(D3D8) Cleanups

This commit is contained in:
twinaphex 2018-04-22 15:34:08 +02:00
parent 3a93377811
commit 88387ccbde
2 changed files with 391 additions and 585 deletions

View File

@ -172,108 +172,32 @@ void d3d8_deinitialize_symbols(void)
#endif
}
bool d3d8_check_device_type(void *_d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode)
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (d3d &&
SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return true;
return false;
}
bool d3d8_get_adapter_display_mode(
void *_d3d,
unsigned idx,
void *display_mode)
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
if (d3d &&
SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return true;
return false;
}
bool d3d8_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
return true;
}
void d3d8_set_transform(void *_dev,
INT32 state, const void *_matrix)
{
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
IDirect3DDevice8_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
}
bool d3d8_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
return false;
}
bool d3d8_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (tex &&
SUCCEEDED(
IDirect3DTexture8_GetSurfaceLevel(
tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
return true;
return false;
}
#ifdef HAVE_D3DX
static void *d3d8_texture_new_from_file(
void *dev,
LPDIRECT3DDEVICE8 dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, D3DFORMAT format,
INT32 pool, unsigned filter, unsigned mipfilter,
D3DPOOL pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette)
{
void *buf = NULL;
HRESULT hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE8)dev,
if (FAILED(D3DCreateTextureFromFile(dev,
path, width, height, miplevels, usage, format,
(D3DPOOL)pool, filter, mipfilter, color_key, src_info_data,
palette, (struct IDirect3DTeture8**)&buf);
if (FAILED(hr))
pool, filter, mipfilter, color_key, src_info_data,
palette, (struct IDirect3DTeture8**)&buf)))
return NULL;
return buf;
}
#endif
void *d3d8_texture_new(void *_dev,
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
void *buf = NULL;
if (path)
@ -298,326 +222,6 @@ void *d3d8_texture_new(void *_dev,
return buf;
}
void d3d8_texture_free(void *_tex)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
IDirect3DTexture8_Release(tex);
}
bool d3d8_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (surf &&
SUCCEEDED(
IDirect3DSurface8_LockRect(
surf, (D3DLOCKED_RECT*)data2,
NULL, D3DLOCK_READONLY)))
return true;
return false;
}
void d3d8_surface_unlock_rect(void *data)
{
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (!surf)
return;
IDirect3DSurface8_UnlockRect(surf);
}
void d3d8_surface_free(void *data)
{
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
if (!surf)
return;
IDirect3DSurface8_Release(surf);
}
void *d3d8_vertex_buffer_new(void *_dev,
unsigned length, unsigned usage,
unsigned fvf, INT32 pool, void *handle)
{
void *buf = NULL;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
dev, length, usage, fvf,
(D3DPOOL)pool,
(struct IDirect3DVertexBuffer8**)&buf)))
return NULL;
return buf;
}
void d3d8_vertex_buffer_unlock(void *vertbuf_ptr)
{
LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
if (!vertbuf)
return;
IDirect3DVertexBuffer8_Unlock(vertbuf);
}
void *d3d8_vertex_buffer_lock(void *vertbuf_ptr)
{
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
if (!vertbuf)
return NULL;
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
if (!buf)
return NULL;
return buf;
}
void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
{
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER8 buf = (LPDIRECT3DVERTEXBUFFER8)vertex_data;
IDirect3DVertexBuffer8_Release(buf);
buf = NULL;
}
}
void d3d8_set_stream_source(void *_dev, unsigned stream_no,
void *stream_vertbuf_ptr, unsigned offset_bytes,
unsigned stride)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
LPDIRECT3DVERTEXBUFFER8 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER8)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
}
static void d3d8_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
}
void d3d8_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
}
void d3d8_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
}
void d3d8_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
}
void d3d8_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
}
