(d3d8_common.c) Define CINTERFACE, get rid of C++ versions

This commit is contained in:
twinaphex 2018-04-22 13:34:05 +02:00
parent 5ee6cdf753
commit a7e40ea3f4

View File

@ -13,6 +13,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
@ -179,27 +181,16 @@ bool d3d8_check_device_type(void *_d3d,
bool windowed_mode)
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (!d3d)
return false;
#ifdef __cplusplus
if (FAILED(d3d->CheckDeviceType(
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return false;
#else
if (FAILED(IDirect3D8_CheckDeviceType(d3d,
if (d3d &&
SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return false;
#endif
return true;
return true;
return false;
}
bool d3d8_get_adapter_display_mode(
@ -208,30 +199,20 @@ bool d3d8_get_adapter_display_mode(
void *display_mode)
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (!d3d)
return false;
#ifdef __cplusplus
if (FAILED(d3d->GetAdapterDisplayMode(idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#else
if (FAILED(IDirect3D8_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#endif
if (d3d &&
SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return true;
return true;
return false;
}
bool d3d8_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
return false;
#else
if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
return true;
}
@ -240,24 +221,15 @@ void d3d8_set_transform(void *_dev,
{
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
dev->SetTransform((D3DTRANSFORMSTATETYPE)state, matrix);
#else
IDirect3DDevice8_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
#endif
}
bool d3d8_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#endif
return false;
}
@ -266,16 +238,11 @@ bool d3d8_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface8**)_ppsurface_level)))
if (tex &&
SUCCEEDED(
IDirect3DTexture8_GetSurfaceLevel(
tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture8_GetSurfaceLevel(tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
return true;
#endif
return false;
}
@ -308,7 +275,7 @@ void *d3d8_texture_new(void *_dev,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
HRESULT hr = S_OK;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
void *buf = NULL;
if (path)
@ -324,20 +291,10 @@ void *d3d8_texture_new(void *_dev,
#endif
}
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
hr = dev->CreateTexture(
width, height, miplevels, usage,
(D3DFORMAT)format, (D3DPOOL)pool, (IDirect3DTexture8**)&buf);
#else
hr = IDirect3DDevice8_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format, (D3DPOOL)pool, (struct IDirect3DTexture8**)&buf);
#endif
}
if (FAILED(hr))
if (FAILED(IDirect3DDevice8_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format, (D3DPOOL)pool,
(struct IDirect3DTexture8**)&buf)))
return NULL;
return buf;
@ -348,27 +305,19 @@ void d3d8_texture_free(void *_tex)
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->Release();
#else
IDirect3DTexture8_Release(tex);
#endif
}
bool d3d8_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (!surf)
return false;
#ifdef __cplusplus
if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#else
if (FAILED(IDirect3DSurface8_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
return true;
if (surf &&
SUCCEEDED(
IDirect3DSurface8_LockRect(
surf, (D3DLOCKED_RECT*)data2,
NULL, D3DLOCK_READONLY)))
return true;
return false;
}
void d3d8_surface_unlock_rect(void *data)
@ -376,11 +325,7 @@ void d3d8_surface_unlock_rect(void *data)
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (!surf)
return;
#ifdef __cplusplus
surf->UnlockRect();
#else
IDirect3DSurface8_UnlockRect(surf);
#endif
}
void d3d8_surface_free(void *data)
@ -388,11 +333,7 @@ void d3d8_surface_free(void *data)
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (!surf)
return;
#ifdef __cplusplus
surf->Release();
#else
IDirect3DSurface8_Release(surf);
#endif
}
void *d3d8_vertex_buffer_new(void *_dev,
@ -401,17 +342,10 @@ void *d3d8_vertex_buffer_new(void *_dev,
{
void *buf = NULL;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
HRESULT hr = dev->CreateVertexBuffer(
length, usage, fvf, (D3DPOOL)pool, (IDirect3DVertexBuffer8**)&buf);
#else
HRESULT hr = IDirect3DDevice8_CreateVertexBuffer(
