc2
fix include
2017-12-27 15:38:54 -05:00
radius
c3e6ac96aa
only reinit when HID devices are attached
2017-12-27 15:34:18 -05:00
twinaphex
4ecb4d5dfb
(Wiiu) Add overlays courtesy of r-type, thanks
2017-12-27 08:38:03 +01:00
twinaphex
c0c9764afe
Update
2017-12-25 07:36:49 +01:00
Brad Parker
89bd38918e
win32: correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98
2017-12-24 17:17:36 -05:00
orbea
1ddcc7be82
Ifdef the broken dbus code better.
2017-12-16 05:19:05 -08:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
Brad Parker
247b9ea973
add menu setting for window opacity, includes generic display server interface
2017-12-11 18:12:42 -05:00
Themaister
f8447c4648
Set correct buffer size.
2017-12-09 17:28:20 +01:00