bool d3d8_begin_scene(void *_dev)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return false;
#ifdef _XBOX
IDirect3DDevice8_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice8_BeginScene(dev)))
return false;
#endif
return true;
}
void d3d8_end_scene(void *_dev)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
IDirect3DDevice8_EndScene(dev);
}
static void d3d8_draw_primitive_internal(void *_dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
}
void d3d8_draw_primitive(void *dev,
INT32 type, unsigned start, unsigned count)
{
if (!d3d8_begin_scene(dev))
return;
d3d8_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count);
d3d8_end_scene(dev);
}
void d3d8_clear(void *_dev,
unsigned count, const void *rects, unsigned flags,
INT32 color, float z, unsigned stencil)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
}
bool d3d8_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
(LPDIRECT3DSURFACE8*)data)))
return true;
return false;
}
bool d3d8_lock_rectangle(void *_tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (tex &&
IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) == D3D_OK)
return true;
return false;
}
void d3d8_unlock_rectangle(void *_tex)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
if (!tex)
return;
IDirect3DTexture8_UnlockRect(tex, 0);
}
void d3d8_lock_rectangle_clear(void *tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d8_unlock_rectangle(tex);
}
void d3d8_set_viewports(void *_dev, void *_vp)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
D3DVIEWPORT8 *vp = (D3DVIEWPORT8*)_vp;
if (!dev)
return;
IDirect3DDevice8_SetViewport(dev, vp);
}
void d3d8_set_texture(void *_dev, unsigned sampler,
void *tex_data)
{
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)tex_data;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev || !tex)
return;
IDirect3DDevice8_SetTexture(dev, sampler,
(IDirect3DBaseTexture8*)tex);
}
bool d3d8_set_vertex_shader(void *_dev, unsigned index,
void *data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
return false;
return true;
}
void d3d8_texture_blit(unsigned pixel_size,
void *tex,
void *_lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
bool d3d8_get_render_state(void *data, INT32 state, DWORD *value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (dev && IDirect3DDevice8_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
return true;
return false;
}
void d3d8_set_render_state(void *data, INT32 state, DWORD value)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (!dev)
return;
IDirect3DDevice8_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
}
void d3d8_enable_blend_func(void *data)
{
if (!data)
return;
d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
void d3d8_device_set_render_target(void *_dev, unsigned idx,
void *data)
{
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (!dev)
return;
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
}
void d3d8_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d8_frame_postprocess(void *data)
{
#if defined(_XBOX)
@ -627,27 +231,19 @@ void d3d8_frame_postprocess(void *data)
#endif
}
void d3d8_disable_blend_func(void *data)
{
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
static bool d3d8_reset_internal(void *data,
static bool d3d8_reset_internal(LPDIRECT3DDEVICE8 dev,
D3DPRESENT_PARAMETERS *d3dpp
)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (dev &&
IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
return true;
return false;
}
static HRESULT d3d8_test_cooperative_level(void *data)
static HRESULT d3d8_test_cooperative_level(LPDIRECT3DDEVICE8 dev)
{
#ifndef _XBOX
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (dev)
return IDirect3DDevice8_TestCooperativeLevel(dev);
#endif
@ -655,15 +251,13 @@ static HRESULT d3d8_test_cooperative_level(void *data)
}
static bool d3d8_create_device_internal(
void *data,
LPDIRECT3DDEVICE8 dev,
D3DPRESENT_PARAMETERS *d3dpp,
void *_d3d,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
if (dev &&
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
@ -679,7 +273,7 @@ static bool d3d8_create_device_internal(
bool d3d8_create_device(void *dev,
void *d3dpp,
void *d3d,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id)
{
@ -732,32 +326,6 @@ bool d3d8_reset(void *dev, void *d3dpp)
return false;
}
bool d3d8_device_get_backbuffer(void *_dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data)
{
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE8*)data)))