dev, length, usage, fvf,
(D3DPOOL)pool,
(struct IDirect3DVertexBuffer8**)&buf);
#endif
if (FAILED(hr))
if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
dev, length, usage, fvf,
(D3DPOOL)pool,
(struct IDirect3DVertexBuffer8**)&buf)))
return NULL;
return buf;
@ -423,11 +357,7 @@ void d3d8_vertex_buffer_unlock(void *vertbuf_ptr)
if (!vertbuf)
return;
#ifdef __cplusplus
vertbuf->Unlock();
#else
IDirect3DVertexBuffer8_Unlock(vertbuf);
#endif
}
void *d3d8_vertex_buffer_lock(void *vertbuf_ptr)
@ -438,11 +368,7 @@ void *d3d8_vertex_buffer_lock(void *vertbuf_ptr)
if (!vertbuf)
return NULL;
#ifdef __cplusplus
vertbuf->Lock(0, 0, (BYTE**)&buf, 0);
#else
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
#endif
if (!buf)
return NULL;
@ -455,11 +381,7 @@ void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER8 buf = (LPDIRECT3DVERTEXBUFFER8)vertex_data;
#ifdef __cplusplus
buf->Release();
#else
IDirect3DVertexBuffer8_Release(buf);
#endif
buf = NULL;
}
}
@ -472,24 +394,15 @@ void d3d8_set_stream_source(void *_dev, unsigned stream_no,
LPDIRECT3DVERTEXBUFFER8 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER8)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
#ifdef __cplusplus
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
#else
IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
#endif
}
static void d3d8_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#else
if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
}
void d3d8_set_sampler_address_u(void *_dev,
@ -523,20 +436,11 @@ bool d3d8_begin_scene(void *_dev)
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
#ifdef _XBOX
dev->BeginScene();
#else
if (FAILED(dev->BeginScene()))
return false;
#endif
#else
#ifdef _XBOX
IDirect3DDevice8_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice8_BeginScene(dev)))
return false;
#endif
#endif
return true;
@ -547,11 +451,7 @@ void d3d8_end_scene(void *_dev)
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->EndScene();
#else
IDirect3DDevice8_EndScene(dev);
#endif
}
static void d3d8_draw_primitive_internal(void *_dev,
@ -560,11 +460,7 @@ static void d3d8_draw_primitive_internal(void *_dev,
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->DrawPrimitive(type, start, count);
#else
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
#endif
}
void d3d8_draw_primitive(void *dev,
@ -584,29 +480,18 @@ void d3d8_clear(void *_dev,
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->Clear(count, (const D3DRECT*)rects, flags, color, z, stencil);
#else
IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
#endif
}
bool d3d8_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetRenderTarget(
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
(LPDIRECT3DSURFACE8*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
(LPDIRECT3DSURFACE8*)data)))
return true;
#endif
return false;
}
@ -618,17 +503,10 @@ bool d3d8_lock_rectangle(void *_tex,
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return false;
#ifdef __cplusplus
if (FAILED(tex->LockRect(level, lr, rect, flags)))
return false;
#else
if (IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) != D3D_OK)
return false;
#endif
return true;
if (tex &&
IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) == D3D_OK)
return true;
return false;
}
void d3d8_unlock_rectangle(void *_tex)
@ -636,11 +514,7 @@ void d3d8_unlock_rectangle(void *_tex)
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
#ifdef __cplusplus
tex->UnlockRect(0);
#else
IDirect3DTexture8_UnlockRect(tex, 0);
#endif
}
void d3d8_lock_rectangle_clear(void *tex,
@ -661,11 +535,7 @@ void d3d8_set_viewports(void *_dev, void *_vp)
D3DVIEWPORT8 *vp = (D3DVIEWPORT8*)_vp;
if (!dev)
return;
#ifdef __cplusplus
dev->SetViewport(vp);
#else
IDirect3DDevice8_SetViewport(dev, vp);
#endif
}
void d3d8_set_texture(void *_dev, unsigned sampler,
@ -675,27 +545,16 @@ void d3d8_set_texture(void *_dev, unsigned sampler,
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev || !tex)
return;
#ifdef __cplusplus
dev->SetTexture(sampler, tex);
#else
IDirect3DDevice8_SetTexture(dev, sampler,
(IDirect3DBaseTexture8*)tex);
#endif
}
bool d3d8_set_vertex_shader(void *_dev, unsigned index,
