mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
(WIIU) shader: use a single attribute stream.
This commit is contained in:
parent
601fda9784
commit
0a32642f17
@ -18,7 +18,7 @@
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#define GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))
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#define COLOR_ABGR(r, g, b, a) (((u32)(a) << 24) | ((u32)(b) << 16) | ((u32)(g) << 8) | ((u32)(r) << 0))
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#define COLOR_RGBA(r, g, b, a) (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0))
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#define COLOR_ARGB(r, g, b, a) (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0))
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#define COLOR_RGBA(r, g, b, a) (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0))
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//#define GX2_CAN_ACCESS_DATA_SECTION
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@ -30,24 +30,10 @@ typedef struct
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GX2TVRenderMode mode;
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} wiiu_render_mode_t;
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typedef struct
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{
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float x;
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float y;
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} position_t;
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typedef struct
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{
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float u;
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float v;
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} tex_coord_t;
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struct gx2_overlay_data
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{
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GX2Texture tex;
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float tex_coord[8];
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float vertex_coord[8];
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u32 color[4];
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tex_shader_vertex_t v[4];
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float alpha_mod;
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};
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@ -60,9 +46,7 @@ typedef struct
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int width;
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int height;
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bool enable;
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position_t* position;
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tex_coord_t* tex_coord;
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u32* color;
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tex_shader_vertex_t* v;
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} menu;
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#ifdef HAVE_OVERLAY
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@ -75,17 +59,13 @@ typedef struct
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GX2Sampler sampler_nearest;
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GX2Sampler sampler_linear;
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GX2Texture texture;
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position_t* position;
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tex_coord_t* tex_coord;
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u32* color;
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tex_shader_vertex_t* v;
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int width;
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int height;
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struct
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{
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position_t* positions;
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tex_coord_t* tex_coords;
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u32* colors;
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tex_shader_vertex_t* v;
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int size;
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int current;
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} vertex_cache;
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@ -51,31 +51,28 @@ static const wiiu_render_mode_t wiiu_render_mode_map[] =
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{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P} /* GX2_TV_SCAN_MODE_1080P */
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};
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static void wiiu_set_position(position_t* position, GX2ColorBuffer* draw_buffer, float x0, float y0, float x1, float y1)
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static void wiiu_set_position(tex_shader_vertex_t* v, GX2ColorBuffer* draw_buffer, float x0, float y0, float x1, float y1)
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{
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position[0].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;
