(D3D9 common) Define CINTERFACE and get rid of C++ ifdefs

This commit is contained in:
twinaphex 2018-04-22 13:18:56 +02:00
parent 58623d7540
commit 8de03fe843

View File

@ -13,6 +13,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
@ -249,15 +251,6 @@ bool d3d9_check_device_type(void *_d3d,
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(d3d->CheckDeviceType(
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return false;
#else
if (FAILED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
@ -265,7 +258,6 @@ bool d3d9_check_device_type(void *_d3d,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return false;
#endif
return true;
}
@ -280,9 +272,6 @@ bool d3d9_get_adapter_display_mode(
return false;
#ifdef _XBOX
return true;
#elif defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(d3d->GetAdapterDisplayMode(idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#else
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return false;
@ -294,21 +283,12 @@ bool d3d9_get_adapter_display_mode(
bool d3d9_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
#ifdef _XBOX
dev->Present(NULL, NULL, NULL, NULL);
#else
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
return false;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
#endif
return true;
}
@ -320,29 +300,20 @@ void d3d9_set_transform(void *_dev,
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
/* XBox 360 D3D9 does not support fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetTransform((D3DTRANSFORMSTATETYPE)state, matrix);
#else
IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
#endif
#endif
}
bool d3d9_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#else
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
#endif
#endif
return false;
@ -354,13 +325,8 @@ bool d3d9_texture_get_surface_level(void *_tex,
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
#else
if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
#endif
return false;
}
@ -417,19 +383,11 @@ void *d3d9_texture_new(void *_dev,
if (want_mipmap)
usage |= D3DUSAGE_AUTOGENMIPMAP;
#endif
#if defined(__cplusplus) && !defined(CINTERFACE)
hr = dev->CreateTexture(
width, height, miplevels, usage,
(D3DFORMAT)format,
(D3DPOOL)pool,
(struct IDirect3DTexture9**)&buf, NULL);
#else
hr = IDirect3DDevice9_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format,
(D3DPOOL)pool,
(struct IDirect3DTexture9**)&buf, NULL);
#endif
}
if (FAILED(hr))
@ -443,11 +401,7 @@ void d3d9_texture_free(void *_tex)
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
tex->Release();
#else
IDirect3DTexture9_Release(tex);
#endif
}
bool d3d9_surface_lock_rect(void *data, void *data2)
@ -455,16 +409,11 @@ bool d3d9_surface_lock_rect(void *data, void *data2)
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#else
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
#endif
return true;
@ -475,11 +424,7 @@ void d3d9_surface_unlock_rect(void *data)
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
surf->UnlockRect();
#else
IDirect3DSurface9_UnlockRect(surf);
#endif
}
void d3d9_surface_free(void *data)
@ -487,11 +432,7 @@ void d3d9_surface_free(void *data)
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
surf->Release();
#else
IDirect3DSurface9_Release(surf);
#endif
}
void d3d9_vertex_declaration_free(void *data)
@ -499,16 +440,7 @@ void d3d9_vertex_declaration_free(void *data)
if (!data)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
{
LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
(LPDIRECT3DVERTEXDECLARATION9)data;
if (vertex_decl)
vertex_decl->Release();
}
#else
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data);
#endif
}
bool d3d9_vertex_declaration_new(void *_dev,
@ -518,15 +450,9 @@ bool d3d9_vertex_declaration_new(void *_dev,
const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements,
(IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
#endif
return false;
}
@ -539,28 +465,17 @@ void *d3d9_vertex_buffer_new(void *_dev,
void *buf = NULL;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifndef _XBOX
if (usage == 0)
{
#ifndef _XBOX
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->GetSoftwareVertexProcessing())
usage = D3DUSAGE_SOFTWAREPROCESSING;
#else
if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
usage = D3DUSAGE_SOFTWAREPROCESSING;
