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(MSVC 2010) Buildfix for x64
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@ -485,7 +485,7 @@ void d3d_vertex_declaration_free(void *data)
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#else
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{
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LPDIRECT3DVERTEXDECLARATION vertex_decl =
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(LPDIRECDT3DVERTEXDECLARATION)data;
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(LPDIRECT3DVERTEXDECLARATION)data;
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if (vertex_decl)
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vertex_decl->Release();
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}
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