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position[0].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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position[1].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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position[1].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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position[2].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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position[2].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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position[3].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;;
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position[3].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, position, 4 * sizeof(*position));
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v[0].pos.x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;
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v[0].pos.y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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v[1].pos.x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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v[1].pos.y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
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v[2].pos.x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
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v[2].pos.y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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v[3].pos.x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;;
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v[3].pos.y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
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}
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static void wiiu_set_tex_coords(tex_coord_t* tex_coord, GX2Texture* texture, float u0, float v0, float u1, float v1, unsigned rotation)
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static void wiiu_set_tex_coords(tex_shader_vertex_t* v, GX2Texture* texture, float u0, float v0, float u1, float v1, unsigned rotation)
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{
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tex_coord[((0 + rotation) % 4)].u = u0 / texture->surface.width;
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tex_coord[((0 + rotation) % 4)].v = (v1 / texture->surface.height);
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tex_coord[((1 + rotation) % 4)].u = u1 / texture->surface.width;
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tex_coord[((1 + rotation) % 4)].v = (v1 / texture->surface.height);
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tex_coord[((2 + rotation) % 4)].u = u1 / texture->surface.width;
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tex_coord[((2 + rotation) % 4)].v = (v0 / texture->surface.height);
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tex_coord[((3 + rotation) % 4)].u = u0 / texture->surface.width;
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tex_coord[((3 + rotation) % 4)].v = (v0 / texture->surface.height);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, tex_coord, 4 * sizeof(*tex_coord));
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v[((0 + rotation) % 4)].coord.u = u0 / texture->surface.width;
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v[((0 + rotation) % 4)].coord.v = (v1 / texture->surface.height);
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v[((1 + rotation) % 4)].coord.u = u1 / texture->surface.width;
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v[((1 + rotation) % 4)].coord.v = (v1 / texture->surface.height);
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v[((2 + rotation) % 4)].coord.u = u1 / texture->surface.width;
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v[((2 + rotation) % 4)].coord.v = (v0 / texture->surface.height);
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v[((3 + rotation) % 4)].coord.u = u0 / texture->surface.width;
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v[((3 + rotation) % 4)].coord.v = (v0 / texture->surface.height);
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}
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static void wiiu_gfx_update_viewport(wiiu_video_t* wiiu)
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@ -151,7 +148,7 @@ static void wiiu_gfx_update_viewport(wiiu_video_t* wiiu)
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float scale_w = wiiu->color_buffer.surface.width / wiiu->render_mode.width;
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float scale_h = wiiu->color_buffer.surface.height / wiiu->render_mode.height;
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wiiu_set_position(wiiu->position, &wiiu->color_buffer,
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wiiu_set_position(wiiu->v, &wiiu->color_buffer,
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wiiu->vp.x * scale_w,
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wiiu->vp.y * scale_h,
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(wiiu->vp.x + wiiu->vp.width) * scale_w,
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@ -316,39 +313,32 @@ static void* wiiu_gfx_init(const video_info_t* video,
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GX2SetPixelShader(&wiiu->shader->ps);
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GX2SetFetchShader(&wiiu->shader->fs);
