mirror of
https://github.com/libretro/RetroArch
synced 2025-02-28 22:13:51 +00:00
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
This commit is contained in:
parent
5370c59201
commit
6f3003554e
@ -801,68 +801,71 @@ d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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goto error;
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}
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if (string_is_equal(settings->arrays.menu_driver, "xmb"))
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{
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D3D10_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
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};
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{
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D3D10_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
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};
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static const char ribbon[] =
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static const char ribbon[] =
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#include "d3d_shaders/ribbon_sm4.hlsl.h"
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;
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static const char ribbon_simple[] =
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static const char ribbon_simple[] =
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#include "d3d_shaders/ribbon_simple_sm4.hlsl.h"
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;
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if (!d3d10_init_shader(
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d3d10->device, ribbon, sizeof(ribbon), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, ribbon, sizeof(ribbon), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_2]))
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goto error;
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}
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if (!d3d10_init_shader(
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d3d10->device, ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_2]))
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goto error;
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}
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{
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D3D10_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
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D3D10_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
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D3D10_INPUT_PER_VERTEX_DATA, 0 },
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};
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{
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D3D10_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
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D3D10_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
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D3D10_INPUT_PER_VERTEX_DATA, 0 },
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};
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static const char simple_snow[] =
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static const char simple_snow[] =
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#include "d3d_shaders/simple_snow_sm4.hlsl.h"
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;
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static const char snow[] =
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static const char snow[] =
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#include "d3d_shaders/snow_sm4.hlsl.h"
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;
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static const char bokeh[] =
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static const char bokeh[] =
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#include "d3d_shaders/bokeh_sm4.hlsl.h"
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;
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static const char snowflake[] =
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static const char snowflake[] =
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#include "d3d_shaders/snowflake_sm4.hlsl.h"
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;
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if (!d3d10_init_shader(
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d3d10->device, simple_snow, sizeof(simple_snow), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_3]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, snow, sizeof(snow), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_4]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, simple_snow, sizeof(simple_snow), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_3]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, snow, sizeof(snow), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_4]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, bokeh, sizeof(bokeh), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_5]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, bokeh, sizeof(bokeh), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_5]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, snowflake, sizeof(snowflake), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_6]))
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goto error;
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if (!d3d10_init_shader(
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d3d10->device, snowflake, sizeof(snowflake), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_6]))
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goto error;
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}
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}
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{
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@ -850,68 +850,71 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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goto error;
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}
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if (string_is_equal(settings->arrays.menu_driver, "xmb"))
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{
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D3D11_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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{
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D3D11_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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static const char ribbon[] =
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static const char ribbon[] =
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#include "d3d_shaders/ribbon_sm4.hlsl.h"
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;
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static const char ribbon_simple[] =
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static const char ribbon_simple[] =
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#include "d3d_shaders/ribbon_simple_sm4.hlsl.h"
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;
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if (!d3d11_init_shader(
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d3d11->device, ribbon, sizeof(ribbon), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, ribbon, sizeof(ribbon), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_2]))
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goto error;
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}
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if (!d3d11_init_shader(
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d3d11->device, ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_2]))
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goto error;
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}
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{
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D3D11_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, position),
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D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, texcoord),
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D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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{
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D3D11_INPUT_ELEMENT_DESC desc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, position),
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D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, texcoord),
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D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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static const char simple_snow[] =
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static const char simple_snow[] =
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#include "d3d_shaders/simple_snow_sm4.hlsl.h"
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;
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static const char snow[] =
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static const char snow[] =
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#include "d3d_shaders/snow_sm4.hlsl.h"
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;
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static const char bokeh[] =
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static const char bokeh[] =
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#include "d3d_shaders/bokeh_sm4.hlsl.h"
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;
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static const char snowflake[] =
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static const char snowflake[] =
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#include "d3d_shaders/snowflake_sm4.hlsl.h"
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;
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if (!d3d11_init_shader(
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d3d11->device, simple_snow, sizeof(simple_snow), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_3]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, snow, sizeof(snow), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_4]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, simple_snow, sizeof(simple_snow), NULL, "VSMain", "PSMain", NULL,
