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(Xbox OG) Fix d3d_frame_postprocess
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@ -776,9 +776,10 @@ void d3d_enable_alpha_blend_texture_func(void *data)
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void d3d_frame_postprocess(void *data)
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{
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#if defined(_XBOX1)
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LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
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global_t *global = global_get_ptr();
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#ifdef __cplusplus
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LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
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if (!dev)
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return;
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#if 0
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@ -788,6 +789,10 @@ void d3d_frame_postprocess(void *data)
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dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
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dev->SetSoftDisplayFilter(global->console.softfilter_enable);
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#else
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D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
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D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
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#endif
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#endif
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}
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