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wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0,
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wiiu->v = MEM2_alloc(4 * sizeof(*wiiu->v), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_position(wiiu->v, &wiiu->color_buffer, 0, 0,
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wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
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wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0,
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wiiu_set_tex_coords(wiiu->v, &wiiu->texture, 0, 0,
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wiiu->texture.surface.width, wiiu->texture.surface.height, wiiu->rotation);
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wiiu->color = MEM2_alloc(4 * sizeof(*wiiu->color), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu->color[0] = 0xFFFFFFFF;
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wiiu->color[1] = 0xFFFFFFFF;
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wiiu->color[2] = 0xFFFFFFFF;
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wiiu->color[3] = 0xFFFFFFFF;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->color, 4 * sizeof(*wiiu->color));
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wiiu->v[0].color = 0xFFFFFFFF;
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wiiu->v[1].color = 0xFFFFFFFF;
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wiiu->v[2].color = 0xFFFFFFFF;
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wiiu->v[3].color = 0xFFFFFFFF;
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GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
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GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
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GX2SetAttribBuffer(2, 4 * sizeof(*wiiu->color), sizeof(*wiiu->color), wiiu->color);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->v, 4 * sizeof(*wiiu->v));
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wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0,
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GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->v), sizeof(*wiiu->v), wiiu->v);
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wiiu->menu.v = MEM2_alloc(4 * sizeof(*wiiu->menu.v), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_position(wiiu->menu.v, &wiiu->color_buffer, 0, 0,
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wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
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wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0,
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wiiu_set_tex_coords(wiiu->menu.v, &wiiu->menu.texture, 0, 0,
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wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height, 0);
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wiiu->menu.color = MEM2_alloc(4 * sizeof(*wiiu->menu.color), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu->menu.color[0] = 0xFFFFFF80;
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wiiu->menu.color[1] = 0xFFFFFF80;
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wiiu->menu.color[2] = 0xFFFFFF80;
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wiiu->menu.color[3] = 0xFFFFFF80;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->menu.color, 4 * sizeof(*wiiu->menu.color));
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wiiu->menu.v[0].color = 0xFFFFFF80;
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wiiu->menu.v[1].color = 0xFFFFFF80;
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wiiu->menu.v[2].color = 0xFFFFFF80;
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wiiu->menu.v[3].color = 0xFFFFFF80;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->menu.v, 4 * sizeof(*wiiu->menu.v));
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/* Initialize frame texture */
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memset(&wiiu->texture, 0, sizeof(GX2Texture));
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@ -401,12 +391,8 @@ static void* wiiu_gfx_init(const video_info_t* video,
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wiiu->vertex_cache.size = 0x1000;
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wiiu->vertex_cache.current = 0;
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wiiu->vertex_cache.positions = MEM2_alloc(wiiu->vertex_cache.size
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* sizeof(position_t), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu->vertex_cache.tex_coords = MEM2_alloc(wiiu->vertex_cache.size
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* sizeof(tex_coord_t), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu->vertex_cache.colors = MEM2_alloc(wiiu->vertex_cache.size
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* sizeof(u32), GX2_VERTEX_BUFFER_ALIGNMENT);
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wiiu->vertex_cache.v = MEM2_alloc(wiiu->vertex_cache.size
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* sizeof(*wiiu->vertex_cache.v), GX2_VERTEX_BUFFER_ALIGNMENT);
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/* Initialize samplers */
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GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
