mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Less pointer/variable casting going on
This commit is contained in:
parent
ca8829fe3c
commit
80fdd6d2a1
@ -27,9 +27,8 @@
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RETRO_BEGIN_DECLS
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static INLINE bool d3d9_swap(void *data, void *_dev)
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static INLINE bool d3d9_swap(void *data, LPDIRECT3DDEVICE9 dev)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef _XBOX
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IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
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#else
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@ -44,10 +43,9 @@ void *d3d9_vertex_buffer_new(void *dev,
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unsigned length, unsigned usage, unsigned fvf,
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INT32 pool, void *handle);
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static INLINE void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
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static INLINE void *d3d9_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
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{
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void *buf = NULL;
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LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
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void *buf = NULL;
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if (!vertbuf)
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return NULL;
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IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
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@ -58,39 +56,36 @@ static INLINE void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
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return buf;
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}
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static INLINE void d3d9_vertex_buffer_unlock(void *vertbuf_ptr)
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static INLINE void d3d9_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
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{
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LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
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if (!vertbuf)
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return;
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IDirect3DVertexBuffer9_Unlock(vertbuf);
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if (vertbuf)
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IDirect3DVertexBuffer9_Unlock(vertbuf);
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}
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void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
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static INLINE bool d3d9_texture_get_level_desc(void *_tex,
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unsigned idx, void *_ppsurface_level)
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static INLINE bool d3d9_texture_get_level_desc(
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LPDIRECT3DTEXTURE9 tex,
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unsigned idx,
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D3DSURFACE_DESC *_ppsurface_level)
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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#if defined(_XBOX)
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D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
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D3DTexture_GetLevelDesc(tex, idx, _ppsurface_level);
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#else
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if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, _ppsurface_level)))
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return false;
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#endif
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return true;
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}
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static INLINE bool d3d9_texture_get_surface_level(void *_tex,
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static INLINE bool d3d9_texture_get_surface_level(
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LPDIRECT3DTEXTURE9 tex,
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unsigned idx, void **_ppsurface_level)
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (tex &&
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SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
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tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
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return true;
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return false;
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}
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@ -102,80 +97,81 @@ void *d3d9_texture_new(void *dev,
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PALETTEENTRY *palette, bool want_mipmap);
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static INLINE void d3d9_set_stream_source(
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void *_dev, unsigned stream_no,
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void *stream_vertbuf_ptr, unsigned offset_bytes,
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LPDIRECT3DDEVICE9 dev,
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unsigned stream_no,
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LPDIRECT3DVERTEXBUFFER9 stream_vertbuf,
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unsigned offset_bytes,
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unsigned stride)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DVERTEXBUFFER9
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stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
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if (stream_vertbuf)
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IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
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offset_bytes,
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stride);
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}
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static INLINE void d3d9_texture_free(void *_tex)
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static INLINE void d3d9_texture_free(LPDIRECT3DTEXTURE9 tex)
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return;
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IDirect3DTexture9_Release(tex);
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if (tex)
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IDirect3DTexture9_Release(tex);
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}
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static INLINE void d3d9_set_transform(void *_dev,
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INT32 state, const void *_matrix)
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static INLINE void d3d9_set_transform(
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LPDIRECT3DDEVICE9 dev,
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D3DTRANSFORMSTATETYPE state,
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const void *_matrix)
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{
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#ifndef _XBOX