#endif
#endif
}
#endif
#if defined(__cplusplus) && !defined(CINTERFACE)
hr = dev->CreateVertexBuffer(length, usage, fvf,
(D3DPOOL)pool,
(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
#else
hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf,
(D3DPOOL)pool,
(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
#endif
if (FAILED(hr))
return NULL;
@ -574,11 +489,7 @@ void d3d9_vertex_buffer_unlock(void *vertbuf_ptr)
if (!vertbuf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
vertbuf->Unlock();
#else
IDirect3DVertexBuffer9_Unlock(vertbuf);
#endif
}
void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
@ -587,11 +498,7 @@ void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return NULL;
#if defined(__cplusplus) && !defined(CINTERFACE)
vertbuf->Lock(0, 0, &buf, 0);
#else
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
#endif
if (!buf)
return NULL;
@ -604,11 +511,7 @@ void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data;
#if defined(__cplusplus) && !defined(CINTERFACE)
buf->Release();
#else
IDirect3DVertexBuffer9_Release(buf);
#endif
buf = NULL;
}
@ -628,13 +531,9 @@ void d3d9_set_stream_source(void *_dev, unsigned stream_no,
LPDIRECT3DVERTEXBUFFER9 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
#else
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
#endif
}
bool d3d9_device_create_offscreen_plain_surface(
@ -648,20 +547,12 @@ bool d3d9_device_create_offscreen_plain_surface(
{
#ifndef _XBOX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE9*)surf_data,
(HANDLE*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
width, height,
(D3DFORMAT)format, (D3DPOOL)pool,
(LPDIRECT3DSURFACE9*)surf_data,
(HANDLE*)data)))
return true;
#endif
#endif
return false;
@ -673,36 +564,23 @@ static void d3d9_set_texture_stage_state(void *_dev,
#ifndef _XBOX
/* XBox 360 has no fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#else
if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
#endif
}
void d3d9_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
#endif
}
void d3d9_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
#endif
}
void d3d9_set_sampler_minfilter(void *_dev,
@ -711,11 +589,7 @@ void d3d9_set_sampler_minfilter(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
#endif
}
void d3d9_set_sampler_magfilter(void *_dev,
@ -724,11 +598,7 @@ void d3d9_set_sampler_magfilter(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
#else
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
#endif
}
void d3d9_set_sampler_mipfilter(void *_dev,
@ -746,16 +616,11 @@ bool d3d9_begin_scene(void *_dev)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(dev->BeginScene()))
return false;
#else
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
#endif
return true;
@ -766,11 +631,7 @@ void d3d9_end_scene(void *_dev)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->EndScene();
#else
IDirect3DDevice9_EndScene(dev);
#endif
}
static void d3d9_draw_primitive_internal(void *_dev,
@ -779,11 +640,7 @@ static void d3d9_draw_primitive_internal(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->DrawPrimitive(type, start, count);
#else
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
#endif
}
void d3d9_draw_primitive(void *dev,
@ -803,12 +660,8 @@ void d3d9_clear(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->Clear(count, (const D3DRECT*)rects, flags, color, z, stencil);
#else
IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
#endif
}
bool d3d9_device_get_render_target_data(void *_dev,
@ -820,14 +673,9 @@ bool d3d9_device_get_render_target_data(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetRenderTargetData(src, dst)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
dev, src, dst)))
return true;
#endif
#endif
return false;
@ -839,15 +687,9 @@ bool d3d9_device_get_render_target(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetRenderTarget(idx,
(LPDIRECT3DSURFACE9*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE9*)data)))
return true;
#endif
return false;
}
@ -861,16 +703,11 @@ bool d3d9_lock_rectangle(void *_tex,
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (FAILED(tex->LockRect(level, lr, rect, flags)))
return false;
#else
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK)
return false;
#endif
#endif
return true;
@ -881,11 +718,7 @@ void d3d9_unlock_rectangle(void *_tex)