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@ -464,15 +450,15 @@ static void gx2_overlay_tex_geom(void *data, unsigned image,
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if (!o)
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return;
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o->tex_coord[0] = x;
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o->tex_coord[1] = y;
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o->tex_coord[2] = x + w;
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o->tex_coord[3] = y;
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o->tex_coord[4] = x + w;
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o->tex_coord[5] = y + h;
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o->tex_coord[6] = x ;
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o->tex_coord[7] = y + h;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->tex_coord, sizeof(o->tex_coord));
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o->v[0].coord.u = x;
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o->v[0].coord.v = y;
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o->v[1].coord.u = x + w;
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o->v[1].coord.v = y;
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o->v[2].coord.u = x + w;
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o->v[2].coord.v = y + h;
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o->v[3].coord.u = x ;
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o->v[3].coord.v = y + h;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->v, sizeof(o->v));
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}
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static void gx2_overlay_vertex_geom(void *data, unsigned image,
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@ -497,19 +483,19 @@ static void gx2_overlay_vertex_geom(void *data, unsigned image,
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if (!o)
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return;
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o->vertex_coord[0] = x;
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o->vertex_coord[1] = y;
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o->v[0].pos.x = x;
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o->v[0].pos.y = y;
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o->vertex_coord[2] = x + w;
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o->vertex_coord[3] = y;
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o->v[1].pos.x = x + w;
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o->v[1].pos.y = y;
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o->vertex_coord[4] = x + w;
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o->vertex_coord[5] = y + h;
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o->v[2].pos.x = x + w;
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o->v[2].pos.y = y + h;
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o->vertex_coord[6] = x ;
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o->vertex_coord[7] = y + h;
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o->v[3].pos.x = x ;
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o->v[3].pos.y = y + h;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->vertex_coord,sizeof(o->vertex_coord));
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->v,sizeof(o->v));
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}
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static void gx2_free_overlay(wiiu_video_t *gx2)
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@ -569,15 +555,13 @@ static bool gx2_overlay_load(void *data,
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gx2_overlay_tex_geom(gx2, i, 0, 0, 1, 1);
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gx2_overlay_vertex_geom(gx2, i, 0, 0, 1, 1);
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gx2->overlay[i].alpha_mod = 1.0f;
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gx2->overlay[i].color[0] = 0xFFFFFFFF;
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gx2->overlay[i].color[1] = 0xFFFFFFFF;
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gx2->overlay[i].color[2] = 0xFFFFFFFF;
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gx2->overlay[i].color[3] = 0xFFFFFFFF;
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gx2->overlay[i].v[0].color = 0xFFFFFFFF;
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gx2->overlay[i].v[1].color = 0xFFFFFFFF;
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gx2->overlay[i].v[2].color = 0xFFFFFFFF;
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gx2->overlay[i].v[3].color = 0xFFFFFFFF;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->vertex_coord,sizeof(o->vertex_coord));
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->tex_coord, sizeof(o->tex_coord));
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->color, sizeof(o->color));
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, o->v,sizeof(o->v));
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}
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@ -604,11 +588,11 @@ static void gx2_overlay_set_alpha(void *data, unsigned image, float mod)
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if (gx2)
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{