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CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
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/* XBox 360 D3D9 does not support fixed-function pipeline. */
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
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IDirect3DDevice9_SetTransform(dev, state, matrix);
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#endif
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}
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static INLINE void d3d9_set_sampler_address_u(void *_dev,
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static INLINE void d3d9_set_sampler_address_u(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_ADDRESSU, value);
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}
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static INLINE void d3d9_set_sampler_address_v(void *_dev,
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static INLINE void d3d9_set_sampler_address_v(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_ADDRESSV, value);
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}
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static INLINE void d3d9_set_sampler_minfilter(void *_dev,
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static INLINE void d3d9_set_sampler_minfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_MINFILTER, value);
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}
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static INLINE void d3d9_set_sampler_magfilter(void *_dev,
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static INLINE void d3d9_set_sampler_magfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_MAGFILTER, value);
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}
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static INLINE void d3d9_set_sampler_mipfilter(void *_dev,
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static INLINE void d3d9_set_sampler_mipfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev, sampler,
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D3DSAMP_MIPFILTER, value);
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}
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static INLINE bool d3d9_begin_scene(void *_dev)
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static INLINE bool d3d9_begin_scene(LPDIRECT3DDEVICE9 dev)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return false;
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#if defined(_XBOX)
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@ -188,55 +184,54 @@ static INLINE bool d3d9_begin_scene(void *_dev)
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return true;
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}
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static INLINE void d3d9_end_scene(void *_dev)
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static INLINE void d3d9_end_scene(LPDIRECT3DDEVICE9 dev)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev)
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IDirect3DDevice9_EndScene(dev);
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}
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static INLINE void d3d9_draw_primitive(void *_dev,
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INT32 _type, unsigned start, unsigned count)
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static INLINE void d3d9_draw_primitive(
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LPDIRECT3DDEVICE9 dev,
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D3DPRIMITIVETYPE type,
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unsigned start, unsigned count)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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D3DPRIMITIVETYPE type = (D3DPRIMITIVETYPE)_type;
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if (!dev || !d3d9_begin_scene(dev))
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return;
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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d3d9_end_scene(dev);
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}
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static INLINE void d3d9_clear(void *_dev,
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unsigned count, const void *rects, unsigned flags,
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static INLINE void d3d9_clear(
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LPDIRECT3DDEVICE9 dev,
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unsigned count, const D3DRECT *rects, unsigned flags,
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INT32 color, float z, unsigned stencil)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev)
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IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
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IDirect3DDevice9_Clear(dev, count, rects, flags,
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color, z, stencil);
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}
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static INLINE bool d3d9_lock_rectangle(void *_tex,
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unsigned level, void *_lr, RECT *rect,
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static INLINE bool d3d9_lock_rectangle(
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LPDIRECT3DTEXTURE9 tex,
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unsigned level,
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D3DLOCKED_RECT *lr,
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const RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return false;
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#ifdef _XBOX
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IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags);
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IDirect3DTexture9_LockRect(tex, level, lr, rect, flags);
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#else
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if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK)
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if (IDirect3DTexture9_LockRect(tex, level, lr, rect, flags) != D3D_OK)
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return false;
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#endif
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return true;
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}
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static INLINE void d3d9_unlock_rectangle(void *_tex)
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static INLINE void d3d9_unlock_rectangle(LPDIRECT3DTEXTURE9 tex)
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (tex)
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IDirect3DTexture9_UnlockRect(tex, 0);
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}
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@ -253,21 +248,19 @@ static INLINE void d3d9_lock_rectangle_clear(void *tex,
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d3d9_unlock_rectangle(tex);
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}
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static INLINE void d3d9_set_texture(void *_dev, unsigned sampler,
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void *tex_data)
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static INLINE void d3d9_set_texture(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler,
