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1597 Commits

Author SHA1 Message Date
aliaspider
a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
twinaphex
80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679 (D3D12) Silence MSVC warnings 2018-01-24 00:38:11 +01:00
aliaspider
956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13 (D3D10/12) frame duping. re-enable vsync. 2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86 (D3D8) Buildfix 2018-01-23 07:21:53 +01:00
twinaphex
673a190d84 Merge d3d8_renderchain into d3d8.c 2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a Get rid of unused reinit function and get rid of other
unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467 (D3D8) No automatic generation of mipmaps possible, so remove this code 2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9 (Switch) Replace malloc() with calloc() in switch_gfx.c 2018-01-23 06:48:10 +01:00
twinaphex
93523782e5 Uniquely name D3D9 2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8 (D3D8) Buildfixes 2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea (D3D8) Buildfix 2018-01-23 06:30:46 +01:00
twinaphex
9be084de00 Static / public functions and interfaces need to be named
uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f [NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore 2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a BUildfix for D3D enum 2018-01-23 04:25:37 +01:00
twinaphex
d28d14079a Create separate D3D8 and D3D9 drivers 2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2 Revert "reimplement mvp for D3D8"
This reverts commit f0d47bcd13199b36595b268a8095dc8d5ff7485b.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13 reimplement mvp for D3D8 2018-01-22 23:01:20 +01:00
twinaphex
3271b61b6a Some safeguards 2018-01-22 20:03:34 +01:00
twinaphex
6ee8ddb496 (D3D11) Some minor style nits 2018-01-22 07:35:36 +01:00
aliaspider
80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb (D3D11/12) Fix warnings 2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request from aliaspider/master
(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex
cc1a828c87 d3d_get_color_format_backbuffer - cleanups 2018-01-20 16:35:59 +01:00
twinaphex
c106783e85 (XDK1) Now renders RGUI and game frame properly 2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2 Get rid of another _XBOX ifdef 2018-01-20 02:09:51 +01:00
twinaphex
fb257eb21e (GL/Raspberry Pi) Should fix the regression with GL cores on
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b (D3D) Take this out for Xbox 2018-01-19 22:41:58 +01:00
twinaphex
d8e9e3383d Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
This reverts commit f608b5ed521fee42c1b398127eb51d0088cb8f63.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034 Revert "This one complains too"
This reverts commit 1a3a88a62e4083b4b6f9bd036780255fee2829d9.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e This one complains too 2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52 (Xbox) Swizzled formats on Xbox need to be POW2 2018-01-19 05:00:50 +01:00
twinaphex
daa2a572b9 Cleanup 2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c This should make XMB/MaterialUI render correctly on D3D8 2018-01-19 02:24:10 +01:00
twinaphex
281223eae8 Xbox ifdefs 2018-01-17 08:54:06 +01:00
twinaphex
136068098d Xbox fixes 2018-01-17 08:51:56 +01:00
aliaspider
ebd9430982 (D3D8) can now render content frame, rgui and overlays. 2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
c4d3ea6f8d Add want_mipmap function parameter to d3d_texture_new 2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e (D3D) Remove HAVE_FBO ifdef - should make shaders work again 2018-01-16 08:15:10 +01:00
twinaphex
3bdea333e1 enable this 2018-01-16 02:22:53 +01:00
twinaphex
9d144e28fc Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox 2018-01-16 02:04:50 +01:00
twinaphex
fdffc1a178 One ifdef less 2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4 D3D8 compilation fixes 2018-01-15 20:58:13 +01:00