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gx2->overlay[image].alpha_mod = mod;
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gx2->overlay[image].color[0] = COLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF * gx2->overlay[image].alpha_mod);
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gx2->overlay[image].color[1] = gx2->overlay[image].color[0];
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gx2->overlay[image].color[2] = gx2->overlay[image].color[0];
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gx2->overlay[image].color[3] = gx2->overlay[image].color[0];
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, gx2->overlay[image].color, sizeof(gx2->overlay[image].color));
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gx2->overlay[image].v[0].color = COLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF * gx2->overlay[image].alpha_mod);
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gx2->overlay[image].v[1].color = gx2->overlay[image].v[0].color;
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gx2->overlay[image].v[2].color = gx2->overlay[image].v[0].color;
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gx2->overlay[image].v[3].color = gx2->overlay[image].v[0].color;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, gx2->overlay[image].v, sizeof(gx2->overlay[image].v));
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}
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}
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@ -620,12 +604,7 @@ static void gx2_render_overlay(void *data)
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for (i = 0; i < gx2->overlays; i++){
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GX2SetAttribBuffer(0, 8 * sizeof(float),
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2*sizeof(float), gx2->overlay[i].vertex_coord);
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GX2SetAttribBuffer(1, 8 * sizeof(float),
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2*sizeof(float), gx2->overlay[i].tex_coord);
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GX2SetAttribBuffer(2, 4 * sizeof(u32),
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sizeof(u32), gx2->overlay[i].color);
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GX2SetAttribBuffer(0, sizeof(gx2->overlay[i].v), sizeof(*gx2->overlay[i].v), gx2->overlay[i].v);
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GX2SetPixelTexture(&gx2->overlay[i].tex, gx2->shader->sampler.location);
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GX2SetPixelSampler(&gx2->sampler_linear, gx2->shader->sampler.location);
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@ -682,9 +661,7 @@ static void wiiu_gfx_free(void* data)
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MEM2_free(wiiu->cmd_buffer);
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MEM2_free(wiiu->texture.surface.image);
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MEM2_free(wiiu->menu.texture.surface.image);
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MEM2_free(wiiu->vertex_cache.positions);
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MEM2_free(wiiu->vertex_cache.tex_coords);
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MEM2_free(wiiu->vertex_cache.colors);
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MEM2_free(wiiu->vertex_cache.v);
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|
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MEM1_free(wiiu->color_buffer.surface.image);
|
||||
|
||||
@ -702,13 +679,8 @@ static void wiiu_gfx_free(void* data)
|
||||
|
||||
MEM2_free(wiiu->shader);
|
||||
#endif
|
||||
MEM2_free(wiiu->position);
|
||||
MEM2_free(wiiu->tex_coord);
|
||||
MEM2_free(wiiu->color);
|
||||
MEM2_free(wiiu->menu.position);
|
||||
MEM2_free(wiiu->menu.tex_coord);
|
||||
MEM2_free(wiiu->menu.color);
|
||||
|
||||
MEM2_free(wiiu->v);
|
||||
MEM2_free(wiiu->menu.v);
|
||||
|
||||
free(wiiu);
|
||||
}
|
||||
@ -822,15 +794,10 @@ static bool wiiu_gfx_frame(void* data, const void* frame,
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
|
||||
wiiu->texture.surface.imageSize);
|
||||
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, width, height, wiiu->rotation);
|
||||
wiiu_set_tex_coords(wiiu->v, &wiiu->texture, 0, 0, width, height, wiiu->rotation);
|
||||
}
|
||||
|
||||
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position),
|
||||
sizeof(*wiiu->position), wiiu->position);
|
||||
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord),
|
||||
sizeof(*wiiu->tex_coord), wiiu->tex_coord);
|
||||
GX2SetAttribBuffer(2, 4 * sizeof(*wiiu->color),
|
||||
sizeof(*wiiu->color), wiiu->color);
|
||||
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->v), sizeof(*wiiu->v), wiiu->v);
|
||||
|
||||
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
|
||||
GX2SetPixelSampler(wiiu->smooth? &wiiu->sampler_linear : &wiiu->sampler_nearest,
|
||||
@ -845,12 +812,7 @@ static bool wiiu_gfx_frame(void* data, const void* frame,
|
||||
|
||||
if (wiiu->menu.enable)
|
||||
{
|
||||
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.position),
|
||||
sizeof(*wiiu->menu.position), wiiu->menu.position);
|
||||
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->menu.tex_coord),
|
||||
sizeof(*wiiu->menu.tex_coord), wiiu->menu.tex_coord);
|
||||
GX2SetAttribBuffer(2, 4 * sizeof(*wiiu->menu.color),
|
||||
sizeof(*wiiu->menu.color), wiiu->menu.color);
|
||||
