mirror of
https://github.com/libretro/RetroArch
synced 2025-02-21 00:40:09 +00:00
(D3D8) Cleanups
This commit is contained in:
parent
3a93377811
commit
88387ccbde
@ -172,108 +172,32 @@ void d3d8_deinitialize_symbols(void)
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#endif
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}
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bool d3d8_check_device_type(void *_d3d,
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unsigned idx,
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INT32 disp_format,
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INT32 backbuffer_format,
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bool windowed_mode)
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{
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LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
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if (d3d &&
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SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
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0,
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D3DDEVTYPE_HAL,
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disp_format,
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backbuffer_format,
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windowed_mode)))
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return true;
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return false;
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}
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bool d3d8_get_adapter_display_mode(
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void *_d3d,
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unsigned idx,
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void *display_mode)
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{
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LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
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if (d3d &&
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SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
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d3d, idx, (D3DDISPLAYMODE*)display_mode)))
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return true;
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return false;
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}
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bool d3d8_swap(void *data, void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
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== D3DERR_DEVICELOST)
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return false;
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return true;
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}
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void d3d8_set_transform(void *_dev,
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INT32 state, const void *_matrix)
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{
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CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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IDirect3DDevice8_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
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}
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bool d3d8_texture_get_level_desc(void *_tex,
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unsigned idx, void *_ppsurface_level)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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return false;
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}
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bool d3d8_texture_get_surface_level(void *_tex,
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unsigned idx, void **_ppsurface_level)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (tex &&
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SUCCEEDED(
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IDirect3DTexture8_GetSurfaceLevel(
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tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
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return true;
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return false;
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}
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#ifdef HAVE_D3DX
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static void *d3d8_texture_new_from_file(
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void *dev,
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LPDIRECT3DDEVICE8 dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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D3DPOOL pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette)
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{
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void *buf = NULL;
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HRESULT hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE8)dev,
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if (FAILED(D3DCreateTextureFromFile(dev,
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path, width, height, miplevels, usage, format,
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(D3DPOOL)pool, filter, mipfilter, color_key, src_info_data,
