43677 Commits

Author SHA1 Message Date
twinaphex
b1a2d1991c (d3d10.c) Cleanups 2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e (D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
2018-04-23 12:59:28 +02:00
twinaphex
5370c59201 Cleanups/style nits 2018-04-23 12:03:50 +02:00
twinaphex
bac0d22ce9 Create menu_display_osk_ptr_at_pos 2018-04-23 11:58:18 +02:00
twinaphex
8bc3283bd5 Create menu_display_draw_keyboard 2018-04-23 11:42:55 +02:00
twinaphex
f8ccf50fd4 Make materialui_render_keyboard and xmb_render_keyboard identical 2018-04-23 11:36:15 +02:00
twinaphex
54ec4e47e8 Silence another warning 2018-04-23 11:31:39 +02:00
twinaphex
eb69025ca8 Cleanups 2018-04-23 11:30:38 +02:00
twinaphex
c18d2e0432 Silence warnings 2018-04-23 10:49:36 +02:00
Twinaphex
b41c4ed624 Update 2018-04-23 10:22:54 +02:00
gblues
f7135bcee6 Fix analog reading on GCA
== DETAILS
After a little trial and error, I got analog input working for the
Wii U GC adapter.

DS3 might work, but it's untested.
2018-04-22 23:47:07 -07:00
gblues
ed742c48e0 Fix hotplugging
== DETAILS
So, it turns out that there *is* a autoconfig disconnect handler. Took digging
through tasks/task_autodetect.c to find it!

So, I added a call to the handler when the pad gets disconnected.

This seems to solve the problem of the pad not disappearing from the menu.

(At the very least, the user's pad index reverts to "none" which is still
an improvement)

== TESTING
Tested manually, made sure it didn't crash or leak slots.
2018-04-22 17:34:20 -07:00
twinaphex
997c24ae0c Make FLAC, zlib and LZMA support in libchdr optional 2018-04-22 20:19:07 +02:00
twinaphex
fc169cf4fe Split up libchdr_chd.c into several files 2018-04-22 19:50:14 +02:00
twinaphex
8e2dfa6184 Cleanups 2018-04-22 19:19:27 +02:00
twinaphex
8a1f2f5cf2 Update libretro-common 2018-04-22 18:36:30 +02:00
twinaphex
7bef8746a3 Add chd_precache code to libchdr 2018-04-22 18:04:45 +02:00
twinaphex
1fd2cf1ff5 Update libchdr chd 2018-04-22 17:43:57 +02:00
twinaphex
5dc916f0b3 Take out another header include 2018-04-22 15:45:56 +02:00
twinaphex
04fa4871f0 Create d3d_translate_filter and get rid of duplicate functions 2018-04-22 15:45:11 +02:00
twinaphex
88387ccbde (D3D8) Cleanups 2018-04-22 15:34:08 +02:00
twinaphex
3a93377811 D3D8 buildfix 2018-04-22 14:55:15 +02:00
twinaphex
9e741019f3 (menu_display_d3d8.c) Buildfix 2018-04-22 14:46:20 +02:00
twinaphex
2a655116a6 Set #define CINTERFACE in these files 2018-04-22 14:27:39 +02:00
twinaphex
80fdd6d2a1 Less pointer/variable casting going on 2018-04-22 14:20:59 +02:00
twinaphex
ca8829fe3c (D3D9) Simplifications 2018-04-22 14:00:32 +02:00
twinaphex
a7e40ea3f4 (d3d8_common.c) Define CINTERFACE, get rid of C++ versions 2018-04-22 13:34:05 +02:00
twinaphex
5ee6cdf753 (d3d9_common.c) Cleanups 2018-04-22 13:26:58 +02:00
twinaphex
8de03fe843 (D3D9 common) Define CINTERFACE and get rid of C++ ifdefs 2018-04-22 13:18:56 +02:00
twinaphex
58623d7540 (d3d_common.h) Cleanups 2018-04-22 13:09:03 +02:00
twinaphex
3033dda866 (x11_common.c) Cleanups 2018-04-22 13:05:40 +02:00
twinaphex
4c941d3ada (gl2_renderchain) Try to prevent warning 2018-04-22 12:57:38 +02:00
twinaphex
db314ff82f Uniquely namespace libchdr source files 2018-04-22 12:10:15 +02:00
twinaphex
ca9dd89975 Revert "(3DS/Emscripten/Vita/Wiiu) Add HAVE_CHD support"
This reverts commit d4c691527a844bcc15a166ce8077550f65448e4e.
2018-04-22 12:02:40 +02:00
twinaphex
d4c691527a (3DS/Emscripten/Vita/Wiiu) Add HAVE_CHD support 2018-04-22 11:58:11 +02:00
Twinaphex
8c400ce6ab
Merge pull request #6603 from meleu/patch-20
Fixing cheevos hardcore mode description
2018-04-22 08:56:19 +02:00
meleu
e325c68748 fixing cheevos hardcore mode description
Removing fast-forward as something that is disabled when in Hardcore mode is enabled.
Fast-forwarding is allowed even in hardcore mode.
2018-04-22 01:14:03 -03:00
twinaphex
248f1242dc Some warning fixes 2018-04-21 18:14:19 +02:00
twinaphex
1526c8a15d (PS3) Should fix PS3 build with context driver 2018-04-21 18:05:25 +02:00
Twinaphex
f4c83157af Fix CocoaGL context driver 2018-04-21 18:06:14 +02:00
twinaphex
413914a1cf Add Rewind/Latency/Overlay Settings to Quick Menu 2018-04-21 15:55:05 +02:00
twinaphex
dae0f36a20 Some cleanups 2018-04-21 15:00:35 +02:00
gblues
ef36744859 Start implementing fall-back to async read
== DETAILS

The Wii U GC adapter doesn't seem to like doing async reads if it is connected
via a USB hub. It seems to be device-specific, though, because my DS3 works
just fine through the same hub.

I tried creating a fallback to synchronous reads, but it resulted in a hard
lock of the system. So, for the time being, it's going to be a known
limitation. Might be solved by using a powered USB hub.

Learned that the cache alignment is 64, not 32, so the alignment math has
been updated. Thanks, @aliaspider for that info.
2018-04-20 21:58:45 -07:00
gblues
0c92fab0b9 Fix GameCube button detection
This should fix the issue where R/L buttons didn't register when doing
input detection.

This also brings the GC pad in line with the rest of the gamepads in
input_autodetect_builtin.c.

Also fixed a really stupid bug that was part of why analog inputs aren't
being read. Analog still isn't working, mind, but it's a lot closer to
working now that it's actually getting down into the pad driver level!
2018-04-20 00:00:33 -07:00
gblues
53738e4a0d Allow Wii U GCA to work without 2nd cable attached
=== DETAILS

So, the GCA has 2 USB connections; one is the data connection, and the
second is used to drive rumble.

Due to a driver bug, if the second cable wasn't attached, the pads wouldn't
get detected.

I fixed that bug.
2018-04-18 23:12:45 -07:00
twinaphex
16df2ceb4e Fix Xbox OG 2018-04-17 11:39:59 +02:00
twinaphex
d8fd499f3d Update count 2018-04-19 23:41:15 +02:00
twinaphex
4d64a94cb2 Updates 2018-04-19 22:28:17 +02:00
twinaphex
835e491c62 Use int64_t type for feeding to filestream_read 2018-04-19 22:26:40 +02:00
Twinaphex
037c47eaf1
Merge pull request #6597 from fr500/master
fix #6596
2018-04-19 18:06:56 +02:00