(Xbox OG) Fix d3d_frame_postprocess

This commit is contained in:
twinaphex 2018-01-03 14:18:57 +01:00
parent edb8ecdbf8
commit 59050709a9

View File

@ -776,9 +776,10 @@ void d3d_enable_alpha_blend_texture_func(void *data)
void d3d_frame_postprocess(void *data)
{
#if defined(_XBOX1)
LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
global_t *global = global_get_ptr();
#ifdef __cplusplus
LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
if (!dev)
return;
#if 0
@ -788,6 +789,10 @@ void d3d_frame_postprocess(void *data)
dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
dev->SetSoftDisplayFilter(global->console.softfilter_enable);
#else
D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
#endif
}