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palette, (struct IDirect3DTeture8**)&buf);
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if (FAILED(hr))
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pool, filter, mipfilter, color_key, src_info_data,
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palette, (struct IDirect3DTeture8**)&buf)))
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return NULL;
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return buf;
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}
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#endif
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void *d3d8_texture_new(void *_dev,
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void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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void *buf = NULL;
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if (path)
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@ -298,326 +222,6 @@ void *d3d8_texture_new(void *_dev,
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return buf;
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}
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void d3d8_texture_free(void *_tex)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (!tex)
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return;
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IDirect3DTexture8_Release(tex);
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}
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bool d3d8_surface_lock_rect(void *data, void *data2)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (surf &&
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SUCCEEDED(
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IDirect3DSurface8_LockRect(
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surf, (D3DLOCKED_RECT*)data2,
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NULL, D3DLOCK_READONLY)))
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return true;
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return false;
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}
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void d3d8_surface_unlock_rect(void *data)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (!surf)
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return;
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IDirect3DSurface8_UnlockRect(surf);
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}
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void d3d8_surface_free(void *data)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (!surf)
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return;
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IDirect3DSurface8_Release(surf);
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}
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void *d3d8_vertex_buffer_new(void *_dev,
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unsigned length, unsigned usage,
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unsigned fvf, INT32 pool, void *handle)
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{
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void *buf = NULL;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
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dev, length, usage, fvf,
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(D3DPOOL)pool,
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(struct IDirect3DVertexBuffer8**)&buf)))
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return NULL;
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return buf;
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}
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void d3d8_vertex_buffer_unlock(void *vertbuf_ptr)
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{
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LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
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if (!vertbuf)
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return;
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IDirect3DVertexBuffer8_Unlock(vertbuf);
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}
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void *d3d8_vertex_buffer_lock(void *vertbuf_ptr)
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{
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void *buf = NULL;
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LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
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if (!vertbuf)
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return NULL;
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IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
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if (!buf)
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return NULL;
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return buf;
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}
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void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
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{
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if (vertex_data)
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{
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LPDIRECT3DVERTEXBUFFER8 buf = (LPDIRECT3DVERTEXBUFFER8)vertex_data;