return true;
return false;
}
void d3d8_device_free(void *_dev, void *_pd3d)
{
LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d;
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (dev)
IDirect3DDevice8_Release(dev);
if (pd3d)
IDirect3D8_Release(pd3d);
}
INT32 d3d8_translate_filter(unsigned type)
{
switch (type)
@ -778,22 +346,22 @@ INT32 d3d8_translate_filter(unsigned type)
return D3DTEXF_POINT;
}
bool d3d8x_create_font_indirect(void *_dev,
bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
void *desc, void **font_data)
{
#ifdef HAVE_D3DX
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
if (SUCCEEDED(D3DCreateFontIndirect(
dev, (CONST LOGFONT*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
return false;
}
void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
unsigned count, void *rect_data, unsigned format, unsigned color)
void d3d8x_font_draw_text(void *data,
void *sprite_data, void *string_data,
unsigned count, void *rect_data,
unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
@ -808,9 +376,8 @@ void d3d8x_font_release(void *data)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->Release(font);
if (font)
font->lpVtbl->Release(font);
#endif
}
@ -818,35 +385,8 @@ void d3d8x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
if (font)
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#endif
}
INT32 d3d8_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
INT32 d3d8_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
INT32 d3d8_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}

View File

@ -18,168 +18,399 @@
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_inline.h>
#include <d3d8.h>
#include "../video_driver.h"
#include "../../verbosity.h"
RETRO_BEGIN_DECLS
bool d3d8_swap(void *data, void *dev);
static INLINE bool d3d8_swap(void *data, LPDIRECT3DDEVICE8 dev)
{
if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
return true;
}
void *d3d8_vertex_buffer_new(void *dev,
unsigned length, unsigned usage, unsigned fvf,
INT32 pool, void *handle);
static INLINE void *d3d8_vertex_buffer_new(
LPDIRECT3DDEVICE8 dev,
unsigned length, unsigned usage,
unsigned fvf, D3DPOOL pool, void *handle)
{
void *buf = NULL;
if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
dev, length, usage, fvf,
pool,
(struct IDirect3DVertexBuffer8**)&buf)))
return NULL;
return buf;
}
void *d3d8_vertex_buffer_lock(void *data);
void d3d8_vertex_buffer_unlock(void *data);
static INLINE void *
d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
{
void *buf = NULL;
void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
if (!vertbuf)
return NULL;
bool d3d8_texture_get_level_desc(void *tex,
unsigned idx, void *_ppsurface_level);
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
bool d3d8_texture_get_surface_level(void *tex,
unsigned idx, void **_ppsurface_level);
if (!buf)
return NULL;
void *d3d8_texture_new(void *dev,
return buf;
}
static INLINE void d3d8_vertex_buffer_unlock(
LPDIRECT3DVERTEXBUFFER8 vertbuf)
{
if (vertbuf)
IDirect3DVertexBuffer8_Unlock(vertbuf);
}
static INLINE void d3d8_vertex_buffer_free(
LPDIRECT3DVERTEXBUFFER8 buf,
void *vertex_declaration)
{
if (buf)
{
IDirect3DVertexBuffer8_Release(buf);
buf = NULL;
}
}
static INLINE bool d3d8_texture_get_level_desc(
LPDIRECT3DTEXTURE8 tex,
unsigned idx, void *_ppsurface_level)
{
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(
tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return true;
return false;
}
static INLINE bool d3d8_texture_get_surface_level(
LPDIRECT3DTEXTURE8 tex,
unsigned idx, void **_ppsurface_level)
{
if (tex &&
SUCCEEDED(
IDirect3DTexture8_GetSurfaceLevel(
tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
return true;
return false;
}
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap);
void d3d8_set_stream_source(void *dev, unsigned stream_no,
void *stream_vertbuf, unsigned offset_bytes,
unsigned stride);
static INLINE void d3d8_set_stream_source(LPDIRECT3DDEVICE8 dev,
unsigned stream_no,
LPDIRECT3DVERTEXBUFFER8 stream_vertbuf,
unsigned offset_bytes,
unsigned stride)
{
if (stream_vertbuf)
IDirect3DDevice8_SetStreamSource(dev,
stream_no, stream_vertbuf, stride);
}
void d3d8_texture_free(void *tex);
static INLINE void d3d8_texture_free(LPDIRECT3DTEXTURE8 tex)
{
if (tex)
IDirect3DTexture8_Release(tex);
}
void d3d8_set_transform(void *dev,
INT32 state, const void *_matrix);
