(D3D8/Xbox OG) Buildfix for d3d_set_vertex_declaration

This commit is contained in:
twinaphex 2018-01-03 14:04:37 +01:00
parent 010148ce9c
commit c81ad957fa

View File

@ -804,16 +804,15 @@ void d3d_disable_blend_func(void *data)
void d3d_set_vertex_declaration(void *data, void *vertex_data)
{
LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
LPDIRECT3DVERTEXDECLARATION decl = (LPDIRECT3DVERTEXDECLARATION)vertex_data;
if (!dev)
return;
#ifdef _XBOX1
d3d_set_vertex_shader(dev, D3DFVF_XYZ | D3DFVF_TEX1, NULL);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetVertexDeclaration(dev, decl);
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION)vertex_data);
#elif defined(HAVE_D3D9)
dev->SetVertexDeclaration(decl);
dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION)vertex_data);
#endif
}