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Don't use legacy vertex shader for snow for OpenGLES
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@ -965,7 +965,11 @@ static void *gl_glsl_init(void *data, const char *path)
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gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_SEC].id,
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&glsl->uniforms[VIDEO_SHADER_MENU_SEC]);
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#if defined(HAVE_OPENGLES)
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shader_prog_info.vertex = stock_vertex_xmb_snow;
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#else
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shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow : stock_vertex_xmb_snow_legacy;
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#endif
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shader_prog_info.fragment = stock_fragment_xmb_snow;
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gl_glsl_compile_program(
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