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IDirect3DVertexBuffer8_Release(buf);
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buf = NULL;
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}
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}
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void d3d8_set_stream_source(void *_dev, unsigned stream_no,
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void *stream_vertbuf_ptr, unsigned offset_bytes,
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unsigned stride)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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LPDIRECT3DVERTEXBUFFER8 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER8)stream_vertbuf_ptr;
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if (!stream_vertbuf)
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return;
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IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
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}
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static void d3d8_set_texture_stage_state(void *_dev,
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unsigned sampler, unsigned type, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
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RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
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}
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void d3d8_set_sampler_address_u(void *_dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
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}
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void d3d8_set_sampler_address_v(void *_dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
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}
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void d3d8_set_sampler_minfilter(void *_dev,
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unsigned sampler, unsigned value)
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{
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d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
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}
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void d3d8_set_sampler_magfilter(void *_dev,
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unsigned sampler, unsigned value)
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{
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d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
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}
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bool d3d8_begin_scene(void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return false;
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#ifdef _XBOX
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IDirect3DDevice8_BeginScene(dev);
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#else
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if (FAILED(IDirect3DDevice8_BeginScene(dev)))
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return false;
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#endif
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return true;
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}
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void d3d8_end_scene(void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_EndScene(dev);
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}
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static void d3d8_draw_primitive_internal(void *_dev,
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D3DPRIMITIVETYPE type, unsigned start, unsigned count)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
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}
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void d3d8_draw_primitive(void *dev,
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INT32 type, unsigned start, unsigned count)
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{
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if (!d3d8_begin_scene(dev))
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return;
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d3d8_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count);
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d3d8_end_scene(dev);
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}
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void d3d8_clear(void *_dev,
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unsigned count, const void *rects, unsigned flags,
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INT32 color, float z, unsigned stencil)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
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color, z, stencil);
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}
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bool d3d8_device_get_render_target(void *_dev,
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unsigned idx, void **data)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (dev &&
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SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
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(LPDIRECT3DSURFACE8*)data)))
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return true;