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.v), sizeof(*wiiu->menu.v), wiiu->menu.v);
|
||||
|
||||
GX2SetPixelTexture(&wiiu->menu.texture, wiiu->shader->sampler.location);
|
||||
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
|
||||
@ -859,12 +821,8 @@ static bool wiiu_gfx_frame(void* data, const void* frame,
|
||||
}
|
||||
|
||||
wiiu->vertex_cache.current = 0;
|
||||
GX2SetAttribBuffer(0, wiiu->vertex_cache.size * sizeof(position_t),
|
||||
sizeof(position_t), wiiu->vertex_cache.positions);
|
||||
GX2SetAttribBuffer(1, wiiu->vertex_cache.size * sizeof(tex_coord_t),
|
||||
sizeof(tex_coord_t), wiiu->vertex_cache.tex_coords);
|
||||
GX2SetAttribBuffer(2, wiiu->vertex_cache.size * sizeof(u32),
|
||||
sizeof(u32), wiiu->vertex_cache.colors);
|
||||
GX2SetAttribBuffer(0, wiiu->vertex_cache.size * sizeof(*wiiu->vertex_cache.v),
|
||||
sizeof(*wiiu->vertex_cache.v), wiiu->vertex_cache.v);
|
||||
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
|
||||
|
||||
wiiu->render_msg_enabled = true;
|
||||
@ -878,11 +836,7 @@ static bool wiiu_gfx_frame(void* data, const void* frame,
|
||||
wiiu->render_msg_enabled = false;
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER,
|
||||
wiiu->vertex_cache.positions, wiiu->vertex_cache.current * sizeof(position_t));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER,
|
||||
wiiu->vertex_cache.tex_coords, wiiu->vertex_cache.current * sizeof(tex_coord_t));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER,
|
||||
wiiu->vertex_cache.colors, wiiu->vertex_cache.current * sizeof(u32));
|
||||
wiiu->vertex_cache.v, wiiu->vertex_cache.current * sizeof(*wiiu->vertex_cache.v));
|
||||
|
||||
if (wiiu->menu.enable)
|
||||
GX2DrawDone();
|
||||
@ -1056,7 +1010,7 @@ static void wiiu_gfx_set_texture_frame(void* data, const void* frame, bool rgb32
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
|
||||
wiiu->menu.texture.surface.imageSize);
|
||||
|
||||
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, width, height, 0);
|
||||
wiiu_set_tex_coords(wiiu->menu.v, &wiiu->menu.texture, 0, 0, width, height, 0);
|
||||
}
|
||||
|
||||
static void wiiu_gfx_set_texture_enable(void* data, bool state, bool full_screen)
|
||||
|
@ -160,9 +160,7 @@ static void wiiu_font_render_line(
|
||||
break;
|
||||
}
|
||||
|
||||
position_t* pos = wiiu->vertex_cache.positions + wiiu->vertex_cache.current;
|
||||
tex_coord_t* coord = wiiu->vertex_cache.tex_coords + wiiu->vertex_cache.current;
|
||||
u32* col = wiiu->vertex_cache.colors + wiiu->vertex_cache.current;
|
||||
tex_shader_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
|
||||
|
||||
for (i = 0; i < msg_len; i++)
|
||||
{
|
||||
@ -200,45 +198,42 @@ static void wiiu_font_render_line(
|
||||
float u1 = u0 + width;
|
||||
float v1 = v0 + height;
|
||||
|
||||
pos[0].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;
|
||||
pos[0].y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
pos[1].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[1].y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
pos[2].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[2].y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
pos[3].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[3].y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
pos += 4;
|
||||
v[0].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;
|
||||
v[0].pos.y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
v[1].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[1].pos.y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
v[2].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[2].pos.y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
v[3].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[3].pos.y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f;
|
||||
|
||||
coord[0].u = u0 / font->texture.surface.width;
|
||||
coord[0].v = v1 / font->texture.surface.height;
|
||||
coord[1].u = u1 / font->texture.surface.width;
|
||||
coord[1].v = v1 / font->texture.surface.height;
|
||||
coord[2].u = u1 / font->texture.surface.width;
|
||||
coord[2].v = v0 / font->texture.surface.height;
|
||||
coord[3].u = u0 / font->texture.surface.width;
|
||||
coord[3].v = v0 / font->texture.surface.height;
|
||||
coord += 4;
|
||||
v[0].coord.u = u0 / font->texture.surface.width;
|
||||
v[0].coord.v = v1 / font->texture.surface.height;
|
||||
v[1].coord.u = u1 / font->texture.surface.width;
|
||||
v[1].coord.v = v1 / font->texture.surface.height;
|
||||
v[2].coord.u = u1 / font->texture.surface.width;
|
||||
v[2].coord.v = v0 / font->texture.surface.height;
|
||||
v[3].coord.u = u0 / font->texture.surface.width;
|
||||
v[3].coord.v = v0 / font->texture.surface.height;
|
||||
|
||||
col[0] = color;
|
||||
col[1] = color;
|
||||
col[2] = color;
|
||||
col[3] = color;
|
||||
col += 4;
|
||||
v[0].color = color;
|
||||
v[1].color = color;
|
||||
v[2].color = color;
|
||||
v[3].color = color;
|
||||
|
||||
v += 4;
|
||||
|
||||
delta_x += glyph->advance_x;
|
||||
delta_y += glyph->advance_y;
|
||||
}
|
||||
|
||||
int count = pos - wiiu->vertex_cache.positions - wiiu->vertex_cache.current;
|
||||
int count = v - wiiu->vertex_cache.v - wiiu->vertex_cache.current;
|
||||
|
||||
if (!count)
|
||||
return;
|
||||