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LPDIRECT3DTEXTURE9 tex)
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)tex_data;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev || !tex)
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return;
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IDirect3DDevice9_SetTexture(dev, sampler,
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(IDirect3DBaseTexture9*)tex);
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if (dev && tex)
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IDirect3DDevice9_SetTexture(dev, sampler,
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(IDirect3DBaseTexture9*)tex);
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}
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static INLINE bool d3d9_create_vertex_shader(
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void *_dev, const DWORD *a, void **b)
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LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev && IDirect3DDevice9_CreateVertexShader(dev, a,
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(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
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return true;
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@ -275,9 +268,8 @@ static INLINE bool d3d9_create_vertex_shader(
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}
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static INLINE bool d3d9_create_pixel_shader(
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void *_dev, const DWORD *a, void **b)
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LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (dev &&
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IDirect3DDevice9_CreatePixelShader(dev, a,
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(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
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@ -285,29 +277,24 @@ static INLINE bool d3d9_create_pixel_shader(
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return false;
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}
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static INLINE void d3d9_free_vertex_shader(void *_dev, void *data)
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static INLINE void d3d9_free_vertex_shader(
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LPDIRECT3DDEVICE9 dev, IDirect3DVertexShader9 *vs)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
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if (!dev || !vs)
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return;
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IDirect3DVertexShader9_Release(vs);
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if (dev && vs)
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IDirect3DVertexShader9_Release(vs);
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}
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static INLINE void d3d9_free_pixel_shader(void *_dev, void *data)
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static INLINE void d3d9_free_pixel_shader(LPDIRECT3DDEVICE9 dev,
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IDirect3DPixelShader9 *ps)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
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if (!dev || !ps)
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return;
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IDirect3DPixelShader9_Release(ps);
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if (dev && ps)
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IDirect3DPixelShader9_Release(ps);
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}
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static INLINE bool d3d9_set_pixel_shader(
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void *_dev, void *data)
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LPDIRECT3DDEVICE9 dev,
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LPDIRECT3DPIXELSHADER9 d3dps)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
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if (!dev || !d3dps)
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return false;
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@ -322,12 +309,9 @@ static INLINE bool d3d9_set_pixel_shader(
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}
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static INLINE bool d3d9_set_vertex_shader(
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void *_dev, unsigned index,
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void *data)
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LPDIRECT3DDEVICE9 dev, unsigned index,
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LPDIRECT3DVERTEXSHADER9 shader)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
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#ifdef _XBOX
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IDirect3DDevice9_SetVertexShader(dev, shader);
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#else
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@ -338,12 +322,12 @@ static INLINE bool d3d9_set_vertex_shader(
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return true;
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}
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static INLINE bool d3d9_set_vertex_shader_constantf(void *_dev,
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UINT start_register,const float* constant_data,
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static INLINE bool d3d9_set_vertex_shader_constantf(
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LPDIRECT3DDEVICE9 dev,
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UINT start_register,
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const float* constant_data,
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unsigned vector4f_count)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef _XBOX
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IDirect3DDevice9_SetVertexShaderConstantF(dev,
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start_register, constant_data, vector4f_count);
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@ -356,13 +340,13 @@ static INLINE bool d3d9_set_vertex_shader_constantf(void *_dev,
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return true;
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}
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static INLINE void d3d9_texture_blit(unsigned pixel_size,
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static INLINE void d3d9_texture_blit(
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unsigned pixel_size,
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void *tex,
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void *_lr, const void *frame,
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D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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unsigned y;
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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for (y = 0; y < height; y++)
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{
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@ -372,10 +356,10 @@ static INLINE void d3d9_texture_blit(unsigned pixel_size,
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}
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}
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static INLINE bool d3d9_vertex_declaration_new(void *_dev,
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static INLINE bool d3d9_vertex_declaration_new(