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
tex->UnlockRect(0);
#else
IDirect3DTexture9_UnlockRect(tex, 0);
#endif
}
void d3d9_lock_rectangle_clear(void *tex,
@ -906,11 +739,7 @@ void d3d9_set_viewports(void *_dev, void *_vp)
D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetViewport(vp);
#else
IDirect3DDevice9_SetViewport(dev, vp);
#endif
}
void d3d9_set_texture(void *_dev, unsigned sampler,
@ -920,12 +749,8 @@ void d3d9_set_texture(void *_dev, unsigned sampler,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev || !tex)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetTexture(sampler, tex);
#else
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
#endif
}
void d3d9_free_vertex_shader(void *_dev, void *data)
@ -934,11 +759,7 @@ void d3d9_free_vertex_shader(void *_dev, void *data)
IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
if (!dev || !vs)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
vs->Release();
#else
IDirect3DVertexShader9_Release(vs);
#endif
}
void d3d9_free_pixel_shader(void *_dev, void *data)
@ -947,11 +768,7 @@ void d3d9_free_pixel_shader(void *_dev, void *data)
IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
if (!dev || !ps)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
ps->Release();
#else
IDirect3DPixelShader9_Release(ps);
#endif
}
bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b)
@ -960,14 +777,9 @@ bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b)
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->CreateVertexShader(a, (IDirect3DVertexShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
return true;
#endif
return false;
}
@ -978,14 +790,9 @@ bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b)
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->CreatePixelShader(a, (IDirect3DPixelShader9**)b) == D3D_OK)
return true;
#else
if (IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
return true;
#endif
return false;
}
@ -996,10 +803,7 @@ bool d3d9_set_pixel_shader(void *_dev, void *data)
LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
if (!dev || !d3dps)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetPixelShader(d3dps) == D3D_OK)
return true;
#else
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, d3dps);
@ -1007,7 +811,6 @@ bool d3d9_set_pixel_shader(void *_dev, void *data)
#else
if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK)
return true;
#endif
#endif
return false;
@ -1018,16 +821,12 @@ bool d3d9_set_vertex_shader(void *_dev, unsigned index,
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->SetVertexShader(shader) != D3D_OK)
return false;
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
#endif
return true;
@ -1038,16 +837,7 @@ bool d3d9_set_vertex_shader_constantf(void *_dev,
unsigned vector4f_count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#if defined(__cplusplus) && !defined(CINTERFACE)
#ifdef _XBOX
dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count);
#else
if (dev->SetVertexShaderConstantF(
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#else
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
@ -1056,7 +846,6 @@ bool d3d9_set_vertex_shader_constantf(void *_dev,
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) == D3D_OK)
return true;
#endif
#endif
return false;
@ -1083,20 +872,15 @@ bool d3d9_get_render_state(void *data, INT32 state, DWORD *value)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (dev->GetRenderState((D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#else
#ifdef _XBOX
IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
return true;
#else
if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
#endif
#endif
return false;
#endif
}
void d3d9_set_render_state(void *data, INT32 state, DWORD value)
@ -1104,11 +888,7 @@ void d3d9_set_render_state(void *data, INT32 state, DWORD value)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetRenderState((D3DRENDERSTATETYPE)state, value);
#else
IDirect3DDevice9_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
#endif
}
void d3d9_enable_blend_func(void *data)
@ -1128,11 +908,7 @@ void d3d9_device_set_render_target(void *_dev, unsigned idx,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetRenderTarget(idx, surf);
#else
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