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.positions + wiiu->vertex_cache.current, count * sizeof(position_t));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.tex_coords + wiiu->vertex_cache.current, count * sizeof(tex_coord_t));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.colors + wiiu->vertex_cache.current, count * sizeof(u32));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.v + wiiu->vertex_cache.current, count * sizeof(wiiu->vertex_cache.v));
|
||||
|
||||
if(font->atlas->dirty)
|
||||
{
|
||||
@ -261,7 +256,7 @@ static void wiiu_font_render_line(
|
||||
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, count, wiiu->vertex_cache.current, 1);
|
||||
|
||||
wiiu->vertex_cache.current = pos - wiiu->vertex_cache.positions;
|
||||
wiiu->vertex_cache.current = v - wiiu->vertex_cache.v;
|
||||
}
|
||||
|
||||
static void wiiu_font_render_message(
|
||||
|
@ -77,9 +77,7 @@ static void menu_display_wiiu_draw(void *data)
|
||||
if (wiiu->vertex_cache.current + 4 > wiiu->vertex_cache.size)
|
||||
return;
|
||||
|
||||
position_t* pos = wiiu->vertex_cache.positions + wiiu->vertex_cache.current;
|
||||
tex_coord_t* coord = wiiu->vertex_cache.tex_coords + wiiu->vertex_cache.current;
|
||||
u32* col = wiiu->vertex_cache.colors + wiiu->vertex_cache.current;
|
||||
tex_shader_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
|
||||
|
||||
float x0 = draw->x;
|
||||
float y0 = draw->y;
|
||||
@ -90,43 +88,47 @@ static void menu_display_wiiu_draw(void *data)
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
pos[i].x = draw->coords->vertex[i << 1] * 2.0f - 1.0f;
|
||||
pos[i].y = draw->coords->vertex[(i << 1) + 1] * 2.0f - 1.0f;
|
||||
v[i].pos.x = draw->coords->vertex[i << 1] * 2.0f - 1.0f;
|
||||
v[i].pos.y = draw->coords->vertex[(i << 1) + 1] * 2.0f - 1.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pos[0].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;
|
||||
pos[0].y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
pos[1].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[1].y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
pos[2].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[2].y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
pos[3].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
pos[3].y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
v[0].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;
|
||||
v[0].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
v[1].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[1].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
v[2].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[2].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
v[3].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;;
|
||||
v[3].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
|
||||
}
|
||||
if(draw->coords->tex_coord && draw->coords->vertices == 4)
|
||||
{
|
||||
memcpy(coord, draw->coords->tex_coord, 8 * sizeof(float));
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
v[i].coord.u = draw->coords->tex_coord[i << 1];
|
||||
v[i].coord.v = draw->coords->tex_coord[(i << 1) + 1];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
coord[0].u = 0.0f;
|
||||
coord[0].v = 1.0f;
|
||||
coord[1].u = 1.0f;
|
||||
coord[1].v = 1.0f;
|
||||
coord[2].u = 1.0f;
|
||||
coord[2].v = 0.0f;
|
||||
coord[3].u = 0.0f;
|
||||
coord[3].v = 0.0f;
|
||||
v[0].coord.u = 0.0f;
|
||||
v[0].coord.v = 1.0f;
|
||||
v[1].coord.u = 1.0f;
|
||||
v[1].coord.v = 1.0f;
|
||||
v[2].coord.u = 1.0f;
|
||||
v[2].coord.v = 0.0f;
|
||||
v[3].coord.u = 0.0f;
|
||||
v[3].coord.v = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
col[0] = COLOR_RGBA(0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
|
||||
v[0].color = COLOR_RGBA(0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
|
||||
0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
|
||||
col[1] = col[0];
|
||||
col[2] = col[0];
|
||||
col[3] = col[0];
|
||||
v[1].color = v[0].color;
|
||||
v[2].color = v[0].color;
|
||||
v[3].color = v[0].color;
|
||||
|
||||
// printf("color : %f, %f, %f, %f --> 0x%08X\n", draw->coords->color[0], draw->coords->color[1], draw->coords->color[2], draw->coords->color[3], col[0]);
|
||||
|
||||
|
@ -190,15 +190,15 @@ tex_shader_t tex_shader =
|
||||
},
|
||||
.attribute_stream = {
|
||||
.color = {
|
||||
0, 2, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8,
|
||||
0, 0, offsetof(tex_shader_vertex_t, color), GX2_ATTRIB_FORMAT_UNORM_8_8_8_8,
|
||||
GX2_ATTRIB_INDEX_PER_VERTEX, 0, GX2_COMP_SEL(_X, _Y, _Z, _W), GX2_ENDIAN_SWAP_DEFAULT
|
||||
},
|
||||
.position = {
|
||||
1, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32,
|
||||
1, 0, offsetof(tex_shader_vertex_t, pos), GX2_ATTRIB_FORMAT_FLOAT_32_32,
|
||||
GX2_ATTRIB_INDEX_PER_VERTEX, 0, GX2_COMP_SEL(_X, _Y, _0, _1), GX2_ENDIAN_SWAP_DEFAULT
|
||||
},
|
||||
.tex_coord = {
|
||||
2, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32,
|
||||
2, 0, offsetof(tex_shader_vertex_t, coord), GX2_ATTRIB_FORMAT_FLOAT_32_32,
|
||||
GX2_ATTRIB_INDEX_PER_VERTEX, 0, GX2_COMP_SEL(_X, _Y, _0, _1), GX2_ENDIAN_SWAP_DEFAULT
|
||||
}
|
||||
},
|
||||
|
@ -41,6 +41,23 @@ typedef struct __attribute__((aligned(GX2_VERTEX_BUFFER_ALIGNMENT)))
|
||||
GX2FetchShader fs;
|
||||
}tex_shader_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
}pos;
|
||||
|
||||
struct
|
||||
{
|
||||
float u;
|
||||
float v;
|
||||
}coord;
|
||||
|
||||
u32 color;
|
||||
}tex_shader_vertex_t;
|
||||
|
||||
extern tex_shader_t tex_shader;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
Loading…
x
Reference in New Issue
Block a user