static INLINE void d3d8_set_transform(LPDIRECT3DDEVICE8 dev,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
IDirect3DDevice8_SetTransform(dev, state, matrix);
}
void d3d8_set_sampler_address_u(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d8_set_texture_stage_state(LPDIRECT3DDEVICE8 dev,
unsigned sampler, D3DTEXTURESTAGESTATETYPE type, unsigned value)
{
if (IDirect3DDevice8_SetTextureStageState(dev, sampler,
(D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
}
void d3d8_set_sampler_address_v(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d8_set_sampler_address_u(LPDIRECT3DDEVICE8 dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
}
void d3d8_set_sampler_minfilter(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d8_set_sampler_address_v(LPDIRECT3DDEVICE8 dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
}
void d3d8_set_sampler_magfilter(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d8_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
}
static INLINE void d3d8_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
}
void d3d8_set_sampler_mipfilter(void *dev,
unsigned sampler, unsigned value);
bool d3d8_begin_scene(void *dev);
static INLINE bool d3d8_begin_scene(LPDIRECT3DDEVICE8 dev)
{
if (!dev)
return false;
#ifdef _XBOX
IDirect3DDevice8_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice8_BeginScene(dev)))
return false;
#endif
void d3d8_end_scene(void *dev);
return true;
}
void d3d8_draw_primitive(void *dev,
INT32 type, unsigned start, unsigned count);
static INLINE void d3d8_end_scene(LPDIRECT3DDEVICE8 dev)
{
if (dev)
IDirect3DDevice8_EndScene(dev);
}
void d3d8_clear(void *dev,
static INLINE void d3d8_draw_primitive(LPDIRECT3DDEVICE8 dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
if (!d3d8_begin_scene(dev))
return;
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
d3d8_end_scene(dev);
}
static INLINE void d3d8_clear(LPDIRECT3DDEVICE8 dev,
unsigned count, const void *rects, unsigned flags,
INT32 color, float z, unsigned stencil);
INT32 color, float z, unsigned stencil)
{
if (dev)
IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
}
bool d3d8_lock_rectangle(void *tex,
unsigned level, void *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags);
static INLINE bool d3d8_lock_rectangle(
LPDIRECT3DTEXTURE8 tex,
unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
if (tex &&
IDirect3DTexture8_LockRect(tex,
level, lr, rect, flags) == D3D_OK)
return true;
return false;
}
void d3d8_lock_rectangle_clear(void *tex,
unsigned level, void *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags);
static INLINE void d3d8_unlock_rectangle(LPDIRECT3DTEXTURE8 tex)
{
if (tex)
IDirect3DTexture8_UnlockRect(tex, 0);
}
void d3d8_unlock_rectangle(void *tex);
void d3d8_set_texture(void *dev, unsigned sampler,
void *tex_data);
bool d3d8_create_vertex_shader(void *dev,
const DWORD *a, void **b);
bool d3d8_create_pixel_shader(void *dev,
const DWORD *a, void **b);
void d3d8_free_vertex_shader(void *dev, void *data);
bool d3d8_set_vertex_shader(void *dev, unsigned index,
void *data);
void d3d8_texture_blit(unsigned pixel_size,
static INLINE void d3d8_lock_rectangle_clear(
void *tex,
void *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch);
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d8_unlock_rectangle(tex);
}
bool d3d8_vertex_declaration_new(void *dev,
const void *vertex_data, void **decl_data);
static INLINE void d3d8_set_texture(
LPDIRECT3DDEVICE8 dev, unsigned sampler,
LPDIRECT3DTEXTURE8 tex)
{
if (dev && tex)
IDirect3DDevice8_SetTexture(dev, sampler,
(IDirect3DBaseTexture8*)tex);
}
void d3d8_vertex_declaration_free(void *data);
static INLINE bool d3d8_set_vertex_shader(
LPDIRECT3DDEVICE8 dev,
unsigned index,
void *data)
{
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
return false;
return true;
}
void d3d8_set_viewports(void *dev, void *vp);
static INLINE void d3d8_texture_blit(
unsigned pixel_size,
void *tex,
D3DLOCKED_RECT *lr,
const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
void d3d8_enable_blend_func(void *data);
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
void d3d8_disable_blend_func(void *data);
static INLINE void d3d8_set_viewports(
LPDIRECT3DDEVICE8 dev,
void *vp)
{
if (dev)
IDirect3DDevice8_SetViewport(dev, (D3DVIEWPORT8*)vp);
}
void d3d8_set_vertex_declaration(void *data, void *vertex_data);