#endif
}
void d3d9_enable_alpha_blend_texture_func(void *data)
@ -1153,11 +929,7 @@ void d3d9_set_vertex_declaration(void *data, void *vertex_data)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION9)vertex_data);
#else
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION9)vertex_data);
#endif
}
static bool d3d9_reset_internal(void *data,
@ -1167,13 +939,8 @@ static bool d3d9_reset_internal(void *data,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if ((dev->Reset(d3dpp) == D3D_OK))
return true;
#else
if (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
return true;
#endif
return false;
}
@ -1186,12 +953,8 @@ static HRESULT d3d9_test_cooperative_level(void *data)
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return E_FAIL;
#if defined(__cplusplus) && !defined(CINTERFACE)
return dev->TestCooperativeLevel();
#else
return IDirect3DDevice9_TestCooperativeLevel(dev);
#endif
#endif
}
static bool d3d9_create_device_internal(
@ -1206,16 +969,6 @@ static bool d3d9_create_device_internal(
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(d3d->CreateDevice(
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
#else
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
@ -1224,7 +977,6 @@ static bool d3d9_create_device_internal(
d3dpp,
(IDirect3DDevice9**)dev)))
return true;
#endif
return false;
}
@ -1291,19 +1043,11 @@ bool d3d9_device_get_backbuffer(void *_dev,
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (SUCCEEDED(dev->GetBackBuffer(
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
#else
if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
#endif
return false;
}
@ -1314,22 +1058,10 @@ void d3d9_device_free(void *_dev, void *_pd3d)
LPDIRECT3D9 pd3d = (LPDIRECT3D9)_pd3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
{
#if defined(__cplusplus) && !defined(CINTERFACE)
dev->Release();
#else
IDirect3DDevice9_Release(dev);
#endif
}
if (pd3d)
{
#if defined(__cplusplus) && !defined(CINTERFACE)
pd3d->Release();
#else
IDirect3D9_Release(pd3d);
#endif
}
}
INT32 d3d9_translate_filter(unsigned type)
@ -1357,17 +1089,10 @@ bool d3d9x_create_font_indirect(void *_dev,
{
#ifdef HAVE_D3DX
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef __cplusplus
if (SUCCEEDED(D3D9CreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#else
if (SUCCEEDED(D3D9CreateFontIndirect(
dev, (D3DXFONT_DESC*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
#endif
return false;
@ -1376,20 +1101,12 @@ bool d3d9x_create_font_indirect(void *_dev,
void d3dxbuffer_release(void *data)
{
#ifdef HAVE_D3DX
#ifdef __cplusplus
ID3DXBuffer *p = (ID3DXBuffer*)data;
#else
LPD3DXBUFFER p = (LPD3DXBUFFER)data;
#endif
if (!p)
return;
#if defined(__cplusplus) && !defined(CINTERFACE)
p->Release();
#else
p->lpVtbl->Release(p);
#endif
#endif
}
bool d3d9x_compile_shader(
@ -1426,55 +1143,32 @@ void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->DrawText((LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
#endif
}
void d3d9x_font_release(void *data)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->Release(font);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->Release();
#endif
#endif
}
void d3d9x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
#if !defined(__cplusplus) || defined(CINTERFACE)
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#else
LPD3DXFONT font = (LPD3DXFONT)data;
if (!font)
return;
font->GetTextMetricsA((TEXTMETRICA*)metrics);
#endif
#endif
}
@ -1537,16 +1231,10 @@ const void *d3d9x_get_buffer_ptr(void *data)
{
#if defined(HAVE_D3DX)
ID3DXBuffer *listing = (ID3DXBuffer*)data;
if (!listing)
return NULL;
#if defined(__cplusplus) && !defined(CINTERFACE)
return listing->GetBufferPointer();
#else
return listing->lpVtbl->GetBufferPointer(listing);
if (listing)
return listing->lpVtbl->GetBufferPointer(listing);
#endif
#else
return NULL;
#endif
}
const bool d3d9x_constant_table_set_float(void *p,
@ -1559,13 +1247,8 @@ const bool d3d9x_constant_table_set_float(void *p,
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
if (!consttbl || !dev || !handle)
return false;
#if defined(__cplusplus) && !defined(CINTERFACE)
if (consttbl->SetFloat(dev, handle, val) == D3D_OK)
return true;
#else
if (consttbl->lpVtbl->SetFloat(consttbl, dev, handle, val) == D3D_OK)
return true;
#endif
#endif
return false;
}