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desc, countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_3]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, snow, sizeof(snow), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_4]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, bokeh, sizeof(bokeh), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_5]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, bokeh, sizeof(bokeh), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_5]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, snowflake, sizeof(snowflake), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_6]))
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goto error;
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if (!d3d11_init_shader(
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d3d11->device, snowflake, sizeof(snowflake), NULL, "VSMain", "PSMain", NULL, desc,
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countof(desc), &d3d11->shaders[VIDEO_SHADER_MENU_6]))
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goto error;
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}
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}
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{
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@ -544,6 +544,7 @@ static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
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D3DBlob ps_code = NULL;
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D3DBlob gs_code = NULL;
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D3DBlob cs_code = NULL;
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settings_t * settings = config_get_ptr();
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D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { d3d12->desc.rootSignature };
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desc.BlendState.RenderTarget[0] = d3d12_blend_enable_desc;
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@ -643,134 +644,137 @@ static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
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gs_code = NULL;
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}
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if (string_is_equal(settings->arrays.menu_driver, "xmb"))
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{
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static const char simple_snow[] =
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#include "d3d_shaders/simple_snow_sm4.hlsl.h"
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;
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static const char snow[] =
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#include "d3d_shaders/snow_sm4.hlsl.h"
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;
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static const char bokeh[] =
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#include "d3d_shaders/bokeh_sm4.hlsl.h"
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;
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static const char snowflake[] =
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#include "d3d_shaders/snowflake_sm4.hlsl.h"
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;
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D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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};
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desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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desc.InputLayout.pInputElementDescs = inputElementDesc;
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desc.InputLayout.NumElements = countof(inputElementDesc);
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if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_3]))
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goto error;
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Release(vs_code);
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Release(ps_code);
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vs_code = NULL;
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ps_code = NULL;
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if (!d3d_compile(snow, sizeof(snow), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(snow, sizeof(snow), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_4]))
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goto error;
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Release(vs_code);
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Release(ps_code);
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vs_code = NULL;
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ps_code = NULL;
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if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_5]))
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goto error;
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Release(vs_code);
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Release(ps_code);
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vs_code = NULL;
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ps_code = NULL;
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if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_6]))
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goto error;
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Release(vs_code);
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Release(ps_code);
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vs_code = NULL;
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ps_code = NULL;
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}
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{
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static const char ribbon[] =
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{
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static const char ribbon[] =
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#include "d3d_shaders/ribbon_sm4.hlsl.h"
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;
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static const char ribbon_simple[] =
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static const char ribbon_simple[] =
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#include "d3d_shaders/ribbon_simple_sm4.hlsl.h"
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;
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D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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};
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D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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};
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desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE;
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desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_ONE;
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desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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desc.InputLayout.pInputElementDescs = inputElementDesc;
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desc.InputLayout.NumElements = countof(inputElementDesc);
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desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE;
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desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_ONE;
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desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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desc.InputLayout.pInputElementDescs = inputElementDesc;
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desc.InputLayout.NumElements = countof(inputElementDesc);
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if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "VSMain", "vs_5_0", &vs_code))
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goto error;
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if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "PSMain", "ps_5_0", &ps_code))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU]))
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goto error;
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if (!d3d12_init_pipeline(
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d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
|
||||
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_2]))
|
||||
goto error;
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_2]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
}
|
||||
|
||||
{
|
||||
static const char simple_snow[] =
|
||||
#include "d3d_shaders/simple_snow_sm4.hlsl.h"
|
||||
;
|
||||
static const char snow[] =
|
||||
#include "d3d_shaders/snow_sm4.hlsl.h"
|
||||
;
|
||||
static const char bokeh[] =
|
||||
#include "d3d_shaders/bokeh_sm4.hlsl.h"
|
||||
;
|
||||
static const char snowflake[] =
|
||||
#include "d3d_shaders/snowflake_sm4.hlsl.h"
|
||||
;
|
||||
|
||||
D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
|
||||
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
|
||||
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
||||
desc.InputLayout.NumElements = countof(inputElementDesc);
|
||||
|
||||
if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_3]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
|
||||
if (!d3d_compile(snow, sizeof(snow), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(snow, sizeof(snow), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_4]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
|
||||
if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_5]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
|
||||
if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "VSMain", "vs_5_0", &vs_code))
|
||||
goto error;
|
||||
if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "PSMain", "ps_5_0", &ps_code))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(
|
||||
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_6]))
|
||||
goto error;
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
vs_code = NULL;
|
||||
ps_code = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user