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return false;
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}
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bool d3d8_lock_rectangle(void *_tex,
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unsigned level, void *_lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (tex &&
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IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) == D3D_OK)
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return true;
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return false;
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}
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void d3d8_unlock_rectangle(void *_tex)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (!tex)
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return;
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IDirect3DTexture8_UnlockRect(tex, 0);
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}
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void d3d8_lock_rectangle_clear(void *tex,
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unsigned level, void *_lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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#if defined(_XBOX)
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level = 0;
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#endif
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memset(lr->pBits, level, rectangle_height * lr->Pitch);
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d3d8_unlock_rectangle(tex);
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}
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void d3d8_set_viewports(void *_dev, void *_vp)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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D3DVIEWPORT8 *vp = (D3DVIEWPORT8*)_vp;
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if (!dev)
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return;
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IDirect3DDevice8_SetViewport(dev, vp);
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}
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void d3d8_set_texture(void *_dev, unsigned sampler,
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void *tex_data)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)tex_data;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev || !tex)
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return;
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IDirect3DDevice8_SetTexture(dev, sampler,
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(IDirect3DBaseTexture8*)tex);
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}
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bool d3d8_set_vertex_shader(void *_dev, unsigned index,
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void *data)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
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return false;
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return true;
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}
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void d3d8_texture_blit(unsigned pixel_size,
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void *tex,
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void *_lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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unsigned y;
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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for (y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
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memcpy(out, in, width * pixel_size);
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}
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}
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bool d3d8_get_render_state(void *data, INT32 state, DWORD *value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
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if (dev && IDirect3DDevice8_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
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return true;
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return false;
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}
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void d3d8_set_render_state(void *data, INT32 state, DWORD value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
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if (!dev)
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return;
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IDirect3DDevice8_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
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}
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void d3d8_enable_blend_func(void *data)
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{
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if (!data)
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return;
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d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
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}
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void d3d8_device_set_render_target(void *_dev, unsigned idx,
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void *data)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
