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Remove if 0 for memcpy
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@ -502,9 +502,7 @@ static void gl_glsl_set_vbo(GLfloat **buffer, size_t *buffer_elems,
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*buffer = new_buffer;
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}
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#if 0
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memcpy(*buffer, data, elems * sizeof(GLfloat));
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#endif
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glBufferData(GL_ARRAY_BUFFER, elems * sizeof(GLfloat),
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data, GL_STATIC_DRAW);
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*buffer_elems = elems;
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