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LPDIRECT3DDEVICE9 dev,
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const void *vertex_data, void **decl_data)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
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LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
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@ -386,20 +370,18 @@ static INLINE bool d3d9_vertex_declaration_new(void *_dev,
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return false;
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}
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static INLINE void d3d9_vertex_declaration_free(void *data)
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static INLINE void d3d9_vertex_declaration_free(
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LPDIRECT3DVERTEXDECLARATION9 decl)
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{
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if (!data)
|
||||
return;
|
||||
|
||||
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data);
|
||||
if (decl)
|
||||
IDirect3DVertexDeclaration9_Release(decl);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_set_viewports(void *_dev, void *_vp)
|
||||
static INLINE void d3d9_set_viewports(LPDIRECT3DDEVICE9 dev,
|
||||
void *vp)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
|
||||
if (dev)
|
||||
IDirect3DDevice9_SetViewport(dev, vp);
|
||||
IDirect3DDevice9_SetViewport(dev, (D3DVIEWPORT9*)vp);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_set_render_state(
|
||||
@ -408,73 +390,75 @@ static INLINE void d3d9_set_render_state(
|
||||
IDirect3DDevice9_SetRenderState(dev, state, value);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_enable_blend_func(void *data)
|
||||
static INLINE void d3d9_enable_blend_func(LPDIRECT3DDEVICE9 dev)
|
||||
{
|
||||
if (!data)
|
||||
if (!dev)
|
||||
return;
|
||||
|
||||
d3d9_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
d3d9_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
|
||||
d3d9_set_render_state(dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
d3d9_set_render_state(dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, true);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_disable_blend_func(void *data)
|
||||
static INLINE void d3d9_disable_blend_func(LPDIRECT3DDEVICE9 dev)
|
||||
{
|
||||
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
|
||||
if (dev)
|
||||
d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, false);
|
||||
}
|
||||
|
||||
static INLINE void
|
||||
d3d9_set_vertex_declaration(void *data, void *vertex_data)
|
||||
d3d9_set_vertex_declaration(LPDIRECT3DDEVICE9 dev,
|
||||
LPDIRECT3DVERTEXDECLARATION9 vertex_data)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (dev)
|
||||
IDirect3DDevice9_SetVertexDeclaration(dev,
|
||||
(LPDIRECT3DVERTEXDECLARATION9)vertex_data);
|
||||
IDirect3DDevice9_SetVertexDeclaration(dev, vertex_data);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_set_texture_stage_state(void *_dev,
|
||||
unsigned sampler, unsigned type, unsigned value)
|
||||
static INLINE void d3d9_set_texture_stage_state(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned sampler,
|
||||
D3DTEXTURESTAGESTATETYPE type,
|
||||
unsigned value)
|
||||
{
|
||||
#ifndef _XBOX
|
||||
/* XBox 360 has no fixed-function pipeline. */
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (IDirect3DDevice9_SetTextureStageState(dev, sampler,
|
||||
(D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
|
||||
type, value) != D3D_OK)
|
||||
RARCH_ERR("SetTextureStageState call failed, sampler"
|
||||
": %d, value: %d, type: %d\n", sampler, value, type);
|
||||
#endif
|
||||
}
|
||||
|
||||
static INLINE void d3d9_enable_alpha_blend_texture_func(void *data)
|
||||
static INLINE void d3d9_enable_alpha_blend_texture_func(LPDIRECT3DDEVICE9 dev)
|
||||
{
|
||||
if (!dev)
|
||||
return;
|
||||
|
||||
/* Also blend the texture with the set alpha value. */
|
||||
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
}
|
||||
|
||||
void d3d9_frame_postprocess(void *data);
|
||||
|
||||
static INLINE void d3d9_surface_free(void *data)
|
||||
static INLINE void d3d9_surface_free(LPDIRECT3DSURFACE9 surf)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
|
||||
if (!surf)
|
||||
return;
|
||||
IDirect3DSurface9_Release(surf);
|
||||
if (surf)
|
||||
IDirect3DSurface9_Release(surf);
|
||||
}
|
||||
|
||||
bool d3d9_device_get_render_target_data(void *dev,
|
||||
void *_src, void *_dst);
|
||||
|
||||
static INLINE bool d3d9_device_get_render_target(void *_dev,
|
||||
static INLINE bool d3d9_device_get_render_target(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned idx, void **data)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
|
||||
idx, (LPDIRECT3DSURFACE9*)data)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -518,41 +502,40 @@ bool d3d9_device_create_offscreen_plain_surface(
|
||||
void **surf_data,
|
||||
void *data);
|
||||
|
||||
static INLINE bool d3d9_surface_lock_rect(void *data, void *data2)
|
||||
static INLINE bool d3d9_surface_lock_rect(LPDIRECT3DSURFACE9 surf,
|
||||
D3DLOCKED_RECT *data2)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
|
||||
if (!surf)
|
||||
return false;
|
||||
#if defined(_XBOX)
|
||||
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
|
||||
IDirect3DSurface9_LockRect(surf,
|
||||
data2, NULL, D3DLOCK_READONLY);
|
||||
#else
|
||||
if (FAILED(IDirect3DSurface9_LockRect(surf,
|
||||
(D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
|
||||
data2, NULL, D3DLOCK_READONLY)))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static INLINE void d3d9_surface_unlock_rect(void *data)
|
||||
static INLINE void d3d9_surface_unlock_rect(LPDIRECT3DSURFACE9 surf)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
|
||||
if (!surf)
|
||||
return;
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
if (surf)
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
}
|
||||
void d3d9_surface_unlock_rect(void *data);
|
||||
|
||||
static INLINE bool d3d9_get_adapter_display_mode(
|
||||
void *_d3d,
|
||||
LPDIRECT3D9 d3d,
|
||||
unsigned idx,
|
||||
void *display_mode)
|
||||
{
|
||||
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
|
||||
if (!d3d)
|
||||
return false;
|
||||
#ifndef _XBOX
|
||||
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
|
||||
if (FAILED(
|
||||
IDirect3D9_GetAdapterDisplayMode(
|
||||
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
@ -567,11 +550,11 @@ bool d3d9_create_device(void *dev,
|
||||
|
||||
bool d3d9_reset(void *dev, void *d3dpp);
|
||||
|
||||
static INLINE bool d3d9_device_get_backbuffer(void *_dev,
|
||||
static INLINE bool d3d9_device_get_backbuffer(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned idx, unsigned swapchain_idx,
|
||||
unsigned backbuffer_type, void **data)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
|
||||
swapchain_idx, idx,
|
||||
@ -589,13 +572,13 @@ bool d3d9_initialize_symbols(enum gfx_ctx_api api);
|
||||
|
||||
void d3d9_deinitialize_symbols(void);
|
||||
|
||||
static INLINE bool d3d9_check_device_type(void *_d3d,
|
||||
static INLINE bool d3d9_check_device_type(
|
||||
LPDIRECT3D9 d3d,
|
||||
unsigned idx,
|
||||
INT32 disp_format,
|
||||
INT32 backbuffer_format,
|
||||
bool windowed_mode)
|
||||
{
|
||||
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
|
||||
if (d3d &&
|
||||
SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
|
||||
0,
|
||||
@ -604,7 +587,6 @@ static INLINE bool d3d9_check_device_type(void *_d3d,
|
||||
(D3DFORMAT)backbuffer_format,
|
||||
windowed_mode)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user