Don't use legacy vertex shader for snow for OpenGLES

This commit is contained in:
twinaphex 2016-11-17 21:25:02 +01:00
parent 547cb83652
commit df7ffe1822

View File

@ -965,7 +965,11 @@ static void *gl_glsl_init(void *data, const char *path)
gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_SEC].id,
&glsl->uniforms[VIDEO_SHADER_MENU_SEC]);
#if defined(HAVE_OPENGLES)
shader_prog_info.vertex = stock_vertex_xmb_snow;
#else
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow : stock_vertex_xmb_snow_legacy;
#endif
shader_prog_info.fragment = stock_fragment_xmb_snow;
gl_glsl_compile_program(