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}
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void d3d8_enable_alpha_blend_texture_func(void *data)
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{
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/* Also blend the texture with the set alpha value. */
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d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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}
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void d3d8_frame_postprocess(void *data)
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{
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#if defined(_XBOX)
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@ -627,27 +231,19 @@ void d3d8_frame_postprocess(void *data)
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#endif
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}
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void d3d8_disable_blend_func(void *data)
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{
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d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
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}
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static bool d3d8_reset_internal(void *data,
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static bool d3d8_reset_internal(LPDIRECT3DDEVICE8 dev,
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D3DPRESENT_PARAMETERS *d3dpp
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)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
||||
if (dev &&
|
||||
IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static HRESULT d3d8_test_cooperative_level(void *data)
|
||||
static HRESULT d3d8_test_cooperative_level(LPDIRECT3DDEVICE8 dev)
|
||||
{
|
||||
#ifndef _XBOX
|
||||
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
||||
if (dev)
|
||||
return IDirect3DDevice8_TestCooperativeLevel(dev);
|
||||
#endif
|
||||
@ -655,15 +251,13 @@ static HRESULT d3d8_test_cooperative_level(void *data)
|
||||
}
|
||||
|
||||
static bool d3d8_create_device_internal(
|
||||
void *data,
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
D3DPRESENT_PARAMETERS *d3dpp,
|
||||
void *_d3d,
|
||||
LPDIRECT3D8 d3d,
|
||||
HWND focus_window,
|
||||
unsigned cur_mon_id,
|
||||
DWORD behavior_flags)
|
||||
{
|
||||
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
|
||||
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
|
||||
cur_mon_id,
|
||||
@ -679,7 +273,7 @@ static bool d3d8_create_device_internal(
|
||||
|
||||
bool d3d8_create_device(void *dev,
|
||||
void *d3dpp,
|
||||
void *d3d,
|
||||
LPDIRECT3D8 d3d,
|
||||
HWND focus_window,
|
||||
unsigned cur_mon_id)
|
||||
{
|
||||
@ -732,32 +326,6 @@ bool d3d8_reset(void *dev, void *d3dpp)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool d3d8_device_get_backbuffer(void *_dev,
|
||||
unsigned idx, unsigned swapchain_idx,
|
||||
unsigned backbuffer_type, void **data)
|
||||
{
|
||||
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
|
||||
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
||||
(LPDIRECT3DSURFACE8*)data)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void d3d8_device_free(void *_dev, void *_pd3d)
|
||||
{
|
||||
LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d;
|
||||
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
||||
if (dev)
|
||||
IDirect3DDevice8_Release(dev);
|
||||
|
||||
if (pd3d)
|
||||
IDirect3D8_Release(pd3d);
|
||||
}
|
||||
|
||||
INT32 d3d8_translate_filter(unsigned type)
|
||||
{
|
||||
switch (type)
|
||||
@ -778,22 +346,22 @@ INT32 d3d8_translate_filter(unsigned type)
|
||||
return D3DTEXF_POINT;
|
||||
}
|
||||
|
||||
bool d3d8x_create_font_indirect(void *_dev,
|
||||
bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
|
||||
void *desc, void **font_data)
|
||||
{
|
||||
#ifdef HAVE_D3DX
|
||||
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
||||
if (SUCCEEDED(D3DCreateFontIndirect(
|
||||
dev, (CONST LOGFONT*)desc,
|
||||
(struct ID3DXFont**)font_data)))
|
||||
return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
|
||||
unsigned count, void *rect_data, unsigned format, unsigned color)
|
||||
void d3d8x_font_draw_text(void *data,
|
||||
void *sprite_data, void *string_data,
|
||||
unsigned count, void *rect_data,
|
||||
unsigned format, unsigned color)
|
||||
{
|
||||
#ifdef HAVE_D3DX
|
||||
ID3DXFont *font = (ID3DXFont*)data;
|
||||
@ -808,9 +376,8 @@ void d3d8x_font_release(void *data)
|
||||
{
|
||||
#ifdef HAVE_D3DX
|
||||
ID3DXFont *font = (ID3DXFont*)data;
|
||||
if (!font)
|
||||
return;
|
||||
font->lpVtbl->Release(font);
|
||||
if (font)
|
||||
font->lpVtbl->Release(font);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -818,35 +385,8 @@ void d3d8x_font_get_text_metrics(void *data, void *metrics)
|
||||
{
|
||||
#ifdef HAVE_D3DX
|
||||
ID3DXFont *font = (ID3DXFont*)data;
|
||||
if (!font)
|
||||
return;
|
||||
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
|
||||
if (font)
|
||||
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
|
||||
#endif
|
||||
}
|
||||
|
||||
INT32 d3d8_get_rgb565_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_R5G6B5;
|
||||
#else
|
||||
return D3DFMT_R5G6B5;
|
||||
#endif
|
||||
}
|
||||
|
||||
INT32 d3d8_get_argb8888_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_A8R8G8B8;
|
||||
#else
|
||||
return D3DFMT_A8R8G8B8;
|
||||
#endif
|
||||
}
|
||||
|
||||
