162 Commits

Author SHA1 Message Date
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
0354ced675 Style nits 2017-01-17 19:02:49 +01:00
twinaphex
c8bc6c7120 (XMB) Add Bokeh menu pipeline 2017-01-08 03:56:47 +01:00
twinaphex
c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex
58716e5f3c Silence some Coverity warnings 2016-12-21 01:34:28 +01:00
twinaphex
31b87594aa Get rid of some implicit memsets for state tracker 2016-12-19 19:08:37 +01:00
Brad Parker
1f39426195 only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected 2016-12-09 19:32:55 -05:00
Brad Parker
32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
twinaphex
abaa6eda62 Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2 2016-12-06 00:34:38 +01:00
twinaphex
45407f9b52 (shader_glsl.c) Small cleanups 2016-12-02 16:50:08 +01:00
Jean-André Santoni
9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
twinaphex
df7ffe1822 Don't use legacy vertex shader for snow for OpenGLES 2016-11-17 21:25:02 +01:00
twinaphex
20c1ef83d6 First stab at getting snow shader to work 2016-11-17 21:08:50 +01:00
twinaphex
a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
Higor Eurípedes
8977968b6d (shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords() 2016-11-12 08:23:06 -03:00
twinaphex
8551cc4f9b Remove if 0 for memcpy 2016-11-11 22:54:13 +01:00
twinaphex
849cc591bc Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b54148de226b48ea83ef359a5531161f1b.
2016-11-11 18:34:06 +01:00
neville
df4107b541 Use GL_STREAM_DRAW 2016-11-11 00:52:43 +01:00
neville
12804431db (GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
twinaphex
3f29eed928 According to enygmata's findings we can comment this out 2016-11-10 02:09:25 +01:00
twinaphex
12ab2d5e7d (Android) Buildfix 2016-10-24 05:53:16 +02:00
twinaphex
c3ab8800f4 Prevent implicit memsets 2016-10-21 05:57:40 +02:00
Logan McNaughton
1717e8c938 Fix for zarch menu 2016-10-20 20:29:46 -06:00
Logan McNaughton
d360bf17d5 Yet another fix for glUniformMatrix4fv
This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton
01a03abdc5 Fix glUniformMatrix4fv call 2016-09-27 16:03:54 -06:00
Logan McNaughton
0d3e9875b1 Only call glUniformMatrix4fv if needed 2016-09-27 08:56:36 -06:00
Twinaphex
7672288fcd Revert "Only call glUniformMatrix4fv if needed" 2016-09-27 02:59:58 +02:00
Logan McNaughton
fa48e95946 Only call glUniformMatrix4fv if needed 2016-09-26 14:24:27 -06:00
twinaphex
764a4319a0 (shader_glsl.c) Continue with iteration if pass is NULL 2016-09-24 17:04:49 +02:00
twinaphex
b5416e4041 Change false to 0 2016-09-24 17:04:21 +02:00
twinaphex
5b5ad03ec3 Attempt to fix Coverity warnings 2016-09-24 17:04:01 +02:00
Higor Eurípedes
c08650f1f9 Remove trailing whitespace 2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9 (gl) Fix gl_check_error()
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex
7a36ea7d1c Silence warnings 2016-09-08 06:11:02 +02:00
Twinaphex
ef43a573a3 Silence warnings 2016-09-05 07:28:55 +02:00
twinaphex
1a241fa9ce Rewrite this 2016-09-05 07:22:44 +02:00
twinaphex
815c0eb3ee Remove header includes 2016-09-01 05:46:10 +02:00
twinaphex
4791174ea3 (MSVC 2003) Fixes 2006-01-17 06:11:55 +01:00
Logan McNaughton
2daf102111 Fix GLES3 compling 2016-08-07 22:33:07 -06:00
twinaphex
fb9a2eea95 Remove one useless HAVE_OPENGLES2 ifdef, and remove some wrong
defines
2016-08-07 04:35:38 +02:00
twinaphex
883d9ff6b5 Add HAVE_SHADERPIPELINE define 2016-06-07 00:00:28 +02:00
twinaphex
c1f9d7b498 (shader_glsl.c) Fix dereference after null check warnings 2016-06-05 19:02:13 +02:00
twinaphex
42971febba Fix resource leaks (pointed out by Coverity) 2016-05-24 22:01:43 +02:00
twinaphex
8de39f261c (GLSL) Remove unused variables 2016-05-16 05:58:00 +02:00
twinaphex
b4abec5181 Cleanups 2016-05-15 19:59:03 +02:00
twinaphex
d63e7defb5 (GLSL) Remove more code 2016-05-15 19:58:02 +02:00