void *data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
#ifdef __cplusplus
LPDIRECT3DVERTEXSHADER8 shader = (LPDIRECT3DVERTEXSHADER8)data;
if (dev->SetVertexShader(shader) != D3D_OK)
return false;
#else
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
return false;
#endif
return true;
}
@ -719,13 +578,8 @@ void d3d8_texture_blit(unsigned pixel_size,
bool d3d8_get_render_state(void *data, INT32 state, DWORD *value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
#ifdef __cplusplus
if (dev && dev->GetRenderState((D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#else
if (dev && IDirect3DDevice8_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#endif
return false;
}
@ -735,11 +589,7 @@ void d3d8_set_render_state(void *data, INT32 state, DWORD value)
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderState((D3DRENDERSTATETYPE)state, value);
#else
IDirect3DDevice8_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
#endif
}
void d3d8_enable_blend_func(void *data)
@ -759,11 +609,7 @@ void d3d8_device_set_render_target(void *_dev, unsigned idx,
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
#ifdef __cplusplus
dev->SetRenderTarget(idx, surf);
#else
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
#endif
}
void d3d8_enable_alpha_blend_texture_func(void *data)
@ -778,18 +624,9 @@ void d3d8_frame_postprocess(void *data)
{
#if defined(_XBOX)
global_t *global = global_get_ptr();
#ifdef __cplusplus
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return;
dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
dev->SetSoftDisplayFilter(global->console.softfilter_enable);
#else
D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
#endif
}
void d3d8_disable_blend_func(void *data)
@ -802,34 +639,21 @@ static bool d3d8_reset_internal(void *data,
)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return false;
#ifdef __cplusplus
if ((dev->Reset(d3dpp) == D3D_OK))
if (dev &&
IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
return true;
#else
if (IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
return true;
#endif
return false;
}
static HRESULT d3d8_test_cooperative_level(void *data)
{
#ifdef _XBOX
return E_FAIL;
#else
#ifndef _XBOX
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return E_FAIL;
#ifdef __cplusplus
return dev->TestCooperativeLevel();
#else
return IDirect3DDevice8_TestCooperativeLevel(dev);
#endif
if (dev)
return IDirect3DDevice8_TestCooperativeLevel(dev);
#endif
return E_FAIL;
}
static bool d3d8_create_device_internal(
@ -842,10 +666,8 @@ static bool d3d8_create_device_internal(
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(d3d->CreateDevice(
if (dev &&
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
@ -853,16 +675,6 @@ static bool d3d8_create_device_internal(
d3dpp,
(IDirect3DDevice8**)dev)))
return true;
#else
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice8**)dev)))
return true;
#endif
return false;
}
@ -927,19 +739,11 @@ bool d3d8_device_get_backbuffer(void *_dev,
unsigned backbuffer_type, void **data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef __cplusplus
if (SUCCEEDED(dev->GetBackBuffer(idx,
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE8*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE8*)data)))
return true;
#endif
return false;
}
@ -950,22 +754,10 @@ void d3d8_device_free(void *_dev, void *_pd3d)
LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (dev)
{
#ifdef __cplusplus
dev->Release();
#else
IDirect3DDevice8_Release(dev);
#endif
}
if (pd3d)
{
#if defined(__cplusplus)
pd3d->Release();
#else
IDirect3D8_Release(pd3d);
#endif
}
}
INT32 d3d8_translate_filter(unsigned type)
@ -1006,55 +798,31 @@ void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->DrawText((LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
if (font)
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
}
void d3d8x_font_release(void *data)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->Release(font);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->Release();
#endif
#endif
}
void d3d8x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->GetTextMetricsA((TEXTMETRICA*)metrics);
#endif
#endif
}