static INLINE void d3d8_set_render_state(
LPDIRECT3DDEVICE8 dev,
D3DRENDERSTATETYPE state,
DWORD value)
{
if (dev)
IDirect3DDevice8_SetRenderState(dev, state, value);
}
void d3d8_enable_alpha_blend_texture_func(void *data);
static INLINE void d3d8_enable_blend_func(void *data)
{
if (!data)
return;
d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
static INLINE void d3d8_disable_blend_func(void *data)
{
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
static INLINE void d3d8_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d8_frame_postprocess(void *data);
void d3d8_surface_free(void *data);
static INLINE void d3d8_surface_free(LPDIRECT3DSURFACE8 surf)
{
if (surf)
IDirect3DSurface8_Release(surf);
}
bool d3d8_device_get_render_target_data(void *dev,
void *_src, void *_dst);
static INLINE bool d3d8_device_get_render_target(
LPDIRECT3DDEVICE8 dev,
unsigned idx, void **data)
{
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
(LPDIRECT3DSURFACE8*)data)))
return true;
return false;
}
bool d3d8_device_get_render_target(void *dev,
unsigned idx, void **data);
static INLINE void d3d8_device_set_render_target(
LPDIRECT3DDEVICE8 dev, unsigned idx,
LPDIRECT3DSURFACE8 surf)
{
if (dev)
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
}
void d3d8_device_set_render_target(void *dev, unsigned idx,
void *data);
static INLINE bool d3d8_get_render_state(LPDIRECT3DDEVICE8 dev,
D3DRENDERSTATETYPE state, DWORD *value)
{
if (dev &&
IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK)
return true;
return false;
}
bool d3d8_get_render_state(void *data,
INT32 state, DWORD *value);
static INLINE bool d3d8_surface_lock_rect(
LPDIRECT3DSURFACE8 surf, void *data2)
{
if (surf &&
SUCCEEDED(
IDirect3DSurface8_LockRect(
surf, (D3DLOCKED_RECT*)data2,
NULL, D3DLOCK_READONLY)))
return true;
return false;
}
void d3d8_set_render_state(void *data,
INT32 state, DWORD value);
static INLINE void d3d8_surface_unlock_rect(LPDIRECT3DSURFACE8 surf)
{
if (surf)
IDirect3DSurface8_UnlockRect(surf);
}
void d3d8_device_set_render_target(void *dev, unsigned idx,
void *data);
bool d3d8_device_create_offscreen_plain_surface(
void *dev,
unsigned width,
unsigned height,
unsigned format,
unsigned pool,
void **surf_data,
void *data);
bool d3d8_surface_lock_rect(void *data, void *data2);
void d3d8_surface_unlock_rect(void *data);
bool d3d8_get_adapter_display_mode(void *d3d,
static INLINE bool d3d8_get_adapter_display_mode(
LPDIRECT3D8 d3d,
unsigned idx,
void *display_mode);
void *display_mode)
{
if (d3d &&
SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return true;
return false;
}
bool d3d8_create_device(void *dev,
void *d3dpp,
void *d3d,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id);
bool d3d8_reset(void *dev, void *d3dpp);
bool d3d8_device_get_backbuffer(void *dev,
static INLINE bool d3d8_device_get_backbuffer(
LPDIRECT3DDEVICE8 dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data);
unsigned backbuffer_type, void **data)
{
if (dev &&
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE8*)data)))
return true;
return false;
}
void d3d8_device_free(void *dev, void *pd3d);
static INLINE void d3d8_device_free(
LPDIRECT3DDEVICE8 dev, LPDIRECT3D8 pd3d)
{
if (dev)
IDirect3DDevice8_Release(dev);
if (pd3d)
IDirect3D8_Release(pd3d);
}
void *d3d8_create(void);
@ -187,13 +418,25 @@ bool d3d8_initialize_symbols(enum gfx_ctx_api api);
void d3d8_deinitialize_symbols(void);
bool d3d8_check_device_type(void *d3d,
static INLINE bool d3d8_check_device_type(
LPDIRECT3D8 d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode);
bool windowed_mode)
{
if (d3d &&
SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
disp_format,
backbuffer_format,
windowed_mode)))
return true;
return false;
}
bool d3d8x_create_font_indirect(void *dev,
bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
void *desc, void **font_data);
void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
@ -205,9 +448,32 @@ void d3d8x_font_release(void *data);
INT32 d3d8_translate_filter(unsigned type);
INT32 d3d8_get_rgb565_format(void);
INT32 d3d8_get_argb8888_format(void);
INT32 d3d8_get_xrgb8888_format(void);
static INLINE INT32 d3d8_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
static INLINE INT32 d3d8_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
static INLINE INT32 d3d8_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}
RETRO_END_DECLS