INT32 d3d8_get_xrgb8888_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_X8R8G8B8;
|
||||
#else
|
||||
return D3DFMT_X8R8G8B8;
|
||||
#endif
|
||||
}
|
||||
|
@ -18,168 +18,399 @@
|
||||
|
||||
#include <boolean.h>
|
||||
#include <retro_common_api.h>
|
||||
#include <retro_inline.h>
|
||||
|
||||
#include <d3d8.h>
|
||||
|
||||
#include "../video_driver.h"
|
||||
#include "../../verbosity.h"
|
||||
|
||||
RETRO_BEGIN_DECLS
|
||||
|
||||
bool d3d8_swap(void *data, void *dev);
|
||||
static INLINE bool d3d8_swap(void *data, LPDIRECT3DDEVICE8 dev)
|
||||
{
|
||||
if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
|
||||
== D3DERR_DEVICELOST)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void *d3d8_vertex_buffer_new(void *dev,
|
||||
unsigned length, unsigned usage, unsigned fvf,
|
||||
INT32 pool, void *handle);
|
||||
static INLINE void *d3d8_vertex_buffer_new(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
unsigned length, unsigned usage,
|
||||
unsigned fvf, D3DPOOL pool, void *handle)
|
||||
{
|
||||
void *buf = NULL;
|
||||
if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
|
||||
dev, length, usage, fvf,
|
||||
pool,
|
||||
(struct IDirect3DVertexBuffer8**)&buf)))
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
|
||||
void *d3d8_vertex_buffer_lock(void *data);
|
||||
void d3d8_vertex_buffer_unlock(void *data);
|
||||
static INLINE void *
|
||||
d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
|
||||
{
|
||||
void *buf = NULL;
|
||||
|
||||
void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
|
||||
if (!vertbuf)
|
||||
return NULL;
|
||||
|
||||
bool d3d8_texture_get_level_desc(void *tex,
|
||||
unsigned idx, void *_ppsurface_level);
|
||||
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
|
||||
|
||||
bool d3d8_texture_get_surface_level(void *tex,
|
||||
unsigned idx, void **_ppsurface_level);
|
||||
if (!buf)
|
||||
return NULL;
|
||||
|
||||
void *d3d8_texture_new(void *dev,
|
||||
return buf;
|
||||
}
|
||||
|
||||
static INLINE void d3d8_vertex_buffer_unlock(
|
||||
LPDIRECT3DVERTEXBUFFER8 vertbuf)
|
||||
{
|
||||
if (vertbuf)
|
||||
IDirect3DVertexBuffer8_Unlock(vertbuf);
|
||||
}
|
||||
|
||||
static INLINE void d3d8_vertex_buffer_free(
|
||||
LPDIRECT3DVERTEXBUFFER8 buf,
|
||||
void *vertex_declaration)
|
||||
{
|
||||
if (buf)
|
||||
{
|
||||
IDirect3DVertexBuffer8_Release(buf);
|
||||
buf = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static INLINE bool d3d8_texture_get_level_desc(
|
||||
LPDIRECT3DTEXTURE8 tex,
|
||||
unsigned idx, void *_ppsurface_level)
|
||||
{
|
||||
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(
|
||||
tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE bool d3d8_texture_get_surface_level(
|
||||
LPDIRECT3DTEXTURE8 tex,
|
||||
unsigned idx, void **_ppsurface_level)
|
||||
{
|
||||
if (tex &&
|
||||
SUCCEEDED(
|
||||
IDirect3DTexture8_GetSurfaceLevel(
|
||||
tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
|
||||
const char *path, unsigned width, unsigned height,
|
||||
unsigned miplevels, unsigned usage, INT32 format,
|
||||
INT32 pool, unsigned filter, unsigned mipfilter,
|
||||
INT32 color_key, void *src_info,
|
||||
INT32 color_key, void *src_info_data,
|
||||
PALETTEENTRY *palette, bool want_mipmap);
|
||||
|
||||
void d3d8_set_stream_source(void *dev, unsigned stream_no,
|
||||
void *stream_vertbuf, unsigned offset_bytes,
|
||||
unsigned stride);
|
||||
static INLINE void d3d8_set_stream_source(LPDIRECT3DDEVICE8 dev,
|
||||
unsigned stream_no,
|
||||
LPDIRECT3DVERTEXBUFFER8 stream_vertbuf,
|
||||
unsigned offset_bytes,
|
||||
unsigned stride)
|
||||
{
|
||||
if (stream_vertbuf)
|
||||
IDirect3DDevice8_SetStreamSource(dev,
|
||||
stream_no, stream_vertbuf, stride);
|
||||
}
|
||||
|
||||
void d3d8_texture_free(void *tex);
|
||||
static INLINE void d3d8_texture_free(LPDIRECT3DTEXTURE8 tex)
|
||||
{
|
||||
if (tex)
|
||||
IDirect3DTexture8_Release(tex);
|
||||
}
|
||||
|
||||
void d3d8_set_transform(void *dev,
|
||||
INT32 state, const void *_matrix);
|
||||
static INLINE void d3d8_set_transform(LPDIRECT3DDEVICE8 dev,
|
||||
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
|
||||
{
|
||||
IDirect3DDevice8_SetTransform(dev, state, matrix);
|
||||
}
|
||||
|
||||
void d3d8_set_sampler_address_u(void *dev,
|
||||
unsigned sampler, unsigned value);
|
||||
static INLINE void d3d8_set_texture_stage_state(LPDIRECT3DDEVICE8 dev,
|
||||
unsigned sampler, D3DTEXTURESTAGESTATETYPE type, unsigned value)
|
||||
{
|
||||
if (IDirect3DDevice8_SetTextureStageState(dev, sampler,
|
||||
(D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
|
||||
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
|
||||
}
|
||||
|
||||
void d3d8_set_sampler_address_v(void *dev,
|
||||
unsigned sampler, unsigned value);
|
||||
static INLINE void d3d8_set_sampler_address_u(LPDIRECT3DDEVICE8 dev,
|
||||
unsigned sampler, unsigned value)
|
||||
{
|
||||
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
|
||||
}
|
||||
|
||||
void d3d8_set_sampler_minfilter(void *dev,
|
||||
unsigned sampler, unsigned value);
|
||||
static INLINE void d3d8_set_sampler_address_v(LPDIRECT3DDEVICE8 dev,
|
||||
unsigned sampler, unsigned value)
|
||||
{
|
||||
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
|
||||
}
|
||||
|
||||
void d3d8_set_sampler_magfilter(void *dev,
|
||||
unsigned sampler, unsigned value);
|
||||
static INLINE void d3d8_set_sampler_minfilter(void *_dev,
|
||||
unsigned sampler, unsigned value)
|
||||
{
|
||||
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
