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https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
Create d3d_translate_filter and get rid of duplicate functions
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@ -26,7 +26,6 @@
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#include <dynamic/dylib.h>
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#endif
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#ifdef HAVE_D3DX
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@ -326,26 +325,6 @@ bool d3d8_reset(void *dev, void *d3dpp)
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return false;
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}
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INT32 d3d8_translate_filter(unsigned type)
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{
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switch (type)
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{
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case RARCH_FILTER_UNSPEC:
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{
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settings_t *settings = config_get_ptr();
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if (!settings->bools.video_smooth)
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break;
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}
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/* fall-through */
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case RARCH_FILTER_LINEAR:
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return D3DTEXF_LINEAR;
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case RARCH_FILTER_NEAREST:
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break;
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}
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return D3DTEXF_POINT;
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}
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bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
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void *desc, void **font_data)
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{
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@ -446,8 +446,6 @@ void d3d8x_font_get_text_metrics(void *data, void *metrics);
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void d3d8x_font_release(void *data);
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INT32 d3d8_translate_filter(unsigned type);
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static INLINE INT32 d3d8_get_rgb565_format(void)
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{
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#ifdef _XBOX
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@ -489,26 +489,6 @@ void d3d9_device_free(void *_dev, void *_pd3d)
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IDirect3D9_Release(pd3d);
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}
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INT32 d3d9_translate_filter(unsigned type)
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{
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switch (type)
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{
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case RARCH_FILTER_UNSPEC:
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{
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settings_t *settings = config_get_ptr();
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if (!settings->bools.video_smooth)
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break;
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}
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/* fall-through */
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case RARCH_FILTER_LINEAR:
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return D3DTEXF_LINEAR;
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case RARCH_FILTER_NEAREST:
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break;
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}
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return D3DTEXF_POINT;
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}
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bool d3d9x_create_font_indirect(void *_dev,
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void *desc, void **font_data)
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{
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@ -602,8 +602,6 @@ void d3dxbuffer_release(void *data);
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void d3d9x_font_release(void *data);
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INT32 d3d9_translate_filter(unsigned type);
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bool d3d9x_compile_shader(
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const char *src,
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unsigned src_data_len,
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@ -129,3 +129,23 @@ void *d3d_matrix_rotation_z(void *_pout, float angle)
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pout->m[1][0] = -sin(angle);
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return pout;
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}
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int32_t d3d_translate_filter(unsigned type)
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{
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switch (type)
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{
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case RARCH_FILTER_UNSPEC:
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{
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settings_t *settings = config_get_ptr();
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if (!settings->bools.video_smooth)
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break;
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}
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/* fall-through */
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case RARCH_FILTER_LINEAR:
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return (int32_t)D3DTEXF_LINEAR;
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case RARCH_FILTER_NEAREST:
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break;
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}
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return (int32_t)D3DTEXF_POINT;
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}
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@ -52,6 +52,8 @@ void *d3d_matrix_multiply(void *_pout,
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void *d3d_matrix_rotation_z(void *_pout, float angle);
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int32_t d3d_translate_filter(unsigned type);
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RETRO_END_DECLS
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#endif
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@ -465,9 +465,9 @@ static void d3d9_cg_renderchain_bind_orig(cg_renderchain_t *chain,
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index = cgGetParameterResourceIndex(param);
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d3d9_set_texture(chain->dev, index, chain->passes->data[0].tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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unsigned_vector_list_append(chain->bound_tex, index);
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@ -541,9 +541,9 @@ static void d3d9_cg_renderchain_bind_prev(void *data, const void *pass_data)
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unsigned_vector_list_append(chain->bound_tex, index);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d_translate_filter(chain->passes->data[0].info.pass->filter));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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}
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@ -572,9 +572,9 @@ static void d3d9_cg_renderchain_add_lut_internal(void *data,
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d3d9_set_texture(chain->dev, index, chain->luts->data[i].tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d9_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
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d3d_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d9_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
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d3d_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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unsigned_vector_list_append(chain->bound_tex, index);
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@ -625,9 +625,9 @@ static void d3d9_cg_renderchain_bind_pass(
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d3d9_set_texture(chain->dev, index, chain->passes->data[i].tex);
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d3d9_set_sampler_magfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d9_set_sampler_minfilter(chain->dev, index,
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d3d9_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d_translate_filter(chain->passes->data[i].info.pass->filter));
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d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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}
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@ -889,9 +889,9 @@ static bool d3d9_cg_renderchain_create_first_pass(
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d3d9_set_texture(chain->dev, 0, chain->prev.tex[i]);
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d3d9_set_sampler_minfilter(chain->dev, 0,
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d3d9_translate_filter(info->pass->filter));
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d3d_translate_filter(info->pass->filter));
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d3d9_set_sampler_magfilter(chain->dev, 0,
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d3d9_translate_filter(info->pass->filter));
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d3d_translate_filter(info->pass->filter));
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d3d9_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_texture(chain->dev, 0, NULL);
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@ -1428,9 +1428,9 @@ static void cg_d3d9_renderchain_render_pass(
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d3d9_set_texture(chain->dev, 0, pass->tex);
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d3d9_set_sampler_minfilter(chain->dev, 0,
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d3d9_translate_filter(pass->info.pass->filter));
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d3d_translate_filter(pass->info.pass->filter));
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d3d9_set_sampler_magfilter(chain->dev, 0,
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d3d9_translate_filter(pass->info.pass->filter));
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d3d_translate_filter(pass->info.pass->filter));
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d3d9_set_vertex_declaration(chain->dev, pass->vertex_decl);
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for (i = 0; i < 4; i++)
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