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Cleanups
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@ -1011,7 +1011,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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const void *_fbo_info, unsigned fbo_info_cnt)
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{
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unsigned i;
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struct uniform_info uniform_params[10] = {{0}};
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GLfloat buffer[512];
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struct glsl_attrib attribs[32];
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float input_size[2], output_size[2], texture_size[2];
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@ -1065,7 +1064,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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/* Set lookup textures. */
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for (i = 0; i < glsl->shader->luts; i++)
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{
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struct uniform_info lut_uniform = {0};
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if (uni->lut_texture[i] < 0)
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continue;
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@ -1083,7 +1081,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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/* Set original texture. */
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if (uni->orig.texture >= 0)
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{
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struct uniform_info orig_tex_uniform = {0};
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/* Bind original texture. */
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glActiveTexture(GL_TEXTURE0 + texunit);
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glUniform1i(uni->orig.texture, texunit);
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@ -1143,7 +1140,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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for (i = 0; i < fbo_info_cnt; i++)
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{
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unsigned j;
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struct uniform_info fbo_tex_params[3] = {{0}};
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if (uni->pass[i].texture)
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{
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@ -1177,7 +1173,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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for (i = 0; i < PREV_TEXTURES; i++)
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{
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unsigned j;
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struct uniform_info prev_tex_params[3] = {{0}};
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if (uni->prev[i].texture >= 0)
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{
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