|
||||
}
|
||||
|
||||
static INLINE void d3d8_set_sampler_magfilter(void *_dev,
|
||||
unsigned sampler, unsigned value)
|
||||
{
|
||||
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
|
||||
}
|
||||
|
||||
void d3d8_set_sampler_mipfilter(void *dev,
|
||||
unsigned sampler, unsigned value);
|
||||
|
||||
bool d3d8_begin_scene(void *dev);
|
||||
static INLINE bool d3d8_begin_scene(LPDIRECT3DDEVICE8 dev)
|
||||
{
|
||||
if (!dev)
|
||||
return false;
|
||||
#ifdef _XBOX
|
||||
IDirect3DDevice8_BeginScene(dev);
|
||||
#else
|
||||
if (FAILED(IDirect3DDevice8_BeginScene(dev)))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
void d3d8_end_scene(void *dev);
|
||||
return true;
|
||||
}
|
||||
|
||||
void d3d8_draw_primitive(void *dev,
|
||||
INT32 type, unsigned start, unsigned count);
|
||||
static INLINE void d3d8_end_scene(LPDIRECT3DDEVICE8 dev)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_EndScene(dev);
|
||||
}
|
||||
|
||||
void d3d8_clear(void *dev,
|
||||
static INLINE void d3d8_draw_primitive(LPDIRECT3DDEVICE8 dev,
|
||||
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
|
||||
{
|
||||
if (!d3d8_begin_scene(dev))
|
||||
return;
|
||||
|
||||
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
|
||||
d3d8_end_scene(dev);
|
||||
}
|
||||
|
||||
static INLINE void d3d8_clear(LPDIRECT3DDEVICE8 dev,
|
||||
unsigned count, const void *rects, unsigned flags,
|
||||
INT32 color, float z, unsigned stencil);
|
||||
INT32 color, float z, unsigned stencil)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
|
||||
color, z, stencil);
|
||||
}
|
||||
|
||||
bool d3d8_lock_rectangle(void *tex,
|
||||
unsigned level, void *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags);
|
||||
static INLINE bool d3d8_lock_rectangle(
|
||||
LPDIRECT3DTEXTURE8 tex,
|
||||
unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags)
|
||||
{
|
||||
if (tex &&
|
||||
IDirect3DTexture8_LockRect(tex,
|
||||
level, lr, rect, flags) == D3D_OK)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void d3d8_lock_rectangle_clear(void *tex,
|
||||
unsigned level, void *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags);
|
||||
static INLINE void d3d8_unlock_rectangle(LPDIRECT3DTEXTURE8 tex)
|
||||
{
|
||||
if (tex)
|
||||
IDirect3DTexture8_UnlockRect(tex, 0);
|
||||
}
|
||||
|
||||
void d3d8_unlock_rectangle(void *tex);
|
||||
|
||||
void d3d8_set_texture(void *dev, unsigned sampler,
|
||||
void *tex_data);
|
||||
|
||||
bool d3d8_create_vertex_shader(void *dev,
|
||||
const DWORD *a, void **b);
|
||||
|
||||
bool d3d8_create_pixel_shader(void *dev,
|
||||
const DWORD *a, void **b);
|
||||
|
||||
void d3d8_free_vertex_shader(void *dev, void *data);
|
||||
|
||||
bool d3d8_set_vertex_shader(void *dev, unsigned index,
|
||||
void *data);
|
||||
|
||||
void d3d8_texture_blit(unsigned pixel_size,
|
||||
static INLINE void d3d8_lock_rectangle_clear(
|
||||
void *tex,
|
||||
void *lr, const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch);
|
||||
unsigned level, void *_lr, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags)
|
||||
{
|
||||
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
|
||||
#if defined(_XBOX)
|
||||
level = 0;
|
||||
#endif
|
||||
memset(lr->pBits, level, rectangle_height * lr->Pitch);
|
||||
d3d8_unlock_rectangle(tex);
|
||||
}
|
||||
|
||||
bool d3d8_vertex_declaration_new(void *dev,
|
||||
const void *vertex_data, void **decl_data);
|
||||
static INLINE void d3d8_set_texture(
|
||||
LPDIRECT3DDEVICE8 dev, unsigned sampler,
|
||||
LPDIRECT3DTEXTURE8 tex)
|
||||
{
|
||||
if (dev && tex)
|
||||
IDirect3DDevice8_SetTexture(dev, sampler,
|
||||
(IDirect3DBaseTexture8*)tex);
|
||||
}
|
||||
|
||||
void d3d8_vertex_declaration_free(void *data);
|
||||
static INLINE bool d3d8_set_vertex_shader(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
unsigned index,
|
||||
void *data)
|
||||
{
|
||||
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void d3d8_set_viewports(void *dev, void *vp);
|
||||
static INLINE void d3d8_texture_blit(
|
||||
unsigned pixel_size,
|
||||
void *tex,
|
||||
D3DLOCKED_RECT *lr,
|
||||
const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch)
|
||||
{
|
||||
unsigned y;
|
||||
|
||||
void d3d8_enable_blend_func(void *data);
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
||||
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
||||
memcpy(out, in, width * pixel_size);
|
||||
}
|
||||
}
|
||||
|
||||
void d3d8_disable_blend_func(void *data);
|
||||
static INLINE void d3d8_set_viewports(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
void *vp)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_SetViewport(dev, (D3DVIEWPORT8*)vp);
|
||||
}
|
||||
|
||||
void d3d8_set_vertex_declaration(void *data, void *vertex_data);
|
||||
static INLINE void d3d8_set_render_state(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
D3DRENDERSTATETYPE state,
|
||||
DWORD value)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_SetRenderState(dev, state, value);
|
||||
}
|
||||
|
||||
void d3d8_enable_alpha_blend_texture_func(void *data);
|
||||
static INLINE void d3d8_enable_blend_func(void *data)
|
||||
{
|
||||
if (!data)
|
||||
return;
|
||||
|
||||
d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
|
||||
}
|
||||
|
||||
static INLINE void d3d8_disable_blend_func(void *data)
|
||||
{
|
||||
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
|
||||
}
|
||||
|
||||
static INLINE void d3d8_enable_alpha_blend_texture_func(void *data)
|
||||
{
|
||||
/* Also blend the texture with the set alpha value. */
|
||||
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
}
|
||||
|
||||
void d3d8_frame_postprocess(void *data);
|
||||
|
||||
void d3d8_surface_free(void *data);
|
||||
static INLINE void d3d8_surface_free(LPDIRECT3DSURFACE8 surf)
|
||||
{
|
||||
if (surf)
|
||||
IDirect3DSurface8_Release(surf);
|
||||
}
|
||||
|
||||
bool d3d8_device_get_render_target_data(void *dev,
|
||||
void *_src, void *_dst);
|
||||
static INLINE bool d3d8_device_get_render_target(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
unsigned idx, void **data)
|
||||
{
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
|
||||
(LPDIRECT3DSURFACE8*)data)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool d3d8_device_get_render_target(void *dev,
|
||||
unsigned idx, void **data);
|
||||
static INLINE void d3d8_device_set_render_target(
|
||||
LPDIRECT3DDEVICE8 dev, unsigned idx,
|
||||
LPDIRECT3DSURFACE8 surf)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
|
||||
}
|
||||
|
||||
void d3d8_device_set_render_target(void *dev, unsigned idx,
|
||||
void *data);
|
||||
static INLINE bool d3d8_get_render_state(LPDIRECT3DDEVICE8 dev,
|
||||
D3DRENDERSTATETYPE state, DWORD *value)
|
||||
{
|
||||
if (dev &&
|
||||
IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool d3d8_get_render_state(void *data,
|
||||
INT32 state, DWORD *value);
|
||||
static INLINE bool d3d8_surface_lock_rect(
|
||||
LPDIRECT3DSURFACE8 surf, void *data2)
|
||||
{
|
||||
if (surf &&
|
||||
SUCCEEDED(
|
||||
IDirect3DSurface8_LockRect(
|
||||
surf, (D3DLOCKED_RECT*)data2,
|
||||
NULL, D3DLOCK_READONLY)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void d3d8_set_render_state(void *data,
|
||||
INT32 state, DWORD value);
|
||||
static INLINE void d3d8_surface_unlock_rect(LPDIRECT3DSURFACE8 surf)
|
||||
{
|
||||
if (surf)
|
||||
IDirect3DSurface8_UnlockRect(surf);
|
||||
}
|
||||
|
||||
void d3d8_device_set_render_target(void *dev, unsigned idx,
|
||||
void *data);
|
||||
|
||||
bool d3d8_device_create_offscreen_plain_surface(
|
||||
void *dev,
|
||||
unsigned width,
|
||||
unsigned height,
|
||||
unsigned format,
|
||||
unsigned pool,
|
||||
void **surf_data,
|
||||
void *data);
|
||||
|
||||
bool d3d8_surface_lock_rect(void *data, void *data2);
|
||||
|
||||
void d3d8_surface_unlock_rect(void *data);
|
||||
|
||||
bool d3d8_get_adapter_display_mode(void *d3d,
|
||||
static INLINE bool d3d8_get_adapter_display_mode(
|
||||
LPDIRECT3D8 d3d,
|
||||
unsigned idx,
|
||||
void *display_mode);
|
||||
void *display_mode)
|
||||
{
|
||||
if (d3d &&
|
||||
SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
|
||||
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool d3d8_create_device(void *dev,
|
||||
void *d3dpp,
|
||||
void *d3d,
|
||||
LPDIRECT3D8 d3d,
|
||||
HWND focus_window,
|
||||
unsigned cur_mon_id);
|
||||
|
||||
bool d3d8_reset(void *dev, void *d3dpp);
|
||||
|
||||
bool d3d8_device_get_backbuffer(void *dev,
|
||||
static INLINE bool d3d8_device_get_backbuffer(
|
||||
LPDIRECT3DDEVICE8 dev,
|
||||
unsigned idx, unsigned swapchain_idx,
|
||||
unsigned backbuffer_type, void **data);
|
||||
unsigned backbuffer_type, void **data)
|
||||
{
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
|
||||
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
||||
(LPDIRECT3DSURFACE8*)data)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void d3d8_device_free(void *dev, void *pd3d);
|
||||
static INLINE void d3d8_device_free(
|
||||
LPDIRECT3DDEVICE8 dev, LPDIRECT3D8 pd3d)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice8_Release(dev);
|
||||
if (pd3d)
|
||||
IDirect3D8_Release(pd3d);
|
||||
}
|
||||
|
||||
void *d3d8_create(void);
|
||||
|
||||
@ -187,13 +418,25 @@ bool d3d8_initialize_symbols(enum gfx_ctx_api api);
|
||||
|
||||
void d3d8_deinitialize_symbols(void);
|
||||
|
||||
bool d3d8_check_device_type(void *d3d,
|
||||
static INLINE bool d3d8_check_device_type(
|
||||
LPDIRECT3D8 d3d,
|
||||
unsigned idx,
|
||||
INT32 disp_format,
|
||||
INT32 backbuffer_format,
|
||||
bool windowed_mode);
|
||||
bool windowed_mode)
|
||||
{
|
||||
if (d3d &&
|
||||
SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
|
||||
0,
|
||||
D3DDEVTYPE_HAL,
|
||||
disp_format,
|
||||
backbuffer_format,
|
||||
windowed_mode)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool d3d8x_create_font_indirect(void *dev,
|
||||
bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
|
||||
void *desc, void **font_data);
|
||||
|
||||
void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
|
||||
@ -205,9 +448,32 @@ void d3d8x_font_release(void *data);
|
||||
|
||||
INT32 d3d8_translate_filter(unsigned type);
|
||||
|
||||
INT32 d3d8_get_rgb565_format(void);
|
||||
INT32 d3d8_get_argb8888_format(void);
|
||||
INT32 d3d8_get_xrgb8888_format(void);
|
||||
static INLINE INT32 d3d8_get_rgb565_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_R5G6B5;
|
||||
#else
|
||||
return D3DFMT_R5G6B5;
|
||||
#endif
|
||||
}
|
||||
|
||||
static INLINE INT32 d3d8_get_argb8888_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_A8R8G8B8;
|
||||
#else
|
||||
return D3DFMT_A8R8G8B8;
|
||||
#endif
|
||||
}
|
||||
|
||||
static INLINE INT32 d3d8_get_xrgb8888_format(void)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
return D3DFMT_LIN_X8R8G8B8;
|
||||
#else
|
||||
return D3DFMT_X8R8G8B8;
|
||||
#endif
|
||||
}
|
||||
|
||||